Here's How You Can Win More In League

Farm With Jayce·4/3/2019, 5:36:07 AM·46 votes·16,595 views

INTRO

Do games feel like you have no impact, rng, bs autofill? Odds are that could be the case in many games and you're just unlucky, but there are ways to solo carry IF youre good enough at the game to understand how to win.

ABOUT ME

First off let me go over the general ways to win the game and what not to do. I am a former coach for League, highest elo reached this season was D2 which was 2 days ago, highest elo reached every was D1 in season 7. I used to coach on a website called leaguecoaching.gg, but sadly they grouped with a new coaching website called Gamer Sensei, where they denied me as a coach on their platform due to only "knowing one champion". Just because one tricks know one champion, doesn't mean they don't know how to carry. I won't be going over how to play your champion, because that is something I surely do not know, but I will go over how you can win.

THINGS TO CONSIDER EVERY GAME

Right off the bat I will be listing the reasons why people win their games and the win% for what they do in a listed form:

  1. Everyone starts off the game with a 50% chance of winning.
  2. First team to get first blood has a 60% chance of winning.
  3. First team to get Rift Herald has a 60-70% chance of winning depending if you're on red or blue side.
  4. First team to get Drake has a 70% chance of winning.
  5. First team to get first blood tower has a 72% chance of winning.
  6. First team to get Baron has an 83% chance of winning.
  7. First team to get Inhib has a 90% chance of winning.

These are things you need to remember every time you're playing the game. Remember that if you got Rift Herald every single game you've played, then you can almost guarantee that you'll have a 60-70% overall winrate.

THINGS TO AVOID

These are problems that you will see in every elo, even high diamond. Focus as much as you can on avoiding these things:

  1. Stop focusing on getting kills 24/7. Kills do not win lane, and are a huge distraction if anything. Going for kills all the time denies you farm, exp, and allows for enemies to gank you because you're constantly playing aggro. A good thing to do is to harass the enemy laner out of lane, and deny them farm. Objectives will always be greater than kills, if you had the choice between getting drake and a kill, always go for drake unless the enemy has a huge bounty.
  2. Provide vision level 1. Every elo has this problem, where Mid and Top laners will go afk under their tower, Supports will go provide vision in the most awkward brush in the jungle, ADC will be in fountain till minions spawn, and Junglers will sit on their buff. Provide vision correctly, if you're low elo, I 100% recommend going Ghost Poro to provide vision to stop enemy invades in case your team doesn't provide vision.
  3. Dying 1 for 1. This is the most frustrating things, and it happens 24/7 with one particular champion, Draven. Draven players see their passives as bonus gold that they MUST cash out on as fast as possible, dying 1 for 1 to get their passive gets you your gold sure, but there are so many negative aspects that happens when you do this, and this is to every champion not just Draven players. Which brings me to my next topic, stop dying.
  4. Dying in general. A lot of people don't actually understand how bad it is to die in League. The reason why it's bad to die 1 for 1, is because you lose exp and gold from minions, your team mates have to deal with the enemy that you gave a kill to, you lose pressure on the map due to your death, lastly you're not there to turn a fight. The only time dying is worth is: For a Tower, Drake, Baron, Rift, Inhib, Huge enemy bounty. Otherwise try not to die as much as possible.

HOW TO CARRY

A lot of players question why they're unable to carry, and just think the game is straight up unfair. Here's the answers to your question:

