@Riot: Why do you have such motivation to change your game?
**I'd like to begin by quoting a certain Thomas Bertram Lance: "If it ain't broke, don't fix it." **
League of Legends is an undeniable and irrefutable success of a game. League has cultivated a motivated and serious competitive playerbase. League has contributed to the rise of esports in the civilized world to the point where I have seen video game highlights on weekend ESPN. I've heard it said that North America has more unique League accounts than baseball players (from MLB all the way down through little league). League, as a game, is a huge success.
**So then, why is there such motivation to change the winning formula? **
For almost five full years, there were very few major changes to the fundamentals of League of Legends. Yes, there were changes. Dodge chance didn't last very long, for example. Champions were tweaked and nerfed or buffed. Some items came and went. Artwork was updated. New champions were added. Nevertheless, these changes never felt like they changed the fundamental way that League of Legends was played. Even amidst the meta changes, It had always been the same game. That same game was, again, an undeniable and irrefutable success.
**So then why change what has worked? **
Change is necessary and natural and in many cases good. The fundamentals really changed first with the jungle: items/smite grew diverse, new camps/buffs were added. The S5 jungle changes were the first time it really felt like we needed to "relearn" how to play parts of the game. The echoes (pun intended) of that single fundamental change are still being felt; devourer has only recently been removed.
**Think about how many other major changes have been introduced in the past calendar year: ** Juggernauts ADC reworks Vision changes Jungle timers Death timers New baron, dragon, herald buffs Ranked queues Champion select Now, the Mage reworks
I'm sure there are some others that are missing and others can correct me below. Every single one of these changes has affected the fundamental way that a League game is played. I've even seen the argument that Revive would be a valuable summoner spell, should it be reintroduced, because of the new death timers.
@Riot: Why are you so adamant about changing your game in major ways? What is the underlying motivation to change, rather than preserve, the formula that won you so much acclaim?
It feels like you've spent half a decade creating the perfect chocolate chip cookie recipe. Sure, you've changed some things - an extra pinch of sugar, a slight adjustment of chips to dough ratio, the occasional nut or dark chocolate addition, but it's still a chocolate chip cookie and a damn good one at that. Season 6 though... it's like you're dumping in coconut and nutmeg and chili powder and caviar and all these new things. Meanwhile, you're telling us that your data supports your changes and that your product is going to be better because of it.
All I want is a goddamn chocolate chip cookie... and the fundamental League of Legends that got me here in the first place. It's the same shape as before, but it feels like a different game altogether.