A possible way to fix Evelynn
I think everyone understands by now that there is something wrong with Evelynn as a whole and why Riot is having problems balancing her. From what I can see though, she doesn't need a full remake. Instead, she could just use the following changes:
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Increase Evelynn's passive range at early levels, which slowly reduces every level until it's the same as live at around level 6-9. It continues to reduce slightly until level 18, making it a buff from live (Which is fine since it allows Evelynn to fulfil her gameplay fantasy at a stage of the game where it can be balanced).
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Make Hate Spike (Q) deal 50% increased damage to monsters OR have spellvamp against monsters (The latter merely increases her survivability without increasing her speed).
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Add a channel time (Around 1 second) to her ult which makes her pop out of stealth. Add a moderate amount of base damage (+ high AP ratio) on top of the % damage and increase slow duration. This makes her ult generally stronger as an assassination tool *if *she can land it. The channel time means it's counterable or can be reacted to. Evelynn should be able to have moments where she can FEEL like an assassin. Her ultimate can really be the enabler for that.
The goal for these changes would be to: A) Reduce early ganking ability. B) Increase ability to actually jungle. C) Allow her to actually be an assassin again but with more counterplay.
Would these solve all her issues? Maybe not, but I believe it's a good direction to go towards.
level ) rework, along with her thematic rework.