The incredibly easy way to fix Inting Sion

NA Darklarik·10/29/2018, 5:13:15 AM·15 votes·6,081 views

Solution: Make it so when Sion enter's "Glory in Death mode" his Attack Damage is reduced to 0. Instead, buff and re-balance his %HP damage per hit, and give it a AD Scaling where X amount of AD gives +% amount to each hit. Also de-activating being able to use Demolish rune while in this mode for good measure.

What this does: This effectively makes him unable to damage turrets in his death mode while still keeping up his general damage against champions and keeping both Tank and AD Sion still viable via the AD scaling, at least vs champions, since the %HP on hit would not apply to structures. It sort of sucks to have to resort to this but i think everyone can agree the current alternative (His Live version) is much worse. His passive was made around the concept that he gets honor via taking a champion to the grave with him like he does with King Jarvan in his lore, not mindlessly hit a tower death after death.

Inting sion is a problem because he can damage turrets after death. The playstyle promotes and effect similar to Inting Tryndamere but way worse because of Sion's ability to both Wave clear, be very tanky, and scale very well. Plus his general ability to Run rapidly down a lane using his R and clear everything along the way has been causing mad split pushing frustration and controversy for over a month now and if becoming steadily more popular and harder to deal with as players get a hand on them. Not to mention Youtube is full of videos of this promoting the ridiculous exploitation of this playstyle.

This is not healthy split pushing strategy. It isnt one where you even need much skill either. Please, lets be rid of it. A champion's viability should not be define by his ability to simply skillessly and unstoppably destroy structures by going 0/20

29 Comments

Ok sure but why10/29/2018, 6:50:35 AM8 votes

Literally just kill the minions

SangreDeNoche10/29/2018, 7:25:24 AM5 votes

But Sion was literally made with this tactic in mind. During his rework's release Riot kept talking about how much of a great siege champion he was now. How even after death he could be going in to hit those towers for more damage. You can argue whether or not that's healthy, but to say it's not what Riot intended is disingenuous.

ClCH310/29/2018, 10:28:34 AM3 votes

[{quoted}](name=NA Darklarik,realm=NA,application-id=3ErqAdtq,discussion-id=ZwxAgZ0K,comment-id=,timestamp=2018-10-29T05:13:15.532+0000)

Solution: Make it so when Sion enter's "Glory in Death mode" his Attack Damage is reduced to 0. Instead, buff and re-balance his %HP damage per hit, and give it a AD Scaling where X amount of AD gives +% amount to each hit. Also de-activating being able to use Demolish rune while in this mode for good measure.

What this does: This effectively makes him unable to damage turrets in his death mode while still keeping up his general damage against champions and keeping both Tank and AD Sion still viable via the AD scaling, at least vs champions, since the %HP on hit would not apply to structures. It sort of sucks to have to resort to this but i think everyone can agree the current alternative (His Live version) is much worse. His passive was made around the concept that he gets honor via taking a champion to the grave with him like he does with King Jarvan in his lore, not mindlessly hit a tower death after death.

Inting sion is a problem because he can damage turrets after death. The playstyle promotes and effect similar to Inting Tryndamere but way worse because of Sion's ability to both Wave clear, be very tanky, and scale very well. Plus his general ability to Run rapidly down a lane using his R and clear everything along the way has been causing mad split pushing frustration and controversy for over a month now and if becoming steadily more popular and harder to deal with as players get a hand on them. Not to mention Youtube is full of videos of this promoting the ridiculous exploitation of this playstyle.

This is not healthy split pushing strategy. It isnt one where you even need much skill either. Please, lets be rid of it. A champion's viability should not be define by his ability to simply skillessly and unstoppably destroy structures by going 0/20

I wonder how badly you must've lost your last game to have decided to post about it.... I agree with the people saying inting Sion effectively makes it 4v5. If an enemy Sion has been inting into you or your team and you can't use that gold to take objectives faster and win the game, there's no changes mechanics that will make you a better team. Stop asking for the entire game to be altered as far as turret atk speed mechanics or reworking an entire champion... Instead, fix your macro play and learn to punish harder when an enemy dies.

BLACK REALM GOD10/29/2018, 7:39:47 AM2 votes

2 things.

  1. there's nothing wrong with this playstyle. (just the idiots that try and fail to replicate it)
  2. sion is meant to be played this way.

end of story.

Lanman10/29/2018, 11:08:49 AM2 votes

Any team that gets an inting Soon on their team loses as my elo. The top laner and jungler who are getting fed use their gold advantage from the free kills and snowball the game in their favor. It's a toxic playstyle that takes the ability to carry out of my hands due to sion either being able to carry or feeding the enemy team beyond my ability to compete.

Life Of Chimes10/29/2018, 1:48:07 PM2 votes

Or how about you learn to counter it instead of asking daddy riot to fix it.

Meta forcing pleb.

lolipopevelynn10/29/2018, 12:19:16 PM1 votes

A better and more simple idea is to just reduce the dmg he deals to turrets while in passive

Bears Dont Care10/29/2018, 1:08:51 PM1 votes

Intong Sion is not an issue period.

Foxy Himiko10/29/2018, 1:41:31 PM1 votes

Have you tried getting better at the game?

Sennamain Role10/29/2018, 3:11:23 PM1 votes

Next season they are changing bounties to be affected by farm, so inting sion won't even be an issue anymore, let alone remotely viable.

ZerglingOne10/29/2018, 7:40:53 AM1 votes

Or, or. Make the passive on his W his passive altogether, and the increased attack speed and life steal happen for a duration after he comes out of his ultimate.

Modl Ryden l10/29/2018, 7:57:56 AM1 votes

His passive is just janky in general. Even while next to a turret, while he is intangible, it still ticks down the 'Demolish' rune where he can proc it after becoming active in his passive.

I also don't like how messed up his E Q combo is. The mana costs are so damn low for how much you can get done with it. The slow conveniently allows him to walk up and channel a FULL Q without letting the player telegraph how to get out. The control is all on Sion. And even if the channel on Q isn't full there is still a brief knock up and a slow that will lead to more punishment.

I Smell Pizza10/29/2018, 11:16:40 AM1 votes

Towers should crit on the first hit to champs with a waveclearing ludens splash, then proc electrocute in the 3rd. They should also recall when they ht 25% of left untouched before tping back to lane.

Spacesuit Spiff10/29/2018, 11:30:06 AM1 votes

I tried it a bit and tbh if you die for a tower more than twice or so you're probably doing it wrong. Splitting smartly and only inting for a tower when they've actually sent enough people to catch you is much more effective; if you die you're gone for 40+ seconds, if you just hang back and see if they leave the tower unattended next wave your pressure is consistent, and you can tp to bail out your team.

What's effective is the threat of his passive, not the actual execution. Your opponents know that they have to massively outnumber you to stop the split, and that's a pressure that 5 uncoordinated monkeys will cave to pretty quickly.

RagnarRock10/29/2018, 11:57:44 AM1 votes

Or just give him a cooldown on his passive so he can't revive after every death.

Kritlas10/29/2018, 9:21:59 AM

Or just make it so he can't damage towers in his Un-Dead mode.