World of Warcraft Skarner

Dinosaur Nerd·8/8/2015, 6:20:03 PM·1 votes·589 views

I used to play World of Warcraft. This was about 6 years ago.

  • When I played that game, they had a class called shaman that dropped stationary totems that buffed your stats.
  • This mechanic and idea was iconic to the class, but posed a very serious problem. Due to the mobile nature of combat (in this game enemies moved around a lot, just like in League of Legends.) you would often NOT have the very important buff you needed from your totems
  • This issue continued to plague the class until I eventually quit the game (I hear recently blizzard has made totem buffs inherent and they travel with you. The buff is no longer stationary, and made the class less frustrating to play)

The purpose of history is to help us avoid the same mistakes others have made.

Skarner Skarner's reworked passive works exactly like those old shaman totems. The crystals give you a buff when you get close to them. However, unlike the totems from WoW:

  • you have no choice of where you place them.
  • You have to fight for them, and they can be locked out.
  • The enemy team can use them against you

These additional effects as you can see are obviously more detrimental to the user than the totems of WoW, despite already being a problematic mechanic to begin with. The big question is, why is riot so eager to embrace a concept that was an embarrassment to blizzard? The Idea of stationary buffs was an anti-fun mechanic 6 years ago, and it's an anti-fun mechanic now.

thank you

P.S. the change to skarner's E and R that gives him the buff for 1 second, or for the duration of the ult (during which time you CANNOT autoattack) is a joke. If you think about it seriously for at least the ONE second that effect lasts, you'll see it's quite useless for anything other than trying to be a less effective, melee Blitzcrank blitzcrank Q (hook), or just a skillshot dependant version of Udyr Udyr's E (melee autoattack stun).

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