@RiotBlaustoise on mobility

Win1Ocent·9/6/2019, 10:26:17 AM·77 votes·17,060 views

Mr Blaustoise implies that high mobility is played more frequently than less mobile champions because they are more fun. I highly doubt this is the hade, but rather the fact that mobility champions are just better. Players love to do well, we love to climb and will most likely play champions with a higher chance of carrying/winning.

I used to play Trundle a lot, he can duel most champions 1v1, that is if he can actually reach them. In todays meta it is almost impossible to stick to most popular champions because of mobility. If Trundle would get an ability that would make him stick to champions easily, like a chain preventing dashes, he would be really strong and would skyrocket in playrate. Just look at Garen on the PBE with the on hit effects applying on his E. I've seen several streamers play him and having so much fun, not because mobility but because he is strong. I would argue that all non-mobile champs would be played all the time if they would get abilities that could make them stick more easily to targets.

High mobility offers more options, initiates, ability to dodge skillshots and defenses, it is overall a better option and has way less counters than champions with no mobility. High mobility champions can also make comebacks, Katarina can be far behind but one roam bot could change it all. If you fall behind on a non-mobile champion like Darius there is no coming back, kited, CCd or just straight up blown up.

This is why they played more, higher chance of doing well and a higher chance of having fun and higher chance of a comeback.

But give low mobile champions a buff and i assure you nobody would play mobility champions if they wouldn't do well.

TL:DR. High mobile champs are not played more because they are by nature more fun, but because they have more options and more ways to do well.

82 Comments

iiGazeii9/6/2019, 3:02:43 PM42 votes

I think it's very possible for low-mobility champions to be fun. The new Morde is fun. Illaoi is fun. Brand, Kayle, Tahm Kench, Xayah, Ivern. We have a ton of "fun" immobile champions.

The problem is that mobile champions don't really trade anything for that mobility. They deal comparable damage and have comparable utility to immobile champions, yet they have mobility on top of that enables them to be more aggressive and engage on their enemy, or get out of danger when they overstep.

Mobility is incredibly powerful in a game like League that heavily depends on ranges, spacing, and positioning. It should come at a steep cost. Mobile champions should do less damage, be less tanky, offer less utility, and/or have shorter range than their immobile counterparts to offset the dynamic flexibility their kits have to offer.

In terms of game design, the devs need to reevaluate how much mobility actually costs out of a champion's power budget. Right now, it's not enough.

Eybdoog9/6/2019, 2:56:05 PM22 votes

Yeah Blaustoise is wrong

Dorans Pants9/6/2019, 3:10:51 PM20 votes

mobility is the training wheels of league of legends.

just look at our recent super popular support pyke. Do you think when a pyke jumps in like a complete dumbass, gets himself nearly killed, but then escapes and heals himself up to nearly full HP that he would see it as a misplay? No, the only thing that sticks to the player is "Wow! that was a great escape on my part."

It´s just way too easy to pump so many flashy moves which are mostly mobility based in one champ that even your misplays look like outplays. Ofc these champions will be inevitably more popular.

Nea1049/6/2019, 6:55:26 PM11 votes

{quoted}

Mr Blaustoise implies that high mobility is played more frequently than less mobile champions because they are more fun. I highly doubt this is the hade, but rather the fact that mobility champions are just better. Players love to do well, we love to climb and will most likely play champions with a higher chance of carrying/winning. ... TL:DR. High mobile champs are not played more because they are by nature more fun, but because they have more options and more ways to do well.

He is one of the responsibles of the current state of the game. So of course he is wrong, either because trying to justify himself/themselves, or because he just has no clue of what they've done.

I don't know which option is worse.

gileskd9/6/2019, 7:10:55 PM6 votes

yeah, more mobile champions are fun mobility lets you escape and not die mobility lets you catch people and kill them everychamp and their mother these days have insane mobility, if your playing an immobile champ, you are HECKED, and rito don't care ramus q = fun ramus w = not fun

rito logic boost damage lower defense increase mobility sell for 7.99$

Beacon Academy9/6/2019, 9:47:28 PM6 votes

Riot doesn't balance champions around equivalent exchange

i.e.

