LP gain/loss prevention
I know the usual argument of those who got lucky enough to make it out of ELO Hell:
"LP gain and loss can't be based on personal performance because it is a team game. If you aren't winning you aren't doing your job! I won like every game and I definitely did not get lucky with my teams lol you're so bad keep crying!"
Whatever. No. When I am an assassin and I go 11/5/7, making every fight 3v4 for my team due to distracting, disabling and/or killing the squishies, and my team fed the front line so hard they cant deal with it themselves; this is not me not doing my job. This is ELO Hell: you win based on whose team feeds.
I'm doing my job. I do well, often. This LP system is based on luck, not skill unless you are Platinum (maybe) +. There is even a giant thread on here saying how difficult Silver is for a Diamond player.
This system is broken and poorly designed. Sure, it is a team game, but it is a solo (or now, the ever infuriating solo vs trio dynamic) ranking system. To carry yourself out of Bronze and Silver, you need to be MUCH better than whatever rank you should be in.
A) Bring back solo queue. I don't want to face a 3 man team on a team of solos. This is bullshit. B) Make LP gain based on performance rather than Win/Loss (luck not skill) AT LEAST in lower ranked queues C) Remove LP loss for teams with AFK members (maybe put all the loss on the afk or immediately demote someone who afk's twice in the same day/week) The demotions would quickly place everyone who afk's frequently in Bronze V
Feel free to tell me why this should not be, especially you Golds+. If your reasoning is "it's a team game", then I leave you with this: teamwork has two components: you, and your team. You can only control 20% of your team.