Sona needs some adjusting.

metroman450·1/2/2020, 9:51:21 AM·39 votes·14,597 views

Don't buff her damage but please make her utility better. Do one little error as Sona and you die. There are many supports, enchanters who do a way better job than sona, E. G:Senna. She outclasses sona with heal, and damage. Sona has very high mana cost with very little benefits of utility in the early game. Nami is getting some changes. All sona needs is the revert from the nerfs. Increase the heal and lower the mana cost of W and increase speed from E. Lowering her ult CD is great aswell.

101 Comments

NelsieLisnen1/2/2020, 4:50:26 PM15 votes

Sona needs a straight up rework. There's no use for her as long as tanky engage supports are a thing. And even damage oriented supports outperform her in every way. You can't lane as an immobile marksman with a support Sona. You either cede all lane priority or die to a Cait+Naut combo.

Tyermaillin1/2/2020, 3:07:29 PM10 votes

She should've been up for next year's VGU. She's a stat stick.

Death by Glamour1/2/2020, 3:02:40 PM8 votes

One thing i would like to see is a decrease to her model size, to me atleast she appears to be on the larger size and im not just talking about her chest.

Caitlyn FTW1/2/2020, 6:40:27 PM7 votes

The problem with Sona, whenever she is good, she is the best support in the game.

TomiMan71/2/2020, 3:45:57 PM6 votes

Sona isnt a lane support. She scales so much harder than any other support. You have a TEAM WIDE heal+shield, dmgbuff, and speed buff all of witch you can spam to hell. Oh yeah and you have the potential to stun all 5 enemys.

only zhule1/3/2020, 2:51:02 AM5 votes

Throwing in my two cents. I think the issue is pretty simply that Sona doesn't offer basically anything for the first like 10-ish mins of the game. Then your a walking ultimate for the next 5-10.

You have a small health pool, so all damage (even like 2 rounds of minions hitting you) is serious damage to worry about.

You have a small mana pool, so you can't provide a steady stream of offensive spells to control the lane / you can't provide a stream of defensive spells to sustain the lane.

Your spells cost a lot, do very little, and are on fairly long cooldowns. Your single offensive spells does 40,70,100 damage, costs 50-60 mana, and is on a 8 second cooldown. Your defensive spell heals for 30,50,70; costs 80-90 mana, and is on a 10 second cooldown. Your engage/disengage tool gives you 10% movement speed for 3 seconds (7 if your not in combat but lets be honest that's never happening when you NEED this spell), cost 65 mana, and is on a 12 second cooldown. Please remember that Sona starts with 340 mana and gets +45 per level. So per level you get less then 1 additional cast of ANY of your abilities.

Your only engage tool REQUIRES you to be ahead. First you have to blow your "escape" tool to have the ability to cast your engage mechanic; then you have to get within 550 range of the target to auto attack them; and you need to hope that the champion doesn't have a dash (since your ability slows, instead of root/stun); Often the distance a dash gives is more then the bonus range you would cover with your enhanced movement speed.

only zhule1/2/2020, 5:53:42 PM4 votes

I got some suggestions:

Make her passively faster. Sona is squishy as hell, and is in the lowest base movement speed class. It's an issue that most champions have some combo of higher base movement speed and/or engage tools.

Give her a stun/engage tool in her base kit. I honestly think that she is the only support without this at this point. I'd suggest changing her E to either a root or stun. 12 base cooldown on a stun is not that impressive, and you have to blow your "escape" tool to get it online.

Make her more beefy. Sona is SOOOOOOO squishy. I think the only champion with less base health is Anivia . A champion with a stun in her base kit and the ability to (maybe) auto revive if she gets caught. I'm not even talking making Sona tank levels of hard to kill, just maybe enough that EVERY mistake (even the really minor ones) doesn't cost you 20-99% of your health.

