I quit maining WuKong after 1.3k Wuk games

Zikr·3/20/2016, 10:59:11 PM·8 votes·5,032 views
I quit maining WuKong after 1.3k Wuk games

So I made this post already but I decided to make it again on NA. Here are my thoughts on WuKong currently:

Hello Boards, This is a post about how I feel about WuKongs current state in the game. I played more than 1000 WuKong games and started maining him in season 4(EUW:IGN: madbaddog05). http://euw.soloq.gg/multi/search/46369694/ALL

However, after season 6(just 2 weeks ago) I quit maining him. Why? Because simply every top lane matchup or other matchup there is shits on WuKong. I peaked Diamond 3 with playing WuKong only and got so frustrated I quit maining him completely and now moved to maining mid/adc.(which is why I am D5 now). Not to mention when I started playing op champs like Trundle I had the same results that I had with WuKong, but it was 1000x easier and more effective.

Moving on. This is what is wrong with WuKong in my eyes. You are simply way too squishy and everyone can beat you in a 1v1 scenario. Think about it.

_Riven > shits on WuKong you have to play safe. Poppy: Holy moly I forgot about her, I hope you have a good jungler or a bad poppy on top. Trundle > don't even try this you will get annihalated Fiora > good luck buddy Renekton > simply way too much sustain Olaf > too much poke early, even if you hit late game you will lose Shyvana > simply outdamages you and outtanks you Etc. Etc. The only matchup which are easy in my eyes are range champions or very squishy champions with little early game damage: like yasuo(between lvl 4-9ish) and ryze(between lvls 1-4) for example. _

As such, no matter WHO you are up against. You can't go even with WuKong because EVERY champion outscales you in the current meta and teamfighting is frustrating as hell, because of the current support meta(Alistar,Janna,Soraka,Thresh) all possesing disengages. Every single game I pick WuKong there is always a glaring thought in the back of my mind: If you go equal in lane, you lose game. Not to mention if you firstpick WuKong there is always the guy that picks pantheon or Renekton and the game forces you to sit behind your turret and start defencive items or and hope your jungle ganks you before panth decides to dive you or force you to back and lose lane.

** Now I made this post just to get your thoughts on WuKong. I think he needs something to be buffed. My thoughts are giving him a bit more tankyness, but this can turn him into an op champion. For now everyone that is thinking about maining WuKong to gain elo. I recommend you not to in high elo. He can pubstomp in lower elo, but once people actually know you can get shutdown with ease they will simply abuse you.

P.S.

Everyone telling me: Oh you can jungle with him aswell. Heres the issue with that. You are way too squishy in the jungle and you have avarage to slow clear speed. After blue + gromp your hp pots should be on 1 best case scenario and you can barely do red after. After red usually you need to back. Now every other viable jungle champion can gank instantly whereas wukong cant. He is weak on the jungle and if you want a champion that does what Wu can but with less effort and 100x better results. Pick amumu.

Let's take a look on statics:

http://leagueoflegends.wikia.com/wiki/Wukong

_ Statistics Edit HEALTH 578 – 2023 ATTACK DAMAGE 60 – 114 HEALTH REGEN. 6.2 – 17.2 ATTACK SPEED [*] 0.658 (+0% – 51.0%) MANA 266 – 912 ARMOR 24.9 – 84.4 MANA REGEN. 8.0 – 19.1 MAGIC RES. 32.1 – 53.4 MELEE 175 MOV. SPEED 345 _

His hp regen early game is 6.2 is low imo taking account on the ammount of sustain issues he has .

_ Stone Skin RANGE: 1400 Stone Skin Wukong gains 4 / 6 / 8 bonus armor and magic resistance for each visible nearby enemy champion._

Balanced.

