Discussing Improvements To Tristana's Gameplay Update
Intro: I have yet to play the reworked Tristana because I am not on the Test Server and the normal server is still down. But here are my thoughts from the patch notes. I will post more thoughts after I play her live.
Fantasy: I main Tris, and Tris's huge Range is not necessarily noticeable or effects my game play except for 2 things, both of which I consider core to her fantasy:
Gameplay 1: Punishing foes in front of their tower but still touching it. Improvement: None, Riot I was so happy when I saw this: "Explosive Charge is castable on towers and has a larger ...radius...", Good Job Riot!
Gameplay 2: Punishing Mages that Shackled Tris and are trying to Cast spells outside of normal ranged users attack range. Improvement: With her passive, please give back the 34 units of auto attack range she lost but only when shackled and when a single effect is reducing her movement speed by 80% to 100%. Too good to be true: While shackled her auto-attack would be set to equal to the longest auto-attack range of any champion (after their ability buffs). (Becomes able to counter attack anyone auto-attacking her.) (How do size buffs effect auto-attack range?) Reason: Tris doesn't have ranged poke like Sivir or other mages, and it is very frustrating when she gets shacked to literally be able to do nothing. She is not a melee and a shackle should not shut her down so easily. Once again it hurts her core gameplay fantasy for me, when I can't auto attack someone who is basically auto attacking me (via auto-attack or spamable spell).