Weird Tryndamere changes to his kit ideas
I thought to myself, "What if we made Tryndamere a melee Ashe but without the perma slow, just the autos being crits?
New passive idea: Tryndamere still builds rage as usual but each point increases his auto attack damage by a % being 40% bonus damage on his autos at level 1 with full rage and something like 200% at level 18 with full rage. His autos are treated as crits once he reaches 50 rage and he gains 2 different auto animations at certain rage bar intervals. At 0-49 rage it is his normal auto animation as live, 50-100 is his current crit animation. Crit chance and crit damage only increase the bonus damage of his auto attacks from passive(sort of like Jhin).
But this change needs to make sure Tryndamere can actually fight without being 100% reliant on rng to win fights.
I'd change his Q to no longer give bonus AD but instead give him bonus rage regen based on his health. If he has 50% health remaining then he gains 50% more rage than if he were at 100% health. At 1% health he would have double rage regen. His Q heal would no longer be an activate to consume rage and heal but instead he has to have at least 30 rage to use this ability in which his next auto attack will consume 30 rage and heal Tryndamere for a % of the damage dealt, being stronger the lower health he is. If he doesn't land an auto then he loses 30 rage and heals for 30% effectiveness.
I don't know what the hell I would do to his W, probably make it a new skill.
His E has got to go the way it currently is though. It should deal less damage, have a longer range, a lower cooldown or at least a way to make the cd go down a LOT faster.
His R is meh, maybe make it that he gains a buff that as long as he has rage he can't die but damage that would kill him would take out his rage bar instead at some rate or something. Would keep the current Tryndamere of actually being on an enemy and damaging them to death with ult on viable but would make kiting or ccing him a 100% guarentee way to screw him over.