Taric Rework Ideas
Passive – Stalwart Defender – 30 Second Cooldown –
If a nearby ally is below 40% Health, Taric can right-click on them to sacrifice 20% of his Current Health to grant them a shield that absorbs (20 + 7 * Level) + 75% of the sacrificed Health.
Taric cannot shield his ally if he is below 25% Health himself.
Q – Rejuvenating Glow – 16/15/14/13/12 Sec Cooldown –
Taric beings chanelling, generating a 350 unit-wide aura that heals himself for 10/20/30/40/50 + 2/2.75/3.5/4.25/5% of his missing health, and twice as much for nearby allies over 5 seconds. Allies inside the aura also gain 5/10/15/20/25% Tenacity.
W – Crystal Barrier/Shatter – 500 Range – 14/12/10/8/6 Sec Cooldown –
Passive: While this ability is not in cooldown, Taric gains 5/10/15/20/25 (+5/6.25/7.5/8.75/10% of Taric’s bonus Armor) bonus Armor and 5/10/15/20/25 (+5/6.25/7.5/8.75/10% of Taric’s bonus Magical Resistance) Magical Resistance.
Active: Taric imbues an ally with a gem shell, losing the passive effect and granting the ally bonus 5/10/15/20/25 (+5/6.25/7.5/8.75/10% of Taric’s bonus Armor) bonus Armor and 5/10/15/20/25 (+5/6.25/7.5/8.75/10% of Taric’s bonus Magical Resistance) Magical Resistance. After 5 seconds or reactivation, the shell explodes, dealing 60/100/140/180/220 (+0.6 Ability Power) Magical Damage to nearby enemies and lowering their resistances by 4/8/12/16/20 + 6/8.25/10.5/12.75/15%.
Taric can cast this ability on himself to instantly cast Shatter.
E – Bedazzle – 450 Range – 18/17/16/15/14 Sec Cooldown –
Taric unleashes a flash of light in a cone, causing 80/100/120/140/160 (+0.5 Ability Power) Magical Damage and slowing all enemies in it's radius by 25/32.5/40/42.5/50% for 0.5/0.62/0.75/0.87/1. The damage and slow duration increase on closer enemies, up to a maximum of 120/150/180/210/240 (+0.75 Ability Power) and 0.75/0.93/1.12/1.31/1.5 seconds.
Enemies facing Taric will also be blinded and have their damage lowered by 15/20/25/30/35% for the duration of the Slow.
R – Radiance – 450 Range – 120/100/80 Sec Cooldown –
Taric smashes his hammer on the ground, dealing 120/200/280 (+0.7 Ability Power) Magical Damage to nearby enemies and pushing them away. Taric then creates an Aura around himself that empowers allies and lasts 6 seconds, giving them bonus 15/30/45 + 10/15/20% of Taric’s bonus Armor and Magical Resistance as Attack Damage and Ability Power respectively, up to a maximum of 60/70/80.