Possible Yasuo Change Idea

Meserion·6/3/2017, 7:48:03 PM·1 votes·245 views

I've said in posts that the problem with Yasuo he is a durable, mobile bruiser that is capable of doing good damage on few items. This is the reason people always ban, this is the reason the hatred for him has persisted since his release. The reason champions like LeeSin and Jayce have not yet fallen into this level of hatred is because these champions still require to commit to a certain focus of a build (durability or damage); Yasuo can have all 3 in 1 build.

For Yasuo, he can build: item 3031 item 3087 item 3111 item 3812 item 3742 item 3065 This build still gives him massive damage because his Infinity Edge/ Statik Shiv combo maxes his crit and causes insane damage spikes at the same time, while still being a pain to kill.

For Lee Sin you might Build: item 3078 item 3111 item 3812 item 3074 item 3022 item 3742 and while you'll be a decent blend you,ll still be much more vulnerable in exchange for more damage, not to mention mana constraints.

tl;dr Yasuo can build a blend of Damage and Durability, and because of his design he sacrifices nothing and gets everything.


So the problem I feel, is his kit itself. The big thing I'm proposing changes for is his **W- Windwall**. I don't want to nerf it but any change will be nerf because it is already too strong. Windwall is arguably toxic, even in a competitive sense. The reason for this is it discourages active and reactive gameplay and instead encourages passive play. It's ability to deny both ganks and well timed skillshots means the only player who can make plays is Yasuo himself.

His Windwall can be put up at anytime, when its not on cooldown, and block all projectiles. The only resource he has to worry about is the cooldown; and while it is long, the wait time still does not justify the impact it has on the fight as Yasuo can just disengage and wait for the cooldown to finish.
**
Some Simple Windwall Changes:**

-**Add a 1 second delay to the use of Windwall** Yasuo would basically channel the Wind into his blade before unleashing the effect. This would require Yasuo players to plan ahead when using this skill and would also mean that if you catch them off-guard this ability is not another "I-win button". Also clever enemies could land a skillshot but being faster than Yasuo can channel.

-**Have Windwall dissipate after moving forward** Basically Windwall would grow wider and move forward further than before but disappear at the end. This would get rid of the Idea of Windwall being a static defense that denies all gameplay, and more of a temporary measure that fades away after it expands; intelligent use would have you blocking more skills if timed properly or getting hit yourself if mistimed.

**-Windwall now only slows incoming projectiles** It would still completely absorb auto attacks however. Their is a very long list of abilities that realistically, Yasuo's Windwall should not block: Cosmic Anomalies, Energy-based attacks, Earthquakes, and Walls of Water; having his Windwall slow would make it more of an escape tool and would not deny the true power of certain abilities completely.

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