Could we look into some Azir buffs?
Lately, Azir's win rate has been dropping. Now, his pick rate has also been rising, so that's not necessarily a bad thing. One might chalk it up to just being lots of new players that aren't doing well with a champion with a high skill floor. While that's part of it, I'm sure, one should also take a look at the win rates of the Azir mains out there which have not been terribly stellar as of late either. Even those with 125+ ranked games with him are only hitting 50.07%, much lower than what they were even just a couple patches ago. Put another way, a new Annie player is more help to their team than someone who's mastered Azir.
As such, could we please look into some buffs for the Emperor of Shurima? Perhaps increase the multi-stab damage from 125/150% to 135%/160%? This way he'd gain a bit more power when using multiple soldiers in the midgame without increasing his lategame quite as much, letting him capitalize on things easier?
Or perhaps he does need a straight early-game buff. If that's the case though, about the only way I can think to do it without making his lane bullying even more annoying is to dramatically increase the cooldown and damage of Q before upping some of his other stats, like perhaps soldier attack range or his base AS or some such.
To clarify, I'm well aware of how he's a superbly annoying lane bully and I'd really rather him not be, so he may need nerfs and buffs to shift his power around to make him healthy.
Equalizer's than actually pushing something off me with Emperor's Divide.