  1. Learn what champions can and cannot carry. Every high elo champion says that you can carry with any and all champions, and they're not wrong. But this is talking about how to carry as a fed player. If you're playing someone like Syndra, Ashe, Sol, then it will be hard for you to 1v9 as a killing machine. The best champions to play for solo carry are champions that build either Trinity Force or Bork. These 2 items allow for champions that are currently fed to be a huge devastation to the enemy team, thus they can practically 1v9 PENTA. These champions are Lucian, Yi, Irelia, Nasus, etc.
  2. Building health items. If you have a huge lead, you will probably continue to build damage so you're able to one shot enemy players. The best thing to build in this current meta is health items. The reason why Bruisers and Lucian are strong right now, is because they build items like Black Cleaver, Trinity Force, Steraks, Spear of Shojin, and Frozen Mallet. This gives them a lot more sustain, considering they're going to do huge damage either way, this allows them to have more sustain thus being able to carry team fights more easier.
  3. Warding properly. Always make sure your side of the rive is warded correctly. Bot lane needs vision on the whole bottom side river. Mid lane needs vision on enemy jungle. Top needs wards on the entirety of top river. Junglers ALWAYS need to make sure dragon/rift/baron is warded.

CONCLUSION

The game isn't impossible to play. If the game was truly RNG based, then players like GOSU wouldn't be able to make a smurf and get to diamond elo with a 70% wr. There is just a bit more to winning than getting kills, and I hope this helps a lot of you out there.

NOTE: I AM A JAYCE ONE TRICK, BUT I STILL UNDERSTAND HOW TO WIN FROM EVERY ROLE

SOURCES

https://www.leagueofgraphs.com/rankings/win-stats

62 Comments

Disembark4/3/2019, 1:03:37 PM28 votes

This is a super skewed perception of the game.

a) Saying "Rift Herald wins 60-70% of games" is super skewed because its not the fact that you actually got the herald, it has to do more with what the herald means. Or what getting first tower means.

It usually means you are already winning in terms of kills/map pressure which allows you to get herald. You think if the whole game is even, you sneak a herald, it'll suddenly increase your win chances by 10-20%? Hell no. Even arguably it could be worse, since you could be looking for ganks/counterganks/open up botside to a gank due to jungler knowing your topside doing herald.

Or like getting first inhib. It usually means you are massively ahead.

This is true for all the stats you provided. You cannot pigeonhole into "I must get X objective" because then you cannot adapt to the dynamic of the game or how your team is playing.

b) Dying 1 for 1 or dying isn't always bad. If you dive them under tower 1 for 1, that is usually worth because you deny them a creep wave and it'll slowpush back to you when you respawn. Not to mention if they have a bounty.

Contrary to what people say: Every death is NOT a mistake. You see MidBeast's series where he tries to climb without dying at all? It is much much harder than if he was unchained.

There are matchups where you should play aggressively and pressure. You should also be wary of the jungle. Is it possible that some jungler takes a super weird path and gives up scuttles/camps/drake to gank your lane instead? Sure. Does that mean next game you should ward that weird path or just play safe "just in case". Hell no. You should play the matchup properly and prepare for the pathing that 95% of junglers will take. This will improve your chances of winning. You cannot shake your fundamentals because SoloQ players did some weird shit. There is a reason even in professional play, junglers can get a lot of ganks off.

Also giving up your life for a big game winning combo/pick? Also worth.

You say "Getting kills doesn't win you the game", but guess what, "not dying" doesn't win you the game either. The only thing that wins you the game is killing the Nexus. You can do it by teamfighting 24/7 like Griffin, or you can do it by splitpushing/sieging like SKT. Doesn't make one style better than the other.

Guess what, if you play to "not die" or just play like a bitch all game, then you will 100% feel like your games are coinflips.

c) Damage scales faster and harder for most classes than health. "Building health" casually is stupid, and it will fall off hard since you don't have the resistances to match. That extra 300 health doesn't mean shit compared to a potential huge increase in DPS.

This is especially true for ADCs and Mages where the synergy in their items makes them spike exponentially the more you stack them up. Reason Bruisers can build health is because their items are super synergistic and have health just "added on" to them. On top of high base defenses which helps their health scale harder.

Hell, looking at your own games, you rarely build health besides the black cleaver (which is an optimal build for Jayce - nothing to do with just "buying extra health"). Lucian isn't even close to the strongest ADC right now either. Glass cannon builds on Sivir/Jinx/Vayne are much stronger than Lucian.