_Crushing Blow RANGE: 「 300 」 COST: 40 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5 Crushing Blow ACTIVE: Wukong's next attack within 5 seconds gains range, deals additional physical damage and reduces his target's armor for 3 seconds. BONUS PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 10% AD) ARMOR REDUCTION: 10 / 15 / 20 / 25 / 30% of target's armor Crushing Blow resets Wukong's autoattack timer. _

Also a balanced ability in my eyes early game. However late game this ability doesn't do much. It is simply an armor shred and an extra auto attack. Buff this ability a bit late.

_Decoy RANGE: 175 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 18 / 16 / 14 / 12 / 10 Decoy ACTIVE: Wukong enters stealth for 1.5 seconds and leaves behind a decoy of himself which, after 1.5 seconds, vanishes and deals magic damage to all nearby enemies. MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% AP) _

As with his Q, unless you are building AP Wukong (?) your AA will do a lot more damage. Compared to leblanc which has a longer lasting clone but shows her real self aswell which can be a good or bad thing depending on who the enemy target. It needs a bit more to offer in my eyes. Just a little bit though.

Nimbus Strike RANGE: 625 / 187.5 COST: 45 / 50 / 55 / 60 / 65 MANA COOLDOWN: 8 Nimbus Strike ACTIVE: Wukong dashes on a cloud to the target enemy and sends out images to attack up to two additional enemies near the primary target, dealing physical damage to each enemy struck. PHYSICAL DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 80% Bonus AD) Upon hitting his target, Wukong gains bonus attack speed for 4 seconds. BONUS ATTACK SPEED: 30 / 35 / 40 / 45 / 50%

This ability is balanced aswell in my eyes. It doesn't need change. Good scaling and low cooldown overall. The only ''issue'' with this ability is that his E can block projectiles. I don't know if it is a bug or not, but it should be fine. Compared to xin zhao's E it is fine.

Cyclone RANGE: 162.5 COST: 100 MANA COOLDOWN: 120 / 105 / 90 Cyclone ACTIVE: Wukong spins around for up to 4 seconds, losing the ability to use abilities and basic attacks but dealing physical damage to all nearby enemies every second. Enemies affected by Cyclone for the first time are briefly Airborne icon knocked up. 「 PHYSICAL DAMAGE PER SECOND: 20 / 110 / 200 (+ 110% AD) 」 During Cyclone, Wukong gains 5% bonus movement speed every half second, up to a maximum of 40% bonus movement speed.

Buff the tick speed to 0.25 seconds for starters. Just like Garen which does 3/4 of Wu's R dmg with his E (on level 6 with 3 points) and still manages to be tanky as hell? If Garen can have it give it to WuKong aswell, since it would stack cleaver faster. And Wu's lvl 6 damage 20+110% total ad. (20+81.4) base at lvl 6 increasing to (20+93.5) at level 10. Between his lvl 6 and 11 damage I'd say this ult is pretty weak.

Assuming you have perfect cs: http://leagueoflegends.wikia.com/wiki/File:Perfect_Creep_Score.png

You usually hit level 6 around 40-50 farm. Which assuming you use this chart with perfect cs would take you 5(usually 6ish depending on how hard you lose or win) minutes by whitch you would have made 1.7k gold(with perfect cs,no one gets this trust me only if you are a korean pro challenjour). I usually start tanky and get phage (1250 gold) and long sword (360) gold. Say I start corrupting potion this is what I would scrape by. Or a dirk with (20ad) and a long sword (10ad). Giving a total of around 25-30 ad. Add this on your ultimate level 6.