Lower the cost on her heal and utility ability/ give her a bigger mana pool. Ok seriously, why is Sona's mana pool so TERRIBLE? I want to heal may ally in the early game, guess that's going to cost me like 15-20% of my mana pool.

Let her heal do more in the early game (or at least more if you put levels into it). The spell is BAD in the early game. It's on a long cooldown, it costs a boat load of your mana pool per cast, and it does SO VERY VERY little.

Zeyphel1/2/2020, 3:19:27 PM4 votes

She needs buffs but the problem is that sona is well rounded and once she becomes viable she can outclass many supports.

Troll Slaiyer1/2/2020, 7:49:19 PM3 votes

to this day her Q range baffles me

Jeanne fan club1/2/2020, 7:36:29 PM3 votes

I think a good band-aid buff would be to buff her defense in the early game, she has one of the lowest base hps in the entire game. Or ya know, reduce all damage in the game by 25% so its not just an instagib fiesta

Kadexe1/2/2020, 7:52:28 PM3 votes

Surprised you didn't mention Yuumi. In a lot of ways she's a superior version of Sona, though Sona is much stronger in a grouped team.

Optifreak721/2/2020, 9:13:03 PM3 votes

Yes please buff Sona.

Maybe it’s just me but did they need her q range? Or maybe it just seems like that since they gave blitz a much larger hook range. I feel it makes it extremely hard with the spell thief changes to get my 500 gold against hookers as I have to go so deep into there hook range to q. Especially blitz with his wq combo given him a huge advantage. You have to play extremely defensive to avoid this since you have no real mobility.

Heal needs to be less mana early game. A few heals and I’m recalling. So if my adc is bad or a stone where I’m stuck healing I’m Manaless quickly. anyone facing Sona should press the attack quickly. I try to poke first to keep them off balance but lead foot adc quickly turn me into a healbot to keep them alive. Again once I’m stuck in healbot mode it’s severely crippled me working my spell thief and getting wards.

Mobility is the All over the game now so some real Escapability would be nice.

Dominoo1/2/2020, 5:33:29 PM2 votes

I really want them to reworked her and turn her into a Deuce of ff type 0 or Something like Lucio from ow. You know? Her abilities would be a toggle or something. Her skills would be a wide aura (like her current skill passive, but instead they’re more wider and no longer shoot out 1/2 projectiles) that dmg/buff/heal allies whenever she toggle one of her abilities. So this is what’s in my mind:

Her passive: Somewhat the same, but instead of empowering her auto attack, she will create a note that will seek 3 enemies thats near her and will have an affect base on the last skill she used.

Q: Damage enemies and reduces their damage for 3 sec.

W: Damage enemies and applies a heal reduction/grievous wounds towards those enemies for 3 sec.

W: Damage enemies and reduces their movements for 3 sec.

For her Q it would be a damage/buff for her and for her allies and every enemies that are inside her aura will receive damage per seconds while it’s toggle on (much like how item 3151 damages champions).

Keep in mind that whenever one of her abilities is toggle on she will loses mp per second

Her W would be a regen/buff. She gives herself and her allies a regeneration heal that will slowly heal them per seconds while its toggle on (just like how Deuce and Lucio gives their allies a regeneration healing per seconds. Its not a burst heal like how Soraka heals her teammates, so I don’t see it being op). She will also grant herself and her allies some armor and magic resist while it’s toggle on.

Her E would be a movespeed/buff. When her E is toggle on she will grant herself and her allies some movespeed and some tenacity. And her ultimate would look like somewhat how Amumu’s ultimate works, but instead of burst dmg and rooting them she will play a song that will control her enemies mind. Every enemies that are caught inside her aura range will be damage and they will be under her influence and starts dancing forcefully for 2.5sec.

Again, this is only an idea of mine, so please don’t come for me.

Urbosa1/4/2020, 12:32:19 AM2 votes

sona heal in the early game is so pathetic it's not even worth to use, considering the mana cost