LP gain/loss prevention

ShwaShwaBaggins·4/1/2016, 4:04:30 AM·2 votes·1,328 views

I know the usual argument of those who got lucky enough to make it out of ELO Hell:

"LP gain and loss can't be based on personal performance because it is a team game. If you aren't winning you aren't doing your job! I won like every game and I definitely did not get lucky with my teams lol you're so bad keep crying!"

Whatever. No. When I am an assassin and I go 11/5/7, making every fight 3v4 for my team due to distracting, disabling and/or killing the squishies, and my team fed the front line so hard they cant deal with it themselves; this is not me not doing my job. This is ELO Hell: you win based on whose team feeds.

I'm doing my job. I do well, often. This LP system is based on luck, not skill unless you are Platinum (maybe) +. There is even a giant thread on here saying how difficult Silver is for a Diamond player.

This system is broken and poorly designed. Sure, it is a team game, but it is a solo (or now, the ever infuriating solo vs trio dynamic) ranking system. To carry yourself out of Bronze and Silver, you need to be MUCH better than whatever rank you should be in.

A) Bring back solo queue. I don't want to face a 3 man team on a team of solos. This is bullshit. B) Make LP gain based on performance rather than Win/Loss (luck not skill) AT LEAST in lower ranked queues C) Remove LP loss for teams with AFK members (maybe put all the loss on the afk or immediately demote someone who afk's twice in the same day/week) The demotions would quickly place everyone who afk's frequently in Bronze V

Feel free to tell me why this should not be, especially you Golds+. If your reasoning is "it's a team game", then I leave you with this: teamwork has two components: you, and your team. You can only control 20% of your team.

30 Comments

tseihei4/1/2016, 4:56:50 AM3 votes

Could it be possible that you can't admit to yourself that you can't climb, so you have to resort to blaming the system?

Honestly 11/5/7 isn't that great for an assassin. And honestly, the feeding teammates and troll/rage never stop. Every elo has this in its own way.

Jaj2ed4/1/2016, 4:17:05 AM2 votes

Not gonna bother reading the rest. It's not "luck".

Mysticman894/1/2016, 4:23:39 AM2 votes

You can only control 20% of your team yes, but assuming you're better than your rank indicates, then that's 20% of the team that is necessarily better than the corresponding 20% of the opposing team. The rest of the match ups are basically 50:50 on which team got the better <role>. That one sure member that is better though is enough to change your overall win rate from 50% (as it would be if every match up was 50:50), to something >50%, and that's all that you need to climb.

Matchmaking tries to match solos against solos, and it is unfortunate sometimes when that isn't the case. They are tweaking the matchmaking as time goes on though to try to keep it as fair as possible, this is something they are doing.

LP gain/loss does depend on long-term performance in the form of your MMR, as quantity of gain/loss depends on your MMR. If your mmr exceeds that of the average of the division you're in, then you'll gain more than you lose (and the reverse is true as well). If you're winning >50% of your games, then your mmr will trend upwards, so even if your mmr is worse than you think it should be at first, it'll adjust. (That said, it's extremely common for people to overestimate what their mmr 'should' be and feel they're not climbing when they should just since they actually are where they belong.)

Removing LP loss for teams with AFK members is subject to abuse, either in the form of people harassing teammates to AFK if the game looks unfavourable, or from people making throw away accounts to queue with their friends, and having those accounts intentionally DC/AFK if games are bleak. Besides that, assuming you never AFK/DC yourself, in the long run you're statistically likely to win more games than you lose as a result of AFKs (as there are 5 potential afks on the enemy team, but only 4 on yours).

Hard carrying every game to victory isn't realistic, but climbing out of bronze/silver is not 'that' hard. You just need to keep a good attitude and grind it out (since you will slowly but surely climb for the reasons I pointed out earlier), and then you'll be free.

Morbys4/1/2016, 4:35:31 AM1 votes

Especially considering he has many valid points, it really is a luck based game below plat. The skill level from silver to gold is atrocious and given the changes for "bad" behavior, there have been a slew of smurfs leveling another character b/c their main can't partake in rewards. And because of this there is more toxicity making it even harder to climb. You can spout your stay positive mantra but when you are doing well every game and your team just can't play up to par with your skill level, it gets frustrating, fast. Not to mention the egos. My god the egos of these kids.....

ShwaShwaBaggins4/2/2016, 8:42:55 PM1 votes

UPDATE: Not luck based, you say? Okay then explain to me how in my last 6 ranked games, I have won fucking 1 game with a 23:1 kda, yet in all but one of the others (because yes, I have bad games, too), I had 2+:1 KDA. Yeah, KDA doesn't necessarily mean wins, but many times top I've taken the first two turrets (punishing the top's roams bc I cannot fight their 25 Mejai stacks Lux), or I'm an assassin and take out or help take out everyone, only for our 1000 stack Nasus NOT to push (I died bc squishy, but helped get the ace). Also keep in mind, many of my deaths were from after (in all but two games) my team horrendously feeds.

Tl;dr: It is a fucking luck based system. Sure you can have less chance of having a feeder on your team, but you can have a 10% chance of anything and get really unlucky and have it happen every time. Some people have gotten struck by lightning twice, and the odds of many feeder games in a row is much higher than that.

Stop denying that the system is broken and luck based, and fix that shit Riot.