(20+81.4+27,5=128,9 per tick?) Let us be honest here. This is utterly useless. It is like ulting only to deal a total of 515.6 damage level 6 and at level 10 assuming you got perfect cs it would take around 15 minutes to get by which you started maxing your Q that deals a little bit of damage and your E is maxed out. With perfect cs you would have like 3.5k gold lets go for 3k (Random number since no one reaches perfect cs) with kills you will have something like that. With 3k gold you would not have enought for ghostblade. So you would have item 3134 + item 1001 + item 3133 if you were going straight damage. Lets do the maths: (20 + 27,5 + 22 + 93.5= 143 damage per tick) x 4 seconds = 572 total damage on a 4 second duration. The ticks deal slightly more damage than your auto attacks and for an ultime its weak for a lvl 6 R. Compare it to other ults in game, (darius 100+75% bonus ad + his stacks) does half that damage instantly on lvl 6. **

Conclusion:

Wukongs level 6 ult is bad and needs a buff. His W needs a slight buff late on some part(idk feels like an odd ability) and his hp regen can get a small buff aswell(imo). His Q is weak late aswell and his E is the best ability in his kit alongside his level 2 ultimate which you get around 18 MINUTES in game. By that time I hope you won lane and could get past your horrible level 6-11 because a lot of champions can 1v1 you anyways. _ (P.S. I can get more in depth but don't have time at the moment. If you want I can dish out ALL of his weak points and why he gets sht on badly if he doesn't get a big lead)_

Furthermore, how come other champions get HUGE sustain or a shield to compensate and WuKong doesn't? Let's take a look at tanky champions currently:

Shyvana: Huge steroid on her passive % hp damage makes her viable throughout all game with rageblade and has pretty op clearspeed to make up for her weak early.

Trundle: This champion is an abomination in my eyes. He literally is the perfect tank to pick. High sustainability, tankiness, strong early/mid/late.

Rammus: Good tank stats and good damage. Basically a carry killer.

Riven: E> although she is weak aswell with partially the same issues as wu(low shield duration)

Malphite: Huge damage while building tank and a passive shield.

Etc.Etc. Almost every champion has some kind of thing to help them in lane phase to sustain or shield but WuKong doesn't have anything at all while having items that cost A LOT to buy since old cleaver and lw aren't there anymore to help him out.

TL/DR WuKong needs a buff

by,

Madbaddog05 (EUW)

Edit:

Someone else's thoughts on WuKong which I can easily relate with aswell:

Now I've played Wukong for 3 years straight and have that many games it's stupid, I love him as a champion and loved everything about his kit and play style, I've play probably 95% of my games as Wukong mid and have always found going top to be handicapping myself, but as of late I feel the way the game works just fucks over Wukong in most ways. For starters he isn't the best tank killer and usually has a hard time fighting tanks especially now with them fucking over last whisper, Also with more bruiser builds pretty much being the meta I feel going burst Wukong just doesn't cut it when teams group well or play some of the stupid champions. ie Tahm Kench A bit of a rant but I wish they made tanks be tanks and not deal an insane amount of damage while also being near impossible to kill and make people who deal damage squishy.

Source: https://www.reddit.com/r/Wukongmains/comments/49cj0z/is_it_me_or_is_wukong_not_fun_anymore/

Check out this post aswell: boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/bLEhugvB-i-quit-maining-wukong-after-13k-wuk-games

50 Comments

Goodest Gamer3/20/2016, 11:10:53 PM2 votes

implying riven has it easier with the top lane meta right now,

GamblerOfLives3/21/2016, 5:32:14 PM2 votes

I haven't played him in a long time:P..but this is what i remember from that game. I was late game, i build a cleaver. And i did 0 dmg. Can you believe a hecarim was tanking a turret and i ulti him and did nothing to him?..I know that cleaver should help. But it doesn;t feel like it helps. The only reason i ever build this item, is bcs of the 20% cdr and bcs it's a great item on certain champs (garen, darius)..but not on wukong. I feel like wukong should be played more like an assassin. Hydra, ghostblade, maw and maybe 1-2 tanky items. and you are set. Cleaver idk..it seems a good item:)) but for some reason it's not that good on him.

blobs23/21/2016, 12:01:58 AM1 votes

nothing has changed wukong never beat any of those champions, neither it would be fair if he did considering how strong is his team fight presence

Saianna3/21/2016, 2:58:07 AM1 votes

Todays game.

