Why is it that while CC, mobility, and range should have trade-offs often times they don't?
And rather than address this design flaw Riot instead just continues to design champions that outclass older ones by virtue of existing?
Like for instance if you have X amount of mobility or CC shouldn't that be in some way compensated with a lack of damage or range (or combine any number of those strengths/potential weaknesses)? The alternative is that you just create situations where Champion A and Champion B perform the same role but Champion B has mobility/CC/range whereas Champion A does not - unless Champion A can literally just delete people off the face of the map before any of that is relevant then Champion B is better in 100% of scenarios where they aren't banned.
Like when did anyone ever say "Man don't bring that champion they have too much mobility, too much CC, or too much range".