What do you think of the azir nerfs?
I think they seem a bit too much. I get it that he is too strong right now but those seem like overkill.
I think they seem a bit too much. I get it that he is too strong right now but those seem like overkill.
These nerfs are unneeded. He is fine where he is.
Riot tends to butcher or overpower champs. With Azir, although he is very strong and frustrating I think those nerfs are too hard on him. The same thing goes with Ahri. She was overbuffed and now she is getting nerfed when she was a perfectly fine champ and didnt need those buffs in the first place.
I think that the nerf to Soldiers range is uncalled for.
Other nerfs seem pretty justified, though instead of damage nerf on Q I would rather see a cooldown nerf (as right now he can reposition his soldiers every 3,6s (unless you don't build CDR, in which case you shouldn't be playing Azir in the first place) - and I always thought that the soldiers positioning should be his biggest weakness).
The only one that bothers me is the nerf to his soldier's auto range. I can understand the reduction to his q damage and his w's tower damage.
The problem with Azir is that he is really difficult to play correctly. These nerfs are probably justified when considering the best Azir players, but make it basically impossible for anybody else to succeed with him.
I'd try to tone down his power in his "play-making" ability instead of his damage in the early-game. Lower the range of his E or increase his Ult CD. Just straight number/range nerfs to his soldiers will probably make him unplayable for most.
Reduction in Q damage? That's fine. Just a revert of a buff I never felt necessary really. Reduction in pushing power? Fine too. It's currently pretty stupid and a .2 AP reduction is something I can work with.
Soldier Range nerf? Uhhhhhh. Is this spear range or target range? I've never been good at remembered those numbers. If it's spear range then that's a bit much, this doesn't only lower his team fighting but his clear time as well. If it's just their target range, that's fine, I guess. I can work with it. Just gotta position them better, and with the recent changes to the Q's dash angles it should still be good.
All 3 at once? I think if Riot wants to nerf him, which is acceptable, he's pretty strong, can we not do this hard of a nerf all at once? Those are a lot of numbers dropping. I don't want Azir to suddenly be impossible to carry with because suddenly he can't hit anything.
As infuriating as Azir can be in lane, Riot should probably nerf him slightly patch by patch until they know Azir is where Riot wants him to be.
All the nerfs going out at once in one patch is excessive.
I loved them. I hate Azir. Throws out soldiers to poke from a safe distance, if you try to attack, nope....just runs away.
I don't give a fuck as long as he's toned down. Problems with Azir: He is a nightmare in the laning phase, able to deny you CS, 1v2, good escape and decent peel, tons of sustained damage.
These are the 2 scenarios with Azir:
Nerfing the base damage of a low CD spell by 50 + reducing his soldier attack range by a large amount is definitely going to dumpster him.
I think the reduce in his auto attack range for his soldiers is really unnecessarily, however I think the other nerfs to him are reasonable.
They just need to revert his early game buffs awhile back. He did not need them. If Riot was smart they would rewind to there and see how he does. He was always meant to be late game. Removing that is making him Urgot tier, where he is situationally god but in all other scenarios terrible.
He needed nerfs but these are too much. I mean like, small nerfs.
I love it.
Deja Vu with Fizz