I'm MonkeyKing with item 3075 item 3143 item 3111 item 3748 item 3155 item 3053

I'm overall pretty tankish.

But guess what.

Graves with item 3046 item 3031 item 3036 item 3072 item 3087 item 1300

was TANKING ME. He was healing for 90+ (even though I had Thornmail). Couldn't get him below 50% HP

Abous 20 games before I had the same shit done by Draven. His empowered axe with JUST IE dealt 400 dmg.

I don't remember EVER being as useless Melee "bruiser" as in this season. Seriously, Riot has fucked things super badly :|

EDIT: Just FYI, in that Wukong vs Graves fight he already had finished his build long time ago to a point where he could buy oracles & elixirs all the time. I as you guys can see had still some room to improve...

Papa Slothy3/21/2016, 4:48:06 AM1 votes

maybe a buff to his natural tankiness and base damages, so is laning phase is better and late game he can tank it out in ult

I have played wukong twice kappa, do you think that's the right approach

GamblerOfLives3/21/2016, 4:50:17 AM1 votes

play him in the jungle dude:D..problem solved

Zikr3/21/2016, 8:47:19 AM1 votes

Edited this post to oRelmo's request.

FirstNormalForm3/21/2016, 12:21:22 PM1 votes

I'm a bit apprehensive about straight buffs to Wukong, I think he's really just a victim of metashift and any buffs to him might send him way over the top. I honestly think Wukong should be going mid these days, I think the matchups suit him much better and his roaming potential is very strong level 6 onwards.

GamblerOfLives3/21/2016, 4:21:46 PM1 votes

And i know what you are doing wrong man.. you build BC on him. I find this pretty damn useless. I remember a game where i was really fed and i had a BC on him along with other items( bruiser) and i didn;t do any dmg. You need to go full AD ( ghostblade, hydra) in order to one shot the adc. I didn't play alot of Wukong. But he falls off late bcs of the BC. If you go full lose cannon you should be able to do stuff

LilxPaprika3/21/2016, 4:27:15 PM1 votes

I feel like the old black cleaver was a better fit for him. since he benefits a lot from hp to synergize with passive armor/mr. Imo what wukong needs is a way to get mana from runes more so he can stay in fights/siege longer etc. spam his spells more. We need worth while glyphs, seals & or quints that can account for say 250 mana or so. 40 mana at level 18 per glyph or seal. that way you can equip 6 or so and have enough come late game. there are so many noob trap runes.

such runes would be 50% less effective if someone had over 1000 mana however to prevent Ryze Singed from abusing them.

I miss the old banshee's veil with mana. tank mana options are too team orienteditem 3110 item 3800. frozen heart is good but not always needed and righteous sucks in solo queue. sometimes you just want to build selfish and carry is that so much to ask. item 3078 fulfills this on certain champions but not on others.

item 3508 + the old atmas impaler would be so good on wukong. I wish we got a 15% crit defensive item.

GamblerOfLives3/21/2016, 5:33:06 PM1 votes

Also, you should try out iceborn on him;)..works pretty good i think. And iceborn such a great item right now

LilxPaprika3/21/2016, 5:37:32 PM1 votes

check out this post: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5NGpEqI5-jungle-mains-please-read-giving-jungle-items-flexible-build-paths relevant if you want to build cinderhulk on wukong for example. you can do so later after you built say black cleaver

Sohleks3/21/2016, 5:50:53 PM1 votes

He's very much like a weaker lane wombo combo version of Irelia. Best matchups are squishiess/ranged. Clone good for disengage from ranged in trades. Against pretty much all melees with damage which are very popular and strong in the top lane right now he gets shrekt.

Have you tried Wukong mid lane vs. like an ap and get dat hexdrinker from longsword start with 38 cs 0/0/0 ? Thing is I bet even Renekton mid is better though.

Thing is Riot is gonna refuse to acknowledge Wukong is in a pickle spot because of his winrate pub stomp straightforward gameplay.

