I've seen lots of suggestions that muting a player should mean you aren't matched in the future

2pudge1cup·5/7/2015, 9:13:58 PM·1 votes·722 views

And I do agree that such a system could be beneficial, but so far it hasn't gained any traction beyond the forums.

So what if when you honor a player you are more likely to be matched with them in the future (either on your team or against them)?

This would incentivize using the honor system for good attitudes as its intended.

Thoughts?

5 Comments

LegendaryLemur5/7/2015, 9:23:03 PM1 votes

i dislike these types of ideas. Basically it forces me to honor good toxic players and mute/block poor polite players if i want to maximize my chances of winning. No. You should be matched randomly with your teammates in soloq, you shouldn't be able to weed people out that way unless you are weeding them out of everyone's team (by reporting them eventually leading to a ban).

Nørse5/7/2015, 9:46:06 PM1 votes

You are already less likely to play with players you mute/block.

GundayMonday5/7/2015, 9:51:13 PM1 votes

This would be (and was) abused. Honor would now be used for honoring good attitude/behavior (like it should be) but also to flag people that play well (so you can be matched with them again). This can be conflicting if you're honoring a complete scumbag who just so happens to be a god at league.

Real life example, honor was used up in the challenger scene where there aren't many players to flag the one trick ponies. I think HotshotGG got honored by every challenger player so they could see when he was on the other team (the ribbon shows) and ban out his champ pool (no nidalee). With your suggestion, you could do the same type of thing. Mute everyone you don't want to play with every game, honor the few people you do want to play with, and then queue at the same time to ensure that you're always on the same stacked team.

There are a few servers in China that actually use this kind of tactic to systematically raise ~10 accounts to challenjour at once. They take turns letting players win/lose while keeping the mmr relatively equal. This would enable that kind of behavior further so you have to be careful with the design.

Riot has a tough gig with these kinds of systems. Lots to think about!