ADC/support item reworks concept.
I have made threads about reworking items for everyone else to make them scale better into late game while sacrificing mid game power to normalize their power curves and make them unique per champion. So I decided to do the same for adc/supports. Since I decided lethality items should be melee only, I needed to make items for ad casters, as well as an anti lethality item for adcs. Support items are known for being extremely cheap due to the limited support income, however it feels like supports get full build at the same time as carries. With ap items being much more expensive, utility supports will now have the niche of having cheaper items.
New item: Cannon shield
Ranged only
Cost:
+
+
+ 500 = 3700 gold
AD: 70
Armor: 50
CDR: 100%
Unique passive: unlethal: lethality is half effective against you.
New item: Bow of steel
Ranged only
Cost:
+
+
+ 600 = 3700 gold
Attack speed: 60%
Crit chance: 20%
Movespeed: 6%
Armor: 50
Unique passive: unlethal: lethality is half effective against you.
ADC Item reworks:
Cost: 2550 -> 3500
Attack speed: 45% -> 80%
Unique passive: fastfire: increases attack speed cap to 4.00
Lament passive removed
Cost: 2600 -> 3600
Attack speed: 40% -> 70%
Unique passive: fastfire: increases attack speed cap to 4.00
Cost: 2600 -> 3600
Attack speed: 35% -> 65%
Unique passive: fastfire: increases attack speed cap to 4.00
Cost: 2600 -> 3600
Attack speed: 30% -> 60%
Unique passive: fastfire: increases attack speed cap to 4.00
Cost: 3700 -> 3900
AD: 75 -> 90
Lifesteal: 20% -> 15%
(Lifesteal halved for ranged champions)
Cost: 3400 -> 3700
AD: 25 -> 35
Attack speed: 40% -> 45%
(Lifesteal halved for ranged champions)
Cost: 3600 -> 3800
AD: 70 -> 90
Crit damage: 50% -> 40% (20% for ranged champions)
Cost: 2500 -> 3500
Attack speed: 40% -> 60%
MR: 40 -> 60
Bonus magic damage: 40 -> (30-64 based on level)
Cost: 2700 -> 3300
AD: 50 -> 75
%penetration: 45% bonus -> 40% total
%penetration now applies after lethality
Grievous wounds now only applies to targets below 50% hp.
Cost: 2700 -> 3300
AD: 50 -> 75
%penetration: 45% bonus -> 40% total
%penetration now applies after lethality
Support item reworks:
Base HP regen: 0% -> 50%
Base mana regen: 25% -> 50%
Cost: 850 -> 1200
Base HP regen: 25% -> 100%
Base mana regen: 75% -> 100%
Base mana regen: 25% -> 50%
Passive gold per hit: 8 -> 6
Cost: 850 -> 1200
AP: 15 -> 25
Base mana regen: 75% -> 100%
Passive gold per hit: 15 -> 12
HP: 75 -> 100
Cost: 850 -> 1200
HP: 175 -> 300
Base HP regen: 50% -> 100%
HP: 150 -> 200
Cost: 1600 -> 1800
HP: 500 -> 600
New item: Diamond sightstone:
Cost: Ruby sightstone + ruby crystal + 1000 = 3200 gold
HP: 1000
Holds 5 charges of wards
Cost: 1900 -> 2400
HP: 200 -> 400
Base HP regen: 100% -> 200%
Base mana regen: 100% -> 150%
Cost: 2200 -> 2800
HP: 200 -> 250
AP: 25 -> 40
Base mana regen: 100% -> 150%
Cost: 2300 -> 2800
HP: 500 -> 700
Spoils of war passive recharge time: 30 seconds -> 20 seconds
New build path:
+
+ 1000 = 3000 gold
Armor: 45 -> 0
HP: 0 -> 250
Base mana regen: 75% -> 200%
Base HP regen: 150% -> 200%
CDR: 10% -> 20%
Unique passive: Movespeed +40
Point runner passive removed
Cost: 2200 -> 3000
AP: 50 -> 70
Base mana regen: 75% -> 150%
Tribute passive now disables for 8 seconds on minion kills
Cost: 2200 -> 3000
HP: 450 -> 750
Base HP regen: 100% -> 200%
Cost: 2300 -> 3300
AP: 60 -> 100
Base mana regen: 50% -> 100%
Cost: 2250 -> 3200
Mana: 250 -> 400
Armor: 30 -> 45
AP: 50 -> 80
Passive crit chance give: 50% -> 35%
Passive ap give: 20% -> 30%
New build path:
+
+
+ 680 = 3000 gold
MR: 40 -> 90
Mana regen: 0% -> 100%
Cost: 2100 -> 3100
HP: 300 -> 600
Base HP regen: 75% -> 150%
Base mana regen: 125% -> 200%
Heal/shield power: 10% -> 20%
Active no longer damages enemies
Cost: 2200 -> 3200
Armor: 60 -> 80
MR: 30 -> 60
Cost: 2200 -> 3200
Armor: 30 -> 60
MR: 60 -> 80
Active cooldown: 90 seconds -> 75 seconds
I think these changes will push adcs away from lethality as well as make support more popular by giving powerful items.