Why Have You Buffed Mobility Riot?

acepil0t·3/14/2015, 6:31:12 PM·2 votes·416 views

Each time you remove point and click hard cc (Sion's old stun, Talon's silence, Soraka's silence, etc) you essentially buff mobility. It wasn't a huge problem before somewhat recently, but there are few ways to counter numerous dashes anymore and hypermobile champions are getting out of hand. Zed, LeBlanc, Kalista (I flipping LOATHE Kalista), and other hypermobile champions are running rampant without ways to hardly stop them. When I look at healthy mobility I see Ezreal, Master Yi, Lissandra (I know she's strong but her mobility is good design) and the like. Either their mobility isn't excessive, such as Exreal's, or their mobility can be easily countered, such as with Master Yi. Rito if you would consider this in future champion design, and maybe even fix the champions that abuse their overloaded kits, that would be great.

3 Comments

OhOkYea3/14/2015, 6:34:52 PM2 votes

Riven is another example of a decently balanced champ with mobility. Even though people QQ about her all the time.. you can still land skill shots on her.

Sailor Mint3/14/2015, 6:39:15 PM2 votes

Tank junglers getting buffed adds up a lot of point and click (i.e.: Impale, Depth Charge) and AoE CC (i.e.: Glacial Prison, Curse of the Sad Mummy) available. And it's not like "traditional" FotM junglers (i.e.: J4, Vi, Lee) lack in the catch potential category.

To be fair, it's never really been a real issue in soloQ. There's really no shortage of reliable CC available.

67chrome3/14/2015, 9:09:34 PM1 votes

Each time you remove point and click hard cc (Sion's old stun, Talon's silence, Soraka's silence, etc) you essentially buff mobility

This isn't really true.

Point-click mostly has the advantage of precision in large-scale fights where a skillshot would either collide with minions or unfavorable champions. That isn't exactly mobility-exclusive power.

It's very much worth noting most skillshots have around double the range of point-click effects as well. While you're not going to miss a point-click skill in the ~600 range it gives you to work with, there's no realistic downside to missing a 900+ range skillshot CC. It's a 0 risk, potential reward scenario. For a lack of reliability - you get greater safety, greater catch range, and all around better potential with skilled usage when it comes to abilities that can miss.

Also - Skillshots have a significant edge when being chased, as you can be further than 1000 range from an opponent and hit them with a 1000 max-range skill due to them moving towards you while it's traveling through the air. The opposite is technically true with point-click vs. fleeing targets, but the near double range of skillshots pretty much erases any advantage you'd get there.

Furthermore - point-click stuff has other significant drawbacks besides short range. You also can't target units in fog of war, brush, or stealth. Such effects make an opponent immune to point-click.

On top of that - several mobility skills just cannot be easily used to dodge skills. Many mobility skills are point-click and can only be used with a nearby target, many mobility skills have long cooldowns and high mana costs, and many mobility skills don't carry units far enough, fast enough, to reliably offset what decently aimed skillshots can do. Mobility as a whole doesn't counter skillshots, only low-CD, low-cost mobility tends to provide serious issues.

Finally - if a mobile target is thinking about leaping onto a squishy ally, with skillshots you can lob CC at them to catch them mid-dash even if they're out of your range, where with point-click you have to wait until the enemy lept, spending valuable time performing your CC casting animation (which is usually very lengthy for point-click CC skills) while an opponent is doing their QWER on your buddy.


Anyways - no, point click CC isn't countering mobility in any meaningful way, and it doesn't hold any noteworthy advantage over mobility.