Quinn Changes

Chilling Wind·10/29/2015, 7:44:10 AM·25 votes·2,186 views
News of Legends

Hey Riot,

I main Quinn Top lane. I believe she is the most unique marksmen in the game(IMO). I am extremely upset about the upcoming changes to her kit specifically her R. I understand you guys want to make her more of a "marksmen", and it could possible make people want to play her more (at least in the beginning). I can not help, but think although she will be able to travel ridiculously fast it just causes her to act more like every other marksmen. I do not even want to start on the taking away of the blind...........

IMO the change that should of been made was that the kit of Quinn's R in valor mode have more agility. Such as being able to dodge an attack sort of like a parry or somewhere along the lines of playful/trickster.

No point making suggestions, most likely you guys will not be changing it back, but I seriously dislike the changes. I will try out the new Quinn, but I know it is not going to be the same. Last thing I want to ask is if you guys completely change a champion are we allowed to get a refund off that champion sense it is not what we originally purchased?? just asking.

22 Comments

Cindikle10/29/2015, 12:28:04 PM9 votes

I'm OK with the direction of the changes. But I want her to stay viable in top lane. Not every marksman needs to be bot lane. And Kindred shows us that Riot is is OK with that idea.

The dueling power of her R will be missing. But landing Q's should keep W's passive up to make up for it.

I actually think she's going to be scary in other lanes that are not bot. She's not losing a ton of dueling power, and is gaining massive mobility that before was gated by a high cooldown.

I would of preferred her R focus more around assassination instead of taking part of that away from her.

Eyrgos10/29/2015, 7:53:49 PM6 votes

I'm terribly sad. Quinn has been my favorite champion since her pre-release... my favorite to play ever.

She's so bland now. Removal of Blind is depressing, that was my favorite part of her. Proper timing & mind-gaming with the Blind was core to her gameplay & the fantasy of playing her...

Much more Harrier marking waters down the mechanic, it's so frequent now it feels pointless.

Whereas she had excellent roaming with interesting effect before... now she only has the roaming... and it looks really stupid having Quinn hang onto Valor & makes no sense she can't auto while hanging on with the other arm.

Skystrike weaker? Saddening...

She also lost the play-making capability of surprise attacking with Valor form. That was the absolute best. The plays! The tower dives & the escapes.

If you're not going to up her AA range either, she should have even more base MS so she's viable as an ADC bot lane. Her fantasy should be the best kiter in the game.

Her mindgamey/playmaking gameplay being gutted is just the worst...

Not only that... you guys again screwed with her lane assignment...

And the Blind made her jungle viable so she didn't each too much damage from the Monsters.

Jungle Quinn was one of my absolute favorite ways to play her & it's something I've requested you guys keep intact and/or enhance constantly.

Another thing. Is nothing was done to enhance Valor's interplay... that was the single biggest request among fans upon hearing she'd be received any sort of update.

More frequent Harriering doesn't count.

The loss of Valor's v. of her abilities is a huge hit on Valor interplay too.

Man, this sucks... I'm so depressed about this :/

Please fix this. Quinn is ruined in this state, nearly everything I loved about her spoiled or removed.

She's utterly ruined. Please revert. Or let's go back to the drawing board.

