So what about Jax.

Queš·5/26/2017, 7:21:37 AM·17 votes·3,592 views

Hello there ,I am Numen Divinum (diamond 1 + from 3 to current season) and I want to talk about my favorite champion in league - Jax .

He was my first main (Back in season 2) and I played alot of games with him up to like late season 6,but I still love him and play him sometimes and also always watch patchnotes and think how various changes can affect him. The reason why I stopped playing him so much is simple - game powercreeped and champions like Fiora Camille Yasuo Kled came to league. He just feels like he lost his identity (Lategame monster,splitpusher,duelist) and these new fighters are just way better then him as they can kill tanks easily,have some utility,and in general they are more exciting to play/watch. Jax now has poor scalings damagewise into lategame,he doesnt have any % damage or penetration (Compare him to Yasuo or Fiora or even Camille ) and penetration items are unfriendly for him unlike other splitpush oriented skirmishers/fighters (Aatrox Riven or even Tryndamere ).All he has is huge base damages to snowball midgame ( 180 W , 160-220 R).

So RIOT just posted new subclass list where Jax listed as skirmisher,but I feel he lacks skirmisher's tools so I thought that maybe they could update him (Reksai level) as they seem want to help Jax as they just gave him new animations (They are top quality and super sick, I'm in love with them) to help Jax players feel better. Even though Jax can be super strong in low elo (He is pubstomper champion for sure due to his simple mechanics and straight forward gameplay) he stuggles in high elo (I do not count Korean Titanic - Trinity fulltank build,because this is Diver Jax and not how is he supposed to be played in my opinion) For me(And not only me) Jax is just way worse version of Fiora ,but lorewise and gameplaywise they are supposed to be like equal powered. So thats why I decided to share my thoughts on how RIOT can improve skirmisher Jax to bring him in line with champions like Fiora.

1.His Q is super high range gapcloser which can be problematic because he can almost always dive enemy carries which is not skirmishers are supposed to do and this can enable tank builds so he can just throw himself in(That was problematic in season 4 I think when Jax was p/b and can come back again if we dont update his kit).So how about reducing range 700 > 600/550 and making this ability more exciting like Shen E/Aatrox Q(Ground dash/skillshot) but maybe with brief slow effect.Also reduce base damage of this ability and add a bit more scaling.

2.His W has insane base damage (180 with 3 seconds CD) that should be reduced in my opinion to like 80-100 but scaling should be increased to like 140% total AD (Instead of 100%).Also split damage of this effect 50% magic 50% physical total if you want to keep him hybrid(including other effects onhit with W,like Trinity.So lets imagine Jax has 200 ad and trinity then his W damage would be 380 + 200 (lets say Jax has 100 base ad) damage,which splits in 290 magic 290 physical).Also maybe add some interesting effect like 0.01 silence on hit or brief slow or small speed up to weave Jax's attacks better.Also increase range of this attack by 25-50 (like every other AA reset in game).

3.His E is the only thing that is cool and maybe should stay as it is with litlle adjustments like cooldown or range or duration maybe.

4.His current R is simply horrible.You just use it,gain stats and throw yourself in fray trying to overpower everyone.His R passive is just weak,compare it to other 3 hit passives:

Aatrox -His W does more damage because he usually goes 2-3 damage items and he can switch it to good heal. Gnar -His W does 50 base + 14% max HP damage to 220 Jax's ... Vayne -Her W does 12% max HP TRUE damage to 220 Jax's ... Vi -Her W does 10% max HP physical damage base + 1%per 35 bonus AD to 220 Jax's ... Even guys like Shen ( 40 + 6% per auto (120 + 18% 3 strikes) KogMaw ( 7% per auto (21% 3 strikes) do alot more damage.

So what about giving him % damage aswell to deal somehow at least with tanks/other bruisers.Something like :

  • 40/60/80 (with reduced AP scaling) + 6/8/10 % max HP (with some AD scaling). Obviously numbers can be adjusted to ensure that Jax wont build full tank and abuse his base damages. Also to make this passive more interesting you can try this thing : Damage can be magic or physical depends on target's defense (Think anti Camille passive.It counts resistances and other effects like magic shields and then decides what type of damage will be applied). It wont matter much vs squishy targets,but can help vs tanks/bruisers.

His current active is super boring.How about this: Since old QSS(Literally removes every negative effect in the game) was removed,how about bringing it back for Jax's new R ? So you have to actually think when to use your ultimate in fights instead of just mashing it before you go all in.It would also increase Jax's skill floor by fair amount.Obviously RIOT can go with another interesting ultimate too,thats just my thought.

5.Obviously with all that changes his base stats should be adjusted.