Theres a reason you don't see casual tank items/warmogs on ADCs and mages since season 3. Item synergies are too good.

ChrisBrownze4/3/2019, 9:49:02 AM13 votes

Everyone starts off the game with a 50% chance of winning

https://giphy.com/gifs/l0HlvtIPzPdt2usKs/html5

DODGEORLOSE4/3/2019, 5:56:14 AM9 votes

This is a good post. We need more of these.

Nea1044/3/2019, 2:25:30 PM8 votes

[{quoted}](name=AORVAL JAYCE ADC,realm=NA,application-id=3ErqAdtq,discussion-id=aEaXPWIq,comment-id=,timestamp=2019-04-03T05:36:07.195+0000)

  1. Everyone starts off the game with a 50% chance of winning.

Ooh it's a belated April's fool, I didn't get it at first.

radetari4/3/2019, 9:35:12 AM6 votes

So every game I play jungle I have over 100% chance of winning but lose I swear every game when I get all drakes give all buffs to my teammates and take the herald and baron, my team manages to not play as a team

DrippyBrownHole4/3/2019, 4:50:16 PM5 votes

The greatest victory of all is to not play LoL

Xhaiden4/3/2019, 7:49:28 PM4 votes

Everyone starts off the game with a 50% chance of winning.

Wrong. For example: If there's players in your team that decide to play a champ for the 1st time in RANK - while in enemy team there's players who play their Mains - you play with handicap and they play with advantage since start. If you're playing in silver/gold league - the team with smurfs is again at advantage - since second 0 of the game. Then there's counter-picks - where the one getting countered is crippled from start. Last but not least - the team with tilted players from previous games (players who lost 5 - 6 games in a row) - is once again at disadvantage. only if circumstances of that game are ideal - there's 50% chance of win/loss.

** First team to get first blood has a 60% chance of winning.**

Not if the support gets the kill - or the worst player from your team. Even if it happens to be the best - the bounty system can take away that advantage.

** First team to get Rift Herald has a 60-70% chance of winning depending if you're on red or blue side.**

Once again, the circumstances should be more than idea. Sometime top and jg try to get the Rift while ignoring a lane getting heavily ganked during that time. Rift Herald gives you some early advantage at pushing turrets. But if you just lost 2 turrets while you got rift - and enemy is already prepared to counter your rift summon - the bad choice to get the Rift just put you ad disadvantage. Same goes for Baron. This two objectives could either increase your chances to win a game. Or DECREASE them. Considerably.

First team to get Drake has a 70% chance of winning.

Since i used to main WW in JG and in some games managed to take all dragons (not just the first) - can't help it but disagree. At least in mid to low elos - that bonus rarely makes such huge difference.

** First team to get Inhib has a 90% chance of winning.**

Uhm, ok.

Well Cause4/3/2019, 1:51:17 PM4 votes

The game is based on RNG unless you play 1v9 champions as you said, That's why gosu climbs easily because he's playing good and he's playing a champion that has the ability to carry solo

AIQ4/3/2019, 2:04:23 PM3 votes

I don't see what that has to do with the Jax that gets upset at bot lane and says "I give up" at 5 minutes and proceeds to AFK farm for 15 min till we FF.

I don't see what that has to do with the Fiora that gets solo killed 2x in 1 minute and RQs for the remainder of the game.

I don't see what that has to do with getting all the obj+ inhib+ baron (90% was it?) just to have your Lux get caught out 3x baiting other allies into helping her and dying.

I don't see what that has to do with getting Ornn/reng/olaf (same player) 3 times and on his inting spree to get himself banned.

