Could we look into some Azir buffs?

Volt Cruelerz·5/18/2015, 12:11:28 PM·3 votes·1,687 views
Champion.gg - Azir Middle Stats, Builds, Runes, Masteries and Counters

Lately, Azir's win rate has been dropping. Now, his pick rate has also been rising, so that's not necessarily a bad thing. One might chalk it up to just being lots of new players that aren't doing well with a champion with a high skill floor. While that's part of it, I'm sure, one should also take a look at the win rates of the Azir mains out there which have not been terribly stellar as of late either. Even those with 125+ ranked games with him are only hitting 50.07%, much lower than what they were even just a couple patches ago. Put another way, a new Annie player is more help to their team than someone who's mastered Azir.

As such, could we please look into some buffs for the Emperor of Shurima? Perhaps increase the multi-stab damage from 125/150% to 135%/160%? This way he'd gain a bit more power when using multiple soldiers in the midgame without increasing his lategame quite as much, letting him capitalize on things easier?

Or perhaps he does need a straight early-game buff. If that's the case though, about the only way I can think to do it without making his lane bullying even more annoying is to dramatically increase the cooldown and damage of Q before upping some of his other stats, like perhaps soldier attack range or his base AS or some such.

To clarify, I'm well aware of how he's a superbly annoying lane bully and I'd really rather him not be, so he may need nerfs and buffs to shift his power around to make him healthy.

14 Comments

vfactor955/18/2015, 5:07:34 PM2 votes

He's a champion that will naturally underperform in soloqueue but the thing is if he gets any buffs he'll become pick/ban in LCS which will result him in being nerfed into a state below where he is right now.

I main Azir and I think he's fine for the most part. If we had to buff him I'd say make enemies who try to dash through his wall take some damage for it (I mean if akali is gonna try to dash through my wall and smash her head into it 3 times I think she deserves to take some damage for it)

LegitBacon665/18/2015, 12:14:46 PM1 votes

I believe that azir is fairly strong since he is ranged but he is very difficult to play. He does a lot of damage

Lost In Time5/18/2015, 12:21:03 PM1 votes

That ultimate.

Holy god that ultimate just feels like flying in whatever fucking direction it feels like.

I think I can land better Rumble Equalizer's than actually pushing something off me with Emperor's Divide.

Snowfox5/18/2015, 12:13:18 PM1 votes

50% win ratio.... that's a good win rate.

Abyssphere5/18/2015, 5:17:30 PM1 votes

I think he could definitely do with buffing. Nothing crazy because he does well in competitive but certainly something small. Not to his early strength though, good lord. He is miserable to play against when he's strong early.

GorillazNtheMyst5/19/2015, 2:40:03 AM1 votes

I do think he could use some small buffs that would make playing him a little bit more tolerable and not much more difficult to play against than he already is.

First, I wish they'd reduce the mana cost on Q a little. I don't think it's a great idea to increase its cooldown, since it's already high enough for early game, but it would nice if it were a little cheaper to cast since its damage across the board was nerfed pretty significantly. If it's going to be considered a "repositioning tool" it'd be cool if it were treated as such with its other stats.

I wish the knockup were a little more reliable, so I sort of wish they would expand its hit box or something, but I don't know I'm probably just not doing it right.

I sort of wish they'd return the damage to his turret nuke at rank 5, not necessarily before. It would solidify him as a late game carry. Right now the damage isn't really all that special, and I feel like if late game Jinx can utterly dismantle structures then why can't Azir who has an ability that was specifically intended to help him take turrets?

It'd also be nice if he got a little bit more out of his CDR passive. His attack speed at 40% CDR just isn't as effective as an Azir with Nashor's, but building Nashor's is really crappy on Azir. I'd love it if this item were made completely obsolete for him somehow.

DanofDemacia5/18/2015, 5:26:08 PM

He needs nerfs man. Riot specifically said they didn't want him to be a lane bully what guess what he is. He is disgusting and I'd rather lane a zed than azir