I have never seen so many afk/inters in my whole time playing this game.
It might be damage creep and it might just be that people give up too easily. Is it one more than the other?
It might be damage creep and it might just be that people give up too easily. Is it one more than the other?
I mean why bother wasting time on an attempt to painfully claw out a slim pictured victory with incompetent teammates when the chance of still losing is so very high? Possibly wasting up to an hour of your time all while the bitter possibility of a loss is right there at all times?
I'd much rather get shit over with ASAP and hope the matchmaking slot-machine does better for me next match.
The problem is that riot has reduced the time to win so much, that it's more time efficient to let the game end and hope for a better one in the next match, than it is to try and break the snowball and build your own to come back.
Seriously. If the game is undecided for the first 20 minutes of the match and takes 10 minutes to close out, then that's still 2/3 of the time spent in a game which you might have felt that you at least weren't behind, and having fun. As opposed to now, where less than 1/2 of the time is spent in an evenly matched game.
Both cases you can draw the game out to try and recover, but why would you want to draw out a game which has been proportionally less fun?