Low Mobility / Med Utility-CC / High Damage Med Mobility / Med Utility-CC / Med Damage High Mobility / Med Utility-CC / Low Damage

etc etc

Now we have things like

High Mobility / High Utility-CC / High Damage i.e. Pyke

If a champion can't move around a lot, they should at least have something to compensate, whether it be damage or CC/Utility

And if a champion has a lot of mobility, they should have to compensate by giving up damage or CC/Utility

Riot needs to stop spoiling all their new brats champions with everything.

Keiaga9/6/2019, 10:49:09 AM3 votes

I disagree.

Im high gold elo right now. Id consider myself pretty good. Used to main fiora top lane and rakan support. Now i main mordekaiser top and would prefer to go leona support.

Having mobility is nice and all but ths only way its more effective is if you play everything absolutely perfect. With lower mobility champs you get more easier to use advantages such as beefier stats,better cc, or more range which allow more versatility in builds, and more mistakes.

Ive seen plenty of fighters and Juggernauts like darius and rhaast lose lane and pick up a few kills to get back into the game but i almost never see assassins like talon or shadow assassin fall behind and then come back to carry.

So pretty much id say 90% of the player base would perform better with low mobility champs and only play high mobility onea because they think its fun.

SammyDayspring9/6/2019, 10:54:05 PM3 votes

Mobility wouldn't be so bad if there were appropriate trade-offs, but Riot continuously fails to balance these things. If mobility had higher mana/energy costs, and we could punish mistakes more easily. But instead, Riot gives them mobility AND burst AND healing. It's too much.

I personally enjoy being able to play different types of champions. High mobility assassins are fine someone of the time, but I like variety in game-play styles. What is the point in having such a huge roster if all of the champions are basically the same. Rioters need to stop posting on social media. It just shows how bad their thinking really is.

Zed genius9/6/2019, 10:57:42 PM3 votes

I'm pretty sure that the 0/11 yasuo mains play him because he is fun and not to get elo because he is broken ( well duh,0/11 ). Then you have champions like Katarina/Zed/Shaco, who have a lot of mobility but are easily outclassed by immobile champions like xerath,lux,vel'koz,brand and so on.

In the yasuo example, he is probably the most played champion in the game over the years, while being OP for very minimal amounts of time compared to the time since his release.

I do believe that mobility champions are simply more fun, and it is what drove me to mainly play high mobility champions myself. While there will always be players that like immobile stuff, the player who like mobility overweigh them.

Kemious9/6/2019, 6:43:57 PM3 votes

Well options are a big key for it there's also the fact that looked at Mobility allowed Champions still deal the same if not more damage than your standard Less mobile champion

Also a lot of them have defensive abilities tied to them that even when you tag them they have some sort of CC or Shield that allows them to still survive an escape. something that should be tied to the left mobile Champions but has been increasingly attached to the mobile . champions.

Pyke has his regen , stun and invisibility, yasou has passive, knovk up and wind wall ahri as movement passive and heal it goes on and one

Flip it to somebody like Taliyah who's only defensive ability is her E and will fall off her wall if any damage hits her. or syndra who can only knock people away with her e.

take a look at kaisai who ult gives her a shiled and has a movement speed ability that makes her invisbile and increases her attack speed afterwards compare it to dravens whose blood rush does a similar thibf lacks the stealth but is also tied to catching those axes.

Champions like Vi whos pretty mobile and sejunai who have some mobility but have difficult using it to escape bad situations are less popilar than the ones that have multiple get out of free carda

l MrD l9/6/2019, 9:40:47 PM2 votes

theres a triangle always in balance

     Mobility

damage CC/utility

Champions lately such as irelia have mobility damage and strong utility (rememebr when irelia first released having a disarm and a longer stun etc). Yasuo is another example ... STrong damage, amazing moility and powerful utility with windwall and extended knockups on top of an AOE knockup ... akali another example ..


A champion should not fill the triangle otherwise theyd be broken or OP which is what a lot of champs have lately they can fill the triangle in 2 areas high but at the cost of the last point being 0 or a bit of everything where nothing is amazing

Zed is a good example where he is just mobility and damage but we have a lot of meta champs which have powerful utility on top of good mobility and damage .... Lissandra another example Good powerful utility and medium mobility and damage to balance it out

its not that theyre fun... yes mobility is fun but its the fact these certain champs come as a whole package which is why certain champs have issues ..