Potato Overlord10/29/2015, 8:15:00 AM5 votes

As another Quinn main, I feel you completely. Taking away Quinn's blind is basically making her useless imo, again, imo, that was the only way she could withstand a beating early game against other marksmen. Not to mention, you can't basic attack with Quinn's R anymore. It's really annoying, because that's what made her unique and fun, imo, it's not making her like other marksmen. If she can't basic attack with her r, then she's just going to end up being another Miss Fortune, and be completely vulnerable with her ult activated. I mean, why can't she basic attack, but other marksmen like Vayne, Sivir, and Kalista can attack with their ult, and in Vayne's case, it revolves around it. Honestly, even Ashe and Jinx can attack with their ults still being on the map, granted that their ults ARE global, but still. All it does it make Quinn stationary and, if you ult too soon, you're basically screwed. Quinn's ult was fine the way it was, or at least, that's how I feel. Realistically, though, back to Quinn's Q, they're basically taking away all cc that she has. Her E only slows, it doesn't have a decent slow time, either. She has virtually no cc now, and, once again, in my opinion, that's going to make her one of the marksmen that's going to be forgotten and hardly played. The marksmen I listed above all have some cc, except for Sivir, but then again, Sivir has an ult that buffs the teammates surrounding her, and her E absorbs all of the incoming abilities, AND, she has Ricochet, that's actually hard to dodge if you're against a Sivir/Thresh or Sivir/Blitz combo because you will generally need to stay near the minions, and even then, if you move away, there's still a high chance she'll hit you with it at least once. Quinn should at least have some type of decent cc that makes her viable. Vayne has a slow/stun, Kalista has a knock-up and slow, Ashe has a stun and permaslow, Jinx has a stun and slow, but what does Quinn get? Nothing. A slow that lasts maybe 1.5 seconds and, to initiate it, it'll leave you vulnerable because you can't blind them to get away/do a lot of damage. In my honest opinion, they took away all of her getaways and the things that made Quinn, Quinn.

Hupsis10/29/2015, 4:11:27 PM4 votes

Quinn's ult has always been weird. A marksman that turns into a melee character every two minutes or so?

It didn't feel right and it certainly didn't seem logical for Quinn to disappear into a void while Valor takes her place.

I'd much rather prefer a version where Valor becomes a mobility tool for her. Thematically it fits the demacian standards of protecting people when they need help instead of selfishly assassinating people with your aggressive ass bird and quite possibly also suiciding at the same time.

I'm also sure Riot will compensate buff her if she is deemed weak.

Ignis010/29/2015, 1:21:48 PM4 votes

I'm currently concerned about her overall dps (and prevented dps on enemies). Her ult gave her huge damage no it does none. NONE. Her W also gave an attack speed steroid. That's gone your W is now nearly useless because of its painful cd. The bread and butter Q blind which made her viable as an anti ad assassin mid is now gone. Idk if the passive is a buff or not tbh I'll have to see. Itemizing is also a wait and see. Also that ult animation is going to be looking shitty af.

Smithney10/29/2015, 11:51:08 AM3 votes

As an outsider to the issue, I'd like to ask you a question:

If the base gameplay of Quinn improves, will you still miss the blind and solo-Valor?

I'm not a Quinn player, but from what I've seen, the update might solve some of the reliability issues Quinn has been suffering from. So far, her gameplay revolved mainly around getting early kills and then dominating the enemy before they catch up. The rework seems to me like Quinn might get a chance at controlling the map as well. The Vulnerability mark minigame is going to get reliable too, since you will be able to pick targets you wanna proc it off (the Q change). Yes, Quinn is about to lose some of her iconic abilitites, but will it matter if her overall gameplay gets better? I'm still waiting to see if Riot screw up with communication, but if they don't, why worry about the future?

Then again, I'm probably missing some very important point, and I'll be happy if you clarify it to me.

Karn Bishop10/30/2015, 2:54:29 AM2 votes

The change is very healthy, and more to the point why is nobody commenting on valors new improved model? thats absolutely beautiful.

In short i have no problem with them removing quinns blind as it created a very one sided experience, next up i hope they rework Irelias win when im losing button.

BiPolar Vayne10/29/2015, 3:27:42 PM2 votes

They are just going to ignore the feedback anyways - they always do. I created a post on what COULD be done to help Quinn a bit: Riot OFC ignored it.

For those of you that want to have a look: http://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/4Jet4xWc-quinn-rework-here-are-my-thoughts-on-how-to-do-it-without-destroying-what-defines-her

That's what should have been done, or at least a part of it could've been implemented to her. Of course Riot does not give a crap, but hey - there you go.

WhatHitYou10/29/2015, 12:20:09 PM2 votes

I'm not a quinn main but I play her plenty and really like the champ.

