So what about Jax.
Hello there ,I am Numen Divinum (diamond 1 + from 3 to current season) and I want to talk about my favorite champion in league -
.
He was my first main (Back in season 2) and I played alot of games with him up to like late season 6,but I still love him and play him sometimes and also always watch patchnotes and think how various changes can affect him.
The reason why I stopped playing him so much is simple - game powercreeped and champions like
came to league.
He just feels like he lost his identity (Lategame monster,splitpusher,duelist) and these new fighters are just way better then him as they can kill tanks easily,have some utility,and in general they are more exciting to play/watch.
now has poor scalings damagewise into lategame,he doesnt have any % damage or penetration (Compare him to
or
or even
) and penetration items are unfriendly for him unlike other splitpush oriented skirmishers/fighters (
or even
).All he has is huge base damages to snowball midgame ( 180 W , 160-220 R).
So RIOT just posted new subclass list where
listed as skirmisher,but I feel he lacks skirmisher's tools so I thought that maybe they could update him (Reksai level) as they seem want to help
as they just gave him new animations (They are top quality and super sick, I'm in love with them) to help Jax players feel better.
Even though Jax can be super strong in low elo (He is pubstomper champion for sure due to his simple mechanics and straight forward gameplay) he stuggles in high elo (I do not count Korean Titanic - Trinity fulltank build,because this is Diver Jax and not how is he supposed to be played in my opinion)
For me(And not only me)
is just way worse version of
,but lorewise and gameplaywise they are supposed to be like equal powered.
So thats why I decided to share my thoughts on how RIOT can improve skirmisher Jax to bring him in line with champions like Fiora.
1.His Q is super high range gapcloser which can be problematic because he can almost always dive enemy carries which is not skirmishers are supposed to do and this can enable tank builds so he can just throw himself in(That was problematic in season 4 I think when Jax was p/b and can come back again if we dont update his kit).So how about reducing range 700 > 600/550 and making this ability more exciting like Shen E/Aatrox Q(Ground dash/skillshot) but maybe with brief slow effect.Also reduce base damage of this ability and add a bit more scaling.
2.His W has insane base damage (180 with 3 seconds CD) that should be reduced in my opinion to like 80-100 but scaling should be increased to like 140% total AD (Instead of 100%).Also split damage of this effect 50% magic 50% physical total if you want to keep him hybrid(including other effects onhit with W,like Trinity.So lets imagine Jax has 200 ad and trinity then his W damage would be 380 + 200 (lets say Jax has 100 base ad) damage,which splits in 290 magic 290 physical).Also maybe add some interesting effect like 0.01 silence on hit or brief slow or small speed up to weave Jax's attacks better.Also increase range of this attack by 25-50 (like every other AA reset in game).
3.His E is the only thing that is cool and maybe should stay as it is with litlle adjustments like cooldown or range or duration maybe.
4.His current R is simply horrible.You just use it,gain stats and throw yourself in fray trying to overpower everyone.His R passive is just weak,compare it to other 3 hit passives:
-His W does more damage because he usually goes 2-3 damage items and he can switch it to good heal.
-His W does 50 base + 14% max HP damage to 220 Jax's ...
-Her W does 12% max HP TRUE damage to 220 Jax's ...
-Her W does 10% max HP physical damage base + 1%per 35 bonus AD to 220 Jax's ...
Even guys like
( 40 + 6% per auto (120 + 18% 3 strikes)
( 7% per auto (21% 3 strikes) do alot more damage.
So what about giving him % damage aswell to deal somehow at least with tanks/other bruisers.Something like :
- 40/60/80 (with reduced AP scaling) + 6/8/10 % max HP (with some AD scaling).
Obviously numbers can be adjusted to ensure that Jax wont build full tank and abuse his base damages.
Also to make this passive more interesting you can try this thing : Damage can be magic or physical depends on target's defense (Think anti
passive.It counts resistances and other effects like magic shields and then decides what type of damage will be applied).
It wont matter much vs squishy targets,but can help vs tanks/bruisers.
His current active is super boring.How about this: Since old QSS(Literally removes every negative effect in the game) was removed,how about bringing it back for Jax's new R ? So you have to actually think when to use your ultimate in fights instead of just mashing it before you go all in.It would also increase Jax's skill floor by fair amount.Obviously RIOT can go with another interesting ultimate too,thats just my thought.
5.Obviously with all that changes his base stats should be adjusted.
Base HP 593 > 550 HP per lvl 85 > 88 AA range 125 > 150 Base armor 27 > 24 Armor per lvl 3 > 3.8 Base AD 62 > 57 AD per lvl 3.375 > 3.8
And his passive can use some adjustments too.
So.What do you guys think ?