Whenever Riot comes out with a new champ I die a little inside
They're always really awesome designs, and usually have cool thematics in their kit and are all around just Art.
But there's always some FURSHLUGGINER PERCENT HEALTH DAMAGE IN THERE
That's not enough let's put some. TRuE damage in there too http://www.rotoscopers.com/wp-content/uploads/2013/09/tumblr_msh9xxH0pg1sg2u4ko1_400.gif Hoo Hoo Hoo
http://www.floobynooby.com/ICAN3211/TiggerBounceB.gif http://www.floobynooby.com/ICAN3211/TiggerBounceC.gif
It's like that except imagine that's Camille and she's shredding a tank.
I see % health damage become more and more common every time they rework a champ or add a new one. It's become homogenized. Commonplace. MANY champs have access to this damage type.
I get it! The damage type has a place in the game. It's no longer defining for a champ to have %health damage, it's just a common mechanic. I just. Don't like % health damage. I don't even feel like it's entirely necessary in general.
I respect the designers. I just feel like it's popping up in quite a few more places than it should be, and I personally hope there's some kind of Percent Health Damage Pass Update someday that goes through the champions and revises and replaces a lot of these mechanics where they aren't necessary, but that assumes that they even perceive it as an issue, which I just have no idea one way or another whether they do.
LONG SIGHH...
Disclaimer: I don't REALLY have an argument here. This is just me crying and yakking because I don't like this mechanic at all, or the dynamic it creates between champs that have it and tanks, who often have little mobility or escapes.
But there are pros and cons to the mechanic and in some places it's the best fit. I hope... that you understand my frustration, even if you don't agree...