I'm not sure I agree completely but I feel the same about blind. I pick Quinn as a dualist ADC due to her blind and vault offering not only wall hops,escapes but also interrupting channels. Used properly it almost feels like lee sin level of outplay potential.

I get completely why they changed the ult though as it's VERY feast or famine. In lane you glue yourself to an adc's face, blind them so they can't respond and then execute them before the duration ends. That's not exactly fun to play against. Then you have the flip side of it having a lot of power but it being unusable in teamfights because of beefy bruisers and high cc front line tanks being the norm.

If I were going to change her I would have left blind alone, make harrier deal the execute buffed damage, make it mark one champ and one minion in range with each refresh, make hightened senses active mark all champs she detects, leave vault as it is in the rework (The same but faster and more reliable) and let the ult be as it is in the rework moving that power into other skills.

This leaves her dueling/ splitpush intact while making her more reliable as an adc makes the ult and her kit as a whole less feast or famine and eliminates the unavoidable ADC instant gib playstyle of her kit. Maintaining her strengths and playstyle for the most part.

kaltenashes10/29/2015, 3:20:12 PM1 votes

Great to know i'm the only one sad about that, her q rework is awesome but her ult now is just a tp with some arrows in the end... Rip Quinn item 3070

Chilling Wind12/1/2015, 3:19:12 PM1 votes

[{quoted}](name=Chilling Wind,realm=NA,application-id=3ErqAdtq,discussion-id=a6TxuRh8,comment-id=,timestamp=2015-10-29T07:44:10.635+0000)

Hey Riot,

I main Quinn Top lane. I believe she is the most unique marksmen in the game(IMO). I am extremely upset about the upcoming changes to her kit specifically her R. I understand you guys want to make her more of a "marksmen", and it could possible make people want to play her more (at least in the beginning). I can not help, but think although she will be able to travel ridiculously fast it just causes her to act more like every other marksmen. I do not even want to start on the taking away of the blind...........

IMO the change that should of been made was that the kit of Quinn's R in valor mode have more agility. Such as being able to dodge an attack sort of like a parry or somewhere along the lines of playful/trickster.

No point making suggestions, most likely you guys will not be changing it back, but I seriously dislike the changes. I will try out the new Quinn, but I know it is not going to be the same. Last thing I want to ask is if you guys completely change a champion are we allowed to get a refund off that champion sense it is not what we originally purchased?? just asking.

I don't play her anymore....

FakeGravity10/29/2015, 5:02:58 PM1 votes

She will end as a roaming ad midlaner with poor cc I call it

kureransu10/29/2015, 5:46:22 PM1 votes

it looks like Quinn's gimmick IS a true "Marks"men lol

It looks like what they are trying to do is focus on using harrier as much as possible. It reminds me of riven's Q:

Passive activates- auto,- E - auto - Q- auto (you can change E and Q)

My only worry is that they'll be out of range before you can get all three marks. but landing that combo could be devastating.

I wonder if W passive gives Quinn an AS bonus, and perhaps a MS bonus as well (but they may just eave it for tag team only even thoughh it goes as high as 130% total MS)

Tag team having no mana cost and no cd at 16 may help her significantly late game. I'm not entirely sure how the mechanic works, but if i when you interrupt tag team with a spell, skytrike activates. I think that's when the burst comes in,

Since Skystrike isn't health reliant any more it's will be used more as an initiation tool.

what do you think if we tag team- E- (skystrike hits them if they are in E range) - auto - Q- auto? That could be a big burst, but we'd need to see the base damage on Skystrike, since we know it's 1.0 total AD is the ratio atm.

I miss blind, but i'm cautiously optimistic. I just wish there wasn't a 2 second channel on it. It'll be nice if hat went down per level as well.

LVL 5 PORO10/30/2015, 9:54:05 AM1 votes

I hate most of the new changes but I'm excited for the Quinn changes. At this rate, she'll be the only ADC I play.