Ryze Balance Discussion
Currently, Ryze is receiving a damage reduction on his Q in the PBE. I don't want to argue this change; this is probably healthy to stop him from bullying lane as hard, since he's supposed to be a late-game scaler. Instead, I want to suggest another viewpoint for changing his counterplay beyond "take less damage".
A solution against Ryze is usually to have the jungler gank or camp his lane. His only self-peel is a single-target snare which does little to defend against ganks. However, after 6, it's even harder to gank him because his ultimate can give him easy movement speed to get to safety, which is often underrated.
The change I propose is: Make his ultimate last significantly shorter, but last longer for every spell he casts during it. This synergizes well with his kit and theme, which is the infamous "machine gun mage", and stops him from abusing his ultimate to reposition. It also addresses the fact that he catches people too easily with his ultimate; he cannot activate it early to catch up to you as easily as he currently can.
Numbers are highly debatable, but the scope of the change might be something like: DURATION: 3 / 4 / 5. Duration is increased by .5 seconds for every spell ryze casts.
It might even be reasonable to have the movement speed scale with each spell cast, so that: Ryze gains 50 movement speed for the duration. This movement speed is increased by 10 for each spell Ryze casts within the duration.
Let me know what you think.
's mid and late game, once he gets a bit of cooldown reduction, and both of those are phases of the game where he's already extremely strong and capable of sustaining himself for a massive amount in teamfights. While this may not entirely solve the issue of melee versus Ryze or melee versus ranged in top lane,
gets to block damage from single-target spells along with basic attacks on the PBE, which would significantly mitigate Ryze's early harass in particular and make for less oppressive early levels.