Proposed Feels-Good Zyra Changes
Passive: ~~Seeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds. If an enemy Champion steps on a seed, it dies. ~~ --> When Zyra hits an enemy with basic spell, 1/2 plant(s) (at levels 1/13) of its appropriate type is/are spawned. Note: Takes away something that is out of the control of the player (feels bad when it doesn't spawn where you want it to spawn) and rewards hitting abilities (right now, hitting Q isn't very essential as it just does a bit of damage).
Q Shape: Reverted to its original shape Note: because of the changed passive, her old Q would fit much better
Plant health: stays at 8, but damage dealt to them changes at level 13 At levels 1-12 (unchanged) Ranged basic attack: 4 Melee basic attack: 8 Single target spells: 8 Area-Effect spells: 4 Damage over time effects: 1 Merge minions/monsters: 2 Small minions/monsters: 1
At levels 13+ Ranged basic attack: 4 Melee basic attack: 4 Single target spells: 4 Area-Effect spells: 2 Damage over time effects: 1 Merge minions/monsters: 2 Small minions/monsters: 1
_Note: Early game/mid game, it makes sense that that melee basic attacks and single target spells instantly kill her plants, so that she's not too oppressive and that her plants have counterplay. However, later in the game, this makes her plants too weak. As for AoE, players kill her plants without even meaning to, so I would also reduce it later in the game. _