Sion's passive punishes him for gaining levels

DrBaryon·10/26/2015, 5:55:04 PM·166 votes·7,687 views

Sion is intended to be a hyper-scaling tank with serious threat from his passive in teamfights. Yet his passive has to be the worst scaling ability in LoL for one reason: the health drain scales harshly with level.

Each tick of drain is proportionate to 1+Sion's level. This means that the drain is 9.5x more intense at level 18 than at level 1. Sion starts the game at around 550 health, so to keep the drain proportionate, he'd need to have well over 5000 health end game. That's an absurd amount of health even with a pure tank build and healthy w farm, unless you build 0 resistances. So you'll bleed out faster late game than early game.

Then to make matters worse you have 0 scaling of the dmg or attack speed into late game, so anyone who buys armor will take minimal dmg even if you somehow get to them and stick. The net result is that Sion's passive is amazing early game and can easily net multiple kills in a lvl 1 or 2 fight, or steal the enemy's red/blue buff camp. But late game, when Sion is supposed to be at his strongest, the passive dies in a matter of seconds even with no enemy action whatsoever.

Therefore I propose Riot change the passive scaling to a % of base health (not sure exactly how much, but enough so that it's a nerf early game and buff late game), so that the passive has consistent strength across levels. This brings the drain scaling to about 3.5x as much level 18 as lvl 1. This way cheesy early game strats like the buff steal are less effective, but the passive feels less frustrating late game and forces the enemy to pay some attention to your lumbering corpse.

91 Comments

charcharmunro10/26/2015, 7:44:20 PM51 votes

Honestly, I find it more useless late-game because literally any CC or speed boosts from your opponents will make it absolutely useless. Perhaps give him some tenacity or slow reduction or something when his passive kicks in, because his thing is "unstoppable juggernaut that won't stop coming at me even if I kill him", and right now his passive is just "NOW I SHALL HAVE REVEN- Oh, no, any CC at all."

Aaravos10/26/2015, 7:38:22 PM17 votes

I think passive changes would not solve any issue with Sion. Sion supposed to be a scaling tank (if something like this exist), but the defensive itemisation is just sucks, especially armor stacking in the late game. The defensive item overhaul was a massive nerf for every lane tank meanwhile item 3153 item 3072 item 3071 item 3035 are exist. There is no reason to pick a late game tank who get melted by Tristana Jinx Vayne under few seconds or just get destroyed by item 3071 Fiora Riven and outsustained by that awesome item 3072 .

Shroom Junkie10/26/2015, 6:29:49 PM16 votes

To add to that, they need to make his passive activate faster. With the time it takes to revive and start on your rampage everyone near you is already cleared out, you'd have to have a Veigar stun field around you to matter at all besides some extra CS or maybe finishing off a tower.

For Carthage10/26/2015, 7:15:38 PM10 votes

item 3717 item 1324 item 3071 item 3742 item 3102 item 3022

I mean... I always get it to work.

3TWarrior10/26/2015, 7:35:37 PM9 votes

Sion's passive lasts quite a while at full build and if they reduced how much damage it did to him, then there becomes the problem of nerfing his attack speed and %health damage to compensate

think of the consequences before the buffs

Cerbearus10/26/2015, 10:16:41 PM3 votes

It was like that on release. Riot changed it to what it is now because the % health made the passive super powerful for AD Sion (slow drain, large damage return) and super weak for tank Sion (Much faster drain, less damage return)

ArcticSirius10/27/2015, 3:34:59 AM3 votes

Going against him early is more terrifying when he dies than late. "Please don't kill Sion first we'll all die" vs "Meh, Sion's dead. And now he's dead again. Who's next?" is pretty much the summary of going against him

Blade of Justic10/26/2015, 8:52:26 PM2 votes

I'd like them to take away the fixed attack speed. It's possible for your attack speed to get nerfed if you go into your passive and have built a considerable amount of AS.

If you're going tank build, your passive shouldn't even be activating in the first place, but if you're going crit or bruiser build, then you need to not get kicked in the shins just because you built that way.

His passive is honestly as bad as Kog'Maw and Zyra's

Jingerbeardman10/26/2015, 10:05:21 PM2 votes

I think it is supposed to be that way. Powerful early and weaker late. Thanks to his W passive Sion already gets more health than any other tank in the game. On top of that he also gets a shield that scales with that bonus health as well. He also is a monster in team fights with the amount of cc and peel power he has at his disposal.

Not all passives are designed to be powerful or useful throughout an entire match. For instance, Xeraths passive that returns mana with an auto attack every so often is for the most part useless in the late game. Why is that? because once the late game rolls around he is an artillery mage that is not meant to be near the front yet wreak havoc from the back. You can look at Sion in much the same way. In the early game Sions kit is somewhat clunky and slow making him an easy target to harass, but you have to keep in mind that he revives and gains a second wind to punch your face in. Late game you should be a giant hulk that laughs at your opponents pitiful attempts at harming/killing you, because at that point your goal is not to die and hope for another chance at revenge but to survive and live to tank another fight.

Chatillon10/27/2015, 3:50:22 AM1 votes

What, sion's passive is FINE

it's broken af with devourer

If you disagree http://i1144.photobucket.com/albums/o486/boshi-h/gif/tumblr_lv1smuD9MY1qafrh6.gif

RyzeRework10/27/2015, 10:41:27 PM1 votes

ive never had problem getting over 6k hp at level 18 your w farming gives you way more hp per stack then nasus q farming and is less situational and nasus lategame ends in 300-500 stacks, sion is almost unkillable regardless because of his huge sheild and the fact that he comes back with another hp bar massive lifesteal and movement speed attack speed bonus makes he a pretty balanced champion right? oh and a ult nuke that not only does tons of damnage and is also able to chain with his 2 second knock up stun combo

lolipopevelynn10/28/2015, 6:58:13 AM1 votes

he is really good at sieging because even when he dies diving towers for his team he can still hit tower after he dies, and be more effective at it because of the atk speed.

MunchCrunchLunch10/27/2015, 1:55:32 PM1 votes

Sion is one of the strongest champs early game. maybe the strongest. he can clear lanes and damage other champs at the same time. its only fair that he has some sort of a caveat.

NavyDivea10/29/2015, 1:14:26 AM1 votes

Have to agree, his passive just feels useless most of the time other than jungle cheese.