ADC/support item reworks concept.

Dasdi96·2/14/2017, 3:34:35 AM·1 votes·504 views

I have made threads about reworking items for everyone else to make them scale better into late game while sacrificing mid game power to normalize their power curves and make them unique per champion. So I decided to do the same for adc/supports. Since I decided lethality items should be melee only, I needed to make items for ad casters, as well as an anti lethality item for adcs. Support items are known for being extremely cheap due to the limited support income, however it feels like supports get full build at the same time as carries. With ap items being much more expensive, utility supports will now have the niche of having cheaper items.

New item: Cannon shield Ranged only Cost: item 3133 + item 1031 + item 1038 + 500 = 3700 gold AD: 70 Armor: 50 CDR: 100% Unique passive: unlethal: lethality is half effective against you.

New item: Bow of steel Ranged only Cost: item 1043 + item 1031 + item 3086 + 600 = 3700 gold Attack speed: 60% Crit chance: 20% Movespeed: 6% Armor: 50 Unique passive: unlethal: lethality is half effective against you.

ADC Item reworks: item 3046 Cost: 2550 -> 3500 Attack speed: 45% -> 80% Unique passive: fastfire: increases attack speed cap to 4.00 Lament passive removed item 3085 Cost: 2600 -> 3600 Attack speed: 40% -> 70% Unique passive: fastfire: increases attack speed cap to 4.00 item 3087 Cost: 2600 -> 3600 Attack speed: 35% -> 65% Unique passive: fastfire: increases attack speed cap to 4.00 item 3094 Cost: 2600 -> 3600 Attack speed: 30% -> 60% Unique passive: fastfire: increases attack speed cap to 4.00 item 3072 Cost: 3700 -> 3900 AD: 75 -> 90 Lifesteal: 20% -> 15% (Lifesteal halved for ranged champions) item 3153 Cost: 3400 -> 3700 AD: 25 -> 35 Attack speed: 40% -> 45% (Lifesteal halved for ranged champions) item 3031 Cost: 3600 -> 3800 AD: 70 -> 90 Crit damage: 50% -> 40% (20% for ranged champions) item 3091 Cost: 2500 -> 3500 Attack speed: 40% -> 60% MR: 40 -> 60 Bonus magic damage: 40 -> (30-64 based on level) item 3036 Cost: 2700 -> 3300 AD: 50 -> 75 %penetration: 45% bonus -> 40% total %penetration now applies after lethality item 3123 Grievous wounds now only applies to targets below 50% hp. item 3033 Cost: 2700 -> 3300 AD: 50 -> 75 %penetration: 45% bonus -> 40% total %penetration now applies after lethality

Support item reworks: item 3301 Base HP regen: 0% -> 50% Base mana regen: 25% -> 50% item 3096 Cost: 850 -> 1200 Base HP regen: 25% -> 100% Base mana regen: 75% -> 100% item 3303 Base mana regen: 25% -> 50% Passive gold per hit: 8 -> 6 item 3098 Cost: 850 -> 1200 AP: 15 -> 25 Base mana regen: 75% -> 100% Passive gold per hit: 15 -> 12 item 3302 HP: 75 -> 100 item 3097 Cost: 850 -> 1200 HP: 175 -> 300 Base HP regen: 50% -> 100% item 2049 HP: 150 -> 200 item 2045 Cost: 1600 -> 1800 HP: 500 -> 600 New item: Diamond sightstone: Cost: Ruby sightstone + ruby crystal + 1000 = 3200 gold HP: 1000 Holds 5 charges of wards item 2302 Cost: 1900 -> 2400 HP: 200 -> 400 Base HP regen: 100% -> 200% Base mana regen: 100% -> 150% item 2301 Cost: 2200 -> 2800 HP: 200 -> 250 AP: 25 -> 40 Base mana regen: 100% -> 150% item 2303 Cost: 2300 -> 2800 HP: 500 -> 700 Spoils of war passive recharge time: 30 seconds -> 20 seconds item 3069 New build path: item 3096 + item 3067 + 1000 = 3000 gold Armor: 45 -> 0 HP: 0 -> 250 Base mana regen: 75% -> 200% Base HP regen: 150% -> 200% CDR: 10% -> 20% Unique passive: Movespeed +40 Point runner passive removed item 3092 Cost: 2200 -> 3000 AP: 50 -> 70 Base mana regen: 75% -> 150% Tribute passive now disables for 8 seconds on minion kills item 3401 Cost: 2200 -> 3000 HP: 450 -> 750 Base HP regen: 100% -> 200% item 3504 Cost: 2300 -> 3300 AP: 60 -> 100 Base mana regen: 50% -> 100% item 3050 Cost: 2250 -> 3200 Mana: 250 -> 400 Armor: 30 -> 45 AP: 50 -> 80 Passive crit chance give: 50% -> 35% Passive ap give: 20% -> 30% item 3222 New build path: item 3028 + item 1057 + item 3114 + 680 = 3000 gold MR: 40 -> 90 Mana regen: 0% -> 100% item 3107 Cost: 2100 -> 3100 HP: 300 -> 600 Base HP regen: 75% -> 150% Base mana regen: 125% -> 200% Heal/shield power: 10% -> 20% Active no longer damages enemies item 3060 Cost: 2200 -> 3200 Armor: 60 -> 80 MR: 30 -> 60 item 3190 Cost: 2200 -> 3200 Armor: 30 -> 60 MR: 60 -> 80 Active cooldown: 90 seconds -> 75 seconds

I think these changes will push adcs away from lethality as well as make support more popular by giving powerful items.

0 Comments