Elo and the Failure it is..

ArathiaN·10/15/2016, 12:25:42 PM·2 votes·770 views

Hey everyone. Just thought i'd open this up to people to discuss in the hopes that the ranking system will be changed as soon as Riot Reviews this...

Here's my view on ELO.

Elo is a old failed ranking system that goes by game wins instead of personal stats..

So if someone on your team feeds or someone afks half way through or someone goes Tahm and throws you at the Enemy or someone goes Bard and throws the game
or 2 guys on your team are doing great with 20/4/10 each, but the rest of the team is on 0/15/0 you will not rank up or get LP because you lost the game... and I trust you all know this happens all the time..

This is in my Opinion is a complete Disgrace and Disappointment for such a fun game like League of Legends.

I think the Ranking System should be Based around Personal Stats and how well you do individually not how well the other 4 people on your team do...

I hope this will change ASAP as it really is Ruining League of Legends.

What does everyone else think?

P.s This is for people that actually want to get better at League of Legends and get better Ranks..

9 Comments

macdshifty10/16/2016, 8:51:47 AM2 votes

{quoted}

I think the Ranking System should be Based around Personal Stats and how well you do individually not how well the other 4 people on your team do...

I hope this will change ASAP as it really is Ruining League of Legends.

Honestly a terrible idea. The game is far deeper than personal stats, which would not in the slightest be a good metric for advancement in a ranked queue.

BeeCuz10/15/2016, 1:24:43 PM1 votes

My experience across season 6's LP rank system. The blue is Bronze V LP, and the red is Bronze IV LP.

https://s6.postimg.org/4cbrktpox/LPdistribution_By_Division.png

The pattern of gains and losses in Bronze V is consistent, forming three piles of end-of-match awards that appear at +20, 0, and -18 LP won/lost. This supports the notion of a generally good match to a fair awards system in the Bronze V division.

The pattern of gains and losses in Bronze IV is quite different. It forms only two piles at appear at +13 and 0, with the subtractions having no equal or balanced tendency. Two things can be said about this:

  • The awards in Bronze IV show a reduced benefit of play, and imply that a pattern of smaller awards will continue up the division ladder
  • The subtractions in Bronze IV don't display the piling pattern that would indicate a consistent and unbiased subtraction for losses

My opinion of these results is that a system of diminishing returns as been imposed on the ranked ladder that results in poor sorting mechanics.

Additional evidence for the highly suspect subtraction mechanism can be seen by observing the total LP of a player as it rises and falls, and the pattern break at the 100 LP division threshold.

https://s6.postimg.org/64dibdjdd/LPRunning_Total.png

I decline the opportunity to speculate on the conflagration of mental flotsam and jetsam that have produced such an outcome.

Great Muta10/15/2016, 2:02:27 PM1 votes

My MMR at one point last year was 8. Yes, 8. I was told there is no elo hell. I'd win 7-8 in a row and still wouldn't get promoted. Then when I did, I'd lose double the points I gained. I was at times 800 points under my division average. But that's fair...still hit 60% winrates with 4-5 champs.

Immediately this season, I reached my highest solo ranking on two different accounts.

I think that should explain why the system is broke.

WoonStruck10/16/2016, 9:05:14 AM1 votes

Personal stats would be far more flawed.

That's not even considering how supports would get shafted (if mastery grade is anything to go by), it would encourage players to go for kills rather than do their damn job (which is to farm as reliably as you can and be there for mid-late game), and it would mean more people afk when they start feeding (because boo-hoo I don't look MLG so I won't climb even if I stick around for a win).


In a game where winning by growing stronger is the point of the game, why the hell would they use personal stats? Certain champions and playstyles/strategies that are proven to work would be invalidated because they wouldn't cater to whatever flawed ranking system you think should exist.

Also, it means that if you snowball early, you would likely climb even though you didn't do anything skilled to actually deserve the free follow-up statistical advantages you'd gain from a lead.