I don't see how this helps with the Jinx that goes "duo" top against tops will with cleanse/TP for absolutely no reason and when asked why types only... :)

I could go on with what I classify as unwinnable from just this season, but I don't want this to get too long. According to my sheet so far, 58% of my games are like this (including wins due to the enemy getting one at 16%), but sure these game play out fairly every time. 50/50

You information is good, but you expectation that the results are hard numbers is... optimistic at best. I'll give you a +1 because what you are saying is true except the 50/50 part as you must always consider the coin flip of the toxic player regardless of how optimistic you are, they still exist. Watch challenger games and you will still see games lost soloey due to the toxic/boosted/etc. player. Just not as often as lower elos including Diamond.

Sęraph4/3/2019, 1:48:53 PM3 votes

[{quoted}](name=AORVAL JAYCE ADC,realm=NA,application-id=3ErqAdtq,discussion-id=aEaXPWIq,comment-id=,timestamp=2019-04-03T05:36:07.195+0000)

INTRO

Do games feel like you have no impact, rng, bs autofill? Odds are that could be the case in many games and you're just unlucky, but there are ways to solo carry IF youre good enough at the game to understand how to win.

Dumbest thing about this post.

Teams that are "too heavy" cannot be carried. There are always going to be teams that are too heavy to carry.

[{quoted}](name=AORVAL JAYCE ADC,realm=NA,application-id=3ErqAdtq,discussion-id=aEaXPWIq,comment-id=,timestamp=2019-04-03T05:36:07.195+0000)

  1. Everyone starts off the game with a 50% chance of winning.
  2. First team to get first blood has a 60% chance of winning.
  3. First team to get Rift Herald has a 60-70% chance of winning depending if you're on red or blue side.
  4. First team to get Drake has a 70% chance of winning.
  5. First team to get first blood tower has a 72% chance of winning.
  6. First team to get Baron has an 83% chance of winning.
  7. First team to get Inhib has a 90% chance of winning.

Smartest thing about this post.

Honestly this part here is absolute gold (pun somewhat intended.)

True Garen4/6/2019, 1:02:11 AM3 votes

Doesn't the blue side have an advantage? I've seen that Blue tends to win ~%30 more often...

https://kotaku.com/yes-the-blue-team-has-an-advantage-in-league-of-legend-1578533860

The article is old, but there are newer reports that continue to confirm it.

[{quoted}](name=AORVAL JAYCE ADC,realm=NA,application-id=3ErqAdtq,discussion-id=aEaXPWIq,comment-id=,timestamp=2019-04-03T05:36:07.195+0000)

  1. Everyone starts off the game with a 50% chance of winning.
Thefrostyviking4/3/2019, 3:05:35 PM2 votes

Hm,.

First team to get Rift Herald has a 60-70% chance of winning depending if you're on red or blue side. First team to get Drake has a 70% chance of winning. First team to get first blood tower has a 72% chance of winning. First team to get Baron has an 83% chance of winning. First team to get Inhib has a 90% chance of winning.

These are really just pointless to write out because you are most likely able to do these because you are already winning or gained a significant advantage at the time that you are looking to grow.

The "Things to avoid" are on point though.

And as for the "how to carry" part, i agree on it more or less but Syndra is a extremely terrifying pick when good and ahead, swap her for anivia or something instead who is more passive and its about right.

jng dif victim4/3/2019, 1:27:01 PM2 votes

dude. somethings u said is right. but those are not most good players's problem. if midbeast get to diamond with 70% winrate its because they start on a fresh account with challenger skills and get to gold with 100% winrate and huge massive MMR so they get +30 LP on winning and lose like -6 -7 LP on lose. so losing a game for shitty teammates wont hurt them so much they win 4 and boom they are in promos. but players like me. im hardstuck plat4 and recently i lost my motivation to play SOLOQ and im playing on smurf or flex on my main because i get +14 LP on win and lose -21 LP on losing. so if i decide to improve and climb and i play well and i win 2 games i get +28 LP then in third game i get boosted in my team or smurf on enemy team and i lose 21 LP . actually i won 2 and i only lost 1 but its more like i lost 2 games and won 1 . this shitty system needs a big rework. a huge rework. it feels shit. im hardstuck plat4 which i play mostly with gold players and lose mean while my smurf is gold 1 with 60% winrate and im playing vs plats and i win.i reached gold 1 on my smurf in 4 days and today i will be plat4 on my smurf too. isnt it wierd? a hardstuck plat4 player can reach from unranked to plat4 in 4 days? the answer is clear. i have a great MMR on my smurf so i climb like a monster on that account. this is THE MAIN PROBLEM of every plat/diamond players that recently lost their motivation to play on their mains and u see these huge diamond/plat smurf players in low elo these days. btw thanks for sharing ur knowledge. <3

