Why is it that while CC, mobility, and range should have trade-offs often times they don't?

Zyras Honey Pot·1/28/2015, 1:44:39 AM·1 votes·567 views

And rather than address this design flaw Riot instead just continues to design champions that outclass older ones by virtue of existing?

Like for instance if you have X amount of mobility or CC shouldn't that be in some way compensated with a lack of damage or range (or combine any number of those strengths/potential weaknesses)? The alternative is that you just create situations where Champion A and Champion B perform the same role but Champion B has mobility/CC/range whereas Champion A does not - unless Champion A can literally just delete people off the face of the map before any of that is relevant then Champion B is better in 100% of scenarios where they aren't banned.

Like when did anyone ever say "Man don't bring that champion they have too much mobility, too much CC, or too much range".

2 Comments

Jamaree1/28/2015, 1:48:37 AM1 votes

What champion do you mean?

SmokingPuffin1/28/2015, 1:53:33 AM1 votes

Riot instead just continues to design champions that outclass older ones by virtue of existing?

Not sure this is really happening. Rather a lot of old champions are really good, and mobility is more fairly costed on modern designs than old ones. Lee Sin is almost 4 years old, for example.

Like for instance if you have X amount of mobility or CC shouldn't that be in some way compensated with a lack of damage or range (or combine any number of those strengths/potential weaknesses)?

Yes. This is broadly true in real design practice, too. The thing is, the few champions that have strong strengths without equally weak weaknesses we play constantly, while the balanced champions are on the bench.

Like when did anyone ever say "Man don't bring that champion they have too much mobility, too much CC, or too much range".

It's not that "too much X" is a problem. It's that the price they pay for having insane X is too high.

Most Range: Kog'Maw Most CC: Nautilus Most Mobility: Kassadin

Note that mobility is generally undercosted in League, which means that Kassadin isn't exactly bad, while the other two here are objectively weak.