Top:
beginner - Most basic top laner in the game. Self-explanatory
intermediate - Requires minimal skills but you can EASILY fuck this guy up. Farming is crucial to a good nasus
advanced - Probably the best "anti-top laner" top laner that isn't this dickhead
but trading involves good judgment when laning.
Mid:
beginner - laning phase consists of last hitting what turrets do damage to. Teaches passive playstyle.
intermediate - combo wombos, learning stacking of his RIDICULOUS passive, when and when not to engage, more aggressive, also learning mana conservation and how to effectively use your ult in teamfights
advanced - combination of both of these, but harder mechanically (Arguably you could also put
or
here)
Adc:
beginner - passive makes it hella easy to last hit, not super mobile but at least has a move speed ability. Easy to learn placement with and does a lot of damage early.
intermediate - same as MF, but slower early game, way better late game, learning trap placement, when E can be a life saver, and the importance of kiting.
advanced - 4 shots before a strenuous reload, insanely relies on accuracy, not mobile at all, all about the crits, has a similar trap mechanic to cait, and his ult is just flat out awesome and getting good at THAT makes you good at many other skillshots
Supp:
beginner - learn the importance of
, when to proc the passive on it, how to effectively use
. Learning placement for hooking, as well as decision making on helping ADC engage. Also I think is super good with Windspeaker's.
intermediate - no skill shots other than ult necessary, but now mana conservation, how to effectively use your abilities in teamfights, timing of said abilities, as well as how to also be a combative support if needed comes into play.
and
aren't supports. You could also put
here.
advanced - Learning the WQ combo, when to do it, he's probably one of the hardest to play right because of this but also because his ult is really only used so he can keep fighting after being CC'd once, and his E even in late game could be better.
Jungle:
Beginner - this guy KS's all your laners, easy everything about him, overloaded on kit and all that. Basic gank fundamentals, farming, positioning, objective control, etc.
Intermediate - (bias here) - Good journeyman jungler, always relevant, can do good damage going almost purely tank, teaches placement of his barrel tosses, how to effectively gank and engage, also, timing your moves so you don't have to deal with animations, and on top of that, how to escape bad situations without being hyper mobile. Using your E to clear terrain instead of
. You can also put
here
Advanced - Probably the hardest JG in the game to effectively use, but emphasizes map awareness, learning the tunneling mechanic, decision making, efficient building, basically everything you can struggle with as a jungler.