Further slight nerfs for Poppy and Trundle would go a long way. They're a tad too easy for their lane power and insanely stupid utility.

The actual problem though is mega tanks are generally overpowered since the season began and I sincerely wonder whats gonna happen to change that trend. Are all fighters and tanks gonna get retuned to this format or will something else happen.

Anags3/21/2016, 6:27:26 PM1 votes

Wokong seems like he is just middle of the road. If you think he is bad go try and main someone like olaf. He has an even worse time in this season.

You have a 58% winrate on Wukong. That isn't bad. How strong does he have to be? It kind of sucks that he doesn't synergize well with the current really strong items...but that stuff happens. It's not like he isn't viable.

Sun Wu Ryuumoku3/21/2016, 8:52:48 PM1 votes

Stone skin : this passive is a hugest garbage... Need to be rework. When u play wukong as a assassin or a bruser a focus and u die in a teamfight. And u can build wu as u want for him to be useful, u usually burst the adc or mage and then u flee. Don't need a passive make for tank. In laning phase its more useless, when ganked its not useful, and when dueling useless too.

Crushing blow : its okay.... no a flashy move for a the legendary Nyobo... The only flaw is the debuff armor seems uneffective on the tanks as Darius, Rammus, Alistar, Shyvana.....

Decoy : Its virtualy a good ability... but its easy to see if its a clone or u. 1,5 is so short all top laner have gapcloser, slow, stun... Need to add a slow on everybody hitting his decoy or a slow around the decoy a effect like the randuin.

Nimbus strike : is a good ability...but i feel as its a old school ability. point and click. A all style. I feel we can add a mobi utility on it. when activing it wukong ride on his cloud, his ms is buffed during 8 sec, if it reactif he can charge toward a point.

Cyclone : its okay for teamfight.

Wukong need a buff for his base stat, mostly if riot change his passive. After the hexdrinker nerf... it will be hard as f*ck against all char :

  • mage
  • tank
  • range
  • duelist Its already hard against all unless mage after get the hex
Vekkna3/22/2016, 4:31:45 PM1 votes

Why can't you build him like Yi with a botrk, Guinsoo's, and then tank?

I don't really know anything about Wukong except that I've hated playing against him since the moment I started this game. I admit that it's a nice break not seeing him much. That said, the power creep with recent pure tank and juggernaut carries is completely out of control, and Riot needs to get their heads out of their fucking asses and realize how out of control tanks are when Wukong and Gnar aren't even competitive.

stealthfox943/22/2016, 4:34:17 PM1 votes

IDK I don't buy that Wukong insta loses every top lane matchup. I've dumpstered a couple Rivens with Wukong. You also know you can play him jungle to right?

Ryùuzaki3/22/2016, 4:35:27 PM1 votes

Hi can you tell me if you tried some games as wukong jungle in those 1k games ? if so what do you think ? is jungle wukong playable against the current meta champions ?

Flashgod333/27/2016, 9:45:04 PM1 votes

In my opinion, the problem is that wukong is the same champion of the 4,5 patch ( his last nerf was really in 4,5, the other changes are only bug fixes), meanwhile the other champions are been reworked/buffed/changed and he can't stay at their level no more

Zikr3/20/2016, 11:02:32 PM1 votes

For those that are wondering. I made this thread already on EUW and made it on NA to get some more attention to my thoughts here. :)

TruelyTrueTrueth6/25/2017, 12:04:57 PM1 votes

i cant even remember the last time i saw wukong

i even forgot he existed

RocketRelm3/20/2016, 11:44:03 PM1 votes

So, to ask a couple of questions as to get a direction on what you think Wukong "should" be…

Where do you think Wukong should get more strength? Early game? Late game? Tank busting, assassination, 1v1 dueling? Split pushing?

Are there any changes that aren't pure number advantages that you think Wukong should have?

What would you say is the 'most' fun thing about playing Wukong? What drives you towards wanting to main him?