Base HP 593 > 550 HP per lvl 85 > 88 AA range 125 > 150 Base armor 27 > 24 Armor per lvl 3 > 3.8 Base AD 62 > 57 AD per lvl 3.375 > 3.8

And his passive can use some adjustments too.

So.What do you guys think ?

10 Comments

Matthew Tkachuk5/26/2017, 6:21:51 PM5 votes

His Ult should be activatable under cc.

no to toxic5/26/2017, 5:10:36 PM2 votes

I got a better idea we take all your ideas, but we make Jax say "Who wants a piece of the champ" with every auto-attack. Also I really the ult passive idea. But it should reset after you change targets cuase it would be retarded if Jax can do 6% of your health in magic dmg everytime he AA the minions twice.

Jax Prime5/26/2017, 8:38:40 PM2 votes

3 Seasons ago when he was more impactful, he was a generalist but only when it got to lategame. You got to choose whether you intend to split bot for baron pressure or group up and dive or flank to carry.

Right now supports are extremely powerful compared to before and good at denying divers in particular (think Janna, Lulu, Karma) and can often completely deny divers. This leads me to believe his Q range wouldn't be an issue considering I'm sure you've been flayed or knocked out of a ton of leap strikes or have ended up jumping over a Cait trap and stunned at the end due to the dash being linear. It's got a lot of counterplay. But this is fair because he's meant to be a skirmisher and not as much of a diver, right?

On the other side, you have his dueling/skirmishing where the main issue in my opinion is ALL of his damage being flat physical/magic. This makes it so in many situations he'll do high damage to squishy champs and tickle tanks with his autos. He used to deal with this by adding a % HP component to his kit via Botrk but this isn't really a thing anymore. If you wanna look at more modern skirmishers like Camille/Fiora then they've got at least 2 of 3 things.

  1. % HP damage
  2. True damage
  3. Armor penetration (yes, I count kits that promote a Cleaver rush as armor pen)

This matters because a lot of the time it doesn't matter whether or not you can 1v1 a tank (they will just opt out via CC) but whether you can take them out in the timeframe before their team arrives and under a turret if you've gotten a big lead. I'm pretty sure you can normalize his damage by just adding hybrid penetration as a passive on his W and not having it destroy squishy champions by having it only apply to bonus armor/mr. Sounds simple but I think it's all he needs. Also if you cut his base HP to 550 I will cry

Sun Wu Ryuumoku5/26/2017, 7:26:15 PM1 votes

and penetration items are unfriendly for him unlike other splitpush oriented skirmishers/fighters (Aatrox

What ?? pene on trox ???

but I feel he lacks skirmisher's tools so I thought that maybe they could update him

If i recall... its planned.

Even though Jax can be super strong in low elo (He is pubstomper champion for sure due to his simple mechanics and straight forward gameplay) he stuggles in high elo (I do not count Korean Titanic - Trinity fulltank build,because this is Diver Jax and not how is he supposed to be played in my opinion)

How is he supposed to be played in your opinion ?

1.His Q is super high range gapcloser which can be problematic because he can almost always dive enemy carries which is not skirmishers are supposed to do and this can enable tank builds so he can just throw himself in(That was problematic in season 4 I think when Jax was p/b and can come back again if we dont update his kit).So how about reducing range 700 > 600/550 and making this ability more exciting like Shen E/Aatrox Q(Ground dash/skillshot) but maybe with brief slow effect.Also reduce base damage of this ability and add a bit more scaling.

His point and Click Q make more like a Divers... i agree with u... But what's u ask would be same. Aatrox is a Diver btw.

.Also maybe add some interesting effect like 0.01 silence on hit or brief slow or small speed up to weave Jax's attacks better.Also increase range of this attack by 25-50 (like every other AA reset in game).

Hell noo, please nooooooooo !!!!

4.His current R is simply horrible.You just use it,gain stats and throw yourself in fray trying to overpower everyone.His R passive is just weak,compare it to other 3 hit passives:

I think u can't compare all like that... Aatrox will be rework. And Shen damages are absurd/stupid IMO. And the most important u can't just take one spell without take in account the rest of kit.

In the end im not a Jax player, but i can't wait to see how he'll be adressed.

AmazoX5/26/2017, 9:10:44 PM1 votes

You forgot to mention how Annie's E is better than Jax ult.

Annie gets 40% damage reduction for a few seconds while Jax gets only Armor & MR which is easily penetrated.

Eternal7915/26/2017, 10:43:08 PM1 votes

Honestly, I think Jax is fine as he is (as much as I hate him). He could already stomp on Camille when she was first released (mostly cause of his AA dodge).