Look at kalista... HIgh mobility but is she played a lot? no cos she has low damage and utility Its the whole package you get

DontTypeJustPlay9/6/2019, 3:54:57 PM2 votes

up this shit, it's true

5050BS9/6/2019, 7:51:36 PM2 votes

Mobility creep started with our fav champ Yasuo .

Before him there were only a few champs with massive mobility and they were all toxic and hated. So Riot just started adding more because "WOW Sweet playz" for LC$

Seviel Vorose9/6/2019, 9:34:12 PM2 votes

People forget that mobility is also a way to undermine some of the player's foundamental skills such as positioning, skillshot dodging etc Mobility provides target access, escape, easier time dodging skillshots. Immobile champions, especially skillshot reliant ones, who can't abuse high range such as Cassiopeia Syndra Anivia and some others will always be inherently more punishable and easier to shut down because their mistakes cannot be mitigate by reliable escapes, they cannot reach a target which is out of their range and usually have to work around their weaknesses harder than mobile ones. That's why I'll always consider them more fun to play.

Hi im 129/6/2019, 9:45:00 PM2 votes

his not necessarily wrong but the more mobile champions are played more because they have more depth and are inherently better when mastered, there are other ways to make champions more complex than just "have 20 dashes lmao", should try using those ways.

Shirvallah9/6/2019, 10:20:26 PM2 votes

Yeah, that’s a crock of shit. I’ve tried on multiple occasions to force myself to like overloaded or busted mobile champions like Pyke or Yasuo. I just have 0 fun at all. I don’t see where the fun is in having insurmountable safety, all the while having the ability to oneshot for absolutely no reason. Like, where’s the counterplay? Don’t get me wrong. I like mobile champions sometimes, like I dabble with Ahri a lot and sometimes Diana and LeBlanc (she’s got her problems, I know...which is why I don’t play her as much).

But my idea of fun most of the time? I love playing me some squishy ass enchanters or mages. Why? I love sitting in the back line and having a massive impact AND having COUNTERPLAY. I want someone to shut my ass down if I’m a dumbass and waltz my Sa Eleisa Tera Vi unicorn sushi booty into a team of 5, ok.

Plus, I find most of their personalities lovable and relatable.

word dog9/6/2019, 10:37:35 PM2 votes

Personally I find higher mobility to be more fun. Higher mobility is not inherently stronger though. When I go full movement speed rammus with predator I'm not exactly popping off.

But it's damn fun to go summoner 6 item 3117 item 3800 item 2065 zooooooooming.

Statchecky9/7/2019, 5:46:32 AM2 votes

Slow champions cannot run away from a fight and cannot chase down opponents (generally speaking, CC situationally changes this).

This concept is what makes champions like Pyke so obnoxious, its very hard to run from him and its easy for him to run away from you.

If mobility is one-sided and mobility is fun, then fun is one-sided. No one wants to be in a situation where, if you have the upper hand, your opponent can just leave and you cant do anything about it, while on the other hand, if your opponent has the upper hand you don't get that option.

Ekko is another example of this, if you have the upper hand he has a dash, movement speed buff, slow/stun and a teleport to run away with. If Ekko has the upper hand, the same tools can be applied to chase you down with the exception of the teleport.

FSRER9/7/2019, 11:50:22 AM2 votes

The real problem at Riot games is that there is no opinion diversity. Alright, Blaustoise likes to play high mobility champs, good for him and that is his opinion. But heres the problem. Many Rioters also like to play heavy damage dealing high mobility champions with few to no Rioters playing tanks or mechanically slow champions and so, they balance the game around high mobility being the "normal" or "balanced" threwing off the balance when in reality, there should be an equal amount of Rioters playing high mobility champions and low mobility champions for them to have a not biased opinion. But oh well, who cares about balance anyways?

Hexs Fortune9/23/2019, 3:16:29 PM1 votes

Give non-mobile champs more ways to combat mobility. Straight up buffing damage isn't always the answer, but something should be done

preternatural9/6/2019, 4:19:42 PM1 votes

riot guy is right. the immobile stuff is way more consistent, ergo it's more powerful while at the same time being less fun to play. the mobile shit is more fun win or lose. take note of aram power picks.

LordGeovanni9/8/2019, 3:14:08 PM1 votes

Champions that win more are seen as more fun. Who would have thought that?