The scaling of tanks

Aerrux·3/30/2015, 4:08:23 AM·1 votes·1,510 views

Why are we giving them high scaling for burst damage when they are not suppose to? Aka, ,Malphite, Jarvan, Cho'Gath, Garen, Nautilus, Mundo, Sejuani, etc.

I'm pretty sure the only tanks that don't just obliterate squishies on the spot are Rammus and Zac along with a couple of others. They tend to be an example of healthy tank champions. So why is it, Balance Team, you are trying to make tanks do more burst damage?

This is exactly the same problem as you had with assassins, except you gave them more perseverance and survivability.

4 Comments

TehNACHO3/30/2015, 4:14:53 AM4 votes

Almost all of the champions you mentioned are Bruiser variants, which explains their damage. Mundo for example is a Tank/DPS Bruiser thanks to his health based shredding Qs. Cho'Gath on the other hand is a Tank/Burst Bruiser.

The only one who is legitimately tank imo from your list is Nautilus, and this largely depends on his build. You tend bring Naut onto your team exclusively for his years of CC. If you wanted to emphasize on both CC and burst damage, you'd pick up Cho'Gath. If you wanted a traditional AD Bruiser, that's Jarvan. AP Bruiser? Malphite and Sejuani. Every other champion you called out have value in the damage they carry on top of their tankiness and CC; they're closer to Bruisers than anything else.

67chrome3/30/2015, 4:33:31 AM2 votes

Why are we giving them high scaling for burst damage when they are not suppose to? Aka, ,Malphite, Jarvan, Cho'Gath, Garen, Nautilus, Mundo, Sejuani, etc.

Because there's little risk in giving them high burst scaling.

Tanks and fighter/tanks lack the range and mobility necessary to survive long enough to do damage, so they need to invest heavily in tank stats to get close enough to do what mages, marksman, and assassins can do for free.

Giving tanks and fighter/tanks solid scaling allows them to get a decent return on damage items for sacrificing there durability.


As for most of the tanks you mentioned:

There are 2 types of tanks in LoL:

Tank/supports: Tanky CC Fighter/tanks: Tanky DPS

Fighter/tanks are a damage roll just like marksman, mage, and assassin.

Unlike marksman, mages, and assassins you don't get mobility and/or range to survive long enough to deal damage, tanky DPS rely on tank so they can deal DPS. And just like marksman, mages, and assassins - they can kill rival champions with similar ease when played well.

This is exactly the same problem as you had with assassins, except you gave them more perseverance and survivability.

The problem with assassins isn't damage scaling. The issue with assassins is that everything about the assassin aesthetic and theme tends to run opposite to counter-play.

Counter-play is the general idea that mechanics you use in multiplayer games should add to the experience when you're not the one using the mechanic. Generally Riot's gone for multiple choices to deal with things.

An assassin wants to kill an opponent before they can react, using the element of surprise. Which completely obliterates most reflexive and tactical counter-measures one can use against an assassin, limiting the avenues to deal with them almost exclusively to strategy (builds, counter-picks, team-wide movement).

The actual damage assassins do isn't the key problem with them, and with tanky DPS, you can see them coming from a mile away. There's often very little surprise when they assault a target, as most rely on walking up to them. Due to having to build near full-tank to operate, and being more DPS than burst, most have a bit of a struggle sticking to a target long enough to kill them as well - where you can do lots of things to have them not kill you.

IcyPepper3/30/2015, 4:19:30 AM1 votes

item 3153 item 3035 item 3031 item 3046 item 3072 item 3006 traditional adc build can still shred tanks

Gespens3/30/2015, 4:21:40 AM1 votes

High ratios to make their damage stay threatening after their CC, since they have no taunt. Furthermore, you listed a champion that has low damage, being Mundo.