Xhaiden4/3/2019, 12:53:32 PM2 votes

My struggle with LoL are games likes this...

http://i.imgur.com/GCH67Se.jpg[/img]

So tell me oh wise one - how do you win games like above (Gold 4 + G3 vs Diamond 1 + Plat 1)?!! 🤨

Anchobi4/3/2019, 7:49:16 PM2 votes

Play vayne all the time Know how to play vayne If you cant play vayne or they banned her, dodge rinse and repeat gj you are now climbing

The Bad Touch4/4/2019, 2:21:23 PM1 votes

How you win at league? Have more smurfs than the other team.

Simple as that. You just need a higher Smurf to AFK ratio.

5050BS4/4/2019, 6:24:48 PM1 votes

Your numbers are WAY off.

I get RH all the time and still lose because Riots SHIT Matchmaking

Vekkna4/4/2019, 9:16:08 PM1 votes

Or you can quit ranked and be a winner 100% of the time.

[sg-miss-fortune]

Kaisha4/3/2019, 2:28:30 PM1 votes

[{quoted}](name=AORVAL JAYCE ADC,realm=NA,application-id=3ErqAdtq,discussion-id=aEaXPWIq,comment-id=,timestamp=2019-04-03T05:36:07.195+0000)

  1. Everyone starts off the game with a 50% chance of winning.

Nope. Due to queue dodging unless you're using op.gg or something similar players dodging will have a higher % chance right off the bat. You can thank the screwy LP/MMR system for that.

Also duo's.

  1. First team to get first blood has a 60% chance of winning.

Which has more to do with which idiot on your (or their) team feeds first, not who played better.

  1. First team to get Rift Herald has a 60-70% chance of winning depending if you're on red or blue side.
  2. First team to get Drake has a 70% chance of winning.

Both primarily jungler dependent. If you play any other lane, good luck getting the jungler to come help.

Most of these things you as a player have no direct control over. Really what your list should read as (in order of importance):

  1. ALWAYS pick a FOTM carry. An FOTM carry played poorly is far more effective than a non-FOTM played expertly.

  2. Run with a duo. Not only will they actually listen to you its one less person to rage-out, troll, afk, ect...

  3. Use op.gg or something similar to strategically queue dodge.

  4. Abuse the placement period. Your initial ranked games are orders of magnitude more important than the latter ones, this is one reason why there are so many smurfs, many of them don't place where they want in the initial period, and so re-roll. This is the sad reality with the system, its easier to re-roll than to work your way out of bronze, silver, or even gold. And this isn't by accident, this is a massive source of income for RIOT.

  5. If you'r a smurf make sure you tell everyone and link your best account. This sounds almost silly but gold/silver/bronze players generally don't listen to each other and just run around doing whatever they feel like. If an average player steps up to coordinate its ignored the vast majority of the time. If a smurf does the same thing (huge bonus points here if you're a challenger smurf) the whole team does exactly what they say following him/her around like little puppies.

  6. Pick a carry role. Or in other words don't play support.

  7. Find the idiot on their team before the opposing team finds the idiot on yours, feed off them. Whichever lane is weak just hammer it non-stop until they rage-quit or tilt/feed.

  8. Don't feed.

  9. Work as a team.

  10. Get objectives.

  11. Ward.

and at dead last... 12) play your champ skillfully.

And this is why league is a complete joke, and 'coaching' as well.