For the Love of Teeto, How does Bond of Stone Work?

g07h4xf00·11/17/2015, 2:43:10 AM·4 votes·4,976 views

Can someone on Rito or the league wiki PLEASE go into detail about how the Bond of Stone Keystone mastery work?

The 4% part is easy, I got that. I don't get the 8% part.

  1. How many units of distance does an ally need to be from you to get the 8% damage reduction?
  2. Do you receive 8% damage reduction regardless of how many allies are near you? Does that change at all? Stack?
  3. How does damage absorption work? Does the Bond of Stone champion absorb 8% damage from ALL ALLIES in the area? The nearest ally?
  4. How does this damage absorption interact with damage mitigation? Suppose champion A is an ally near champion B who has Bond of Stone. Champion A gets attacked for 1000 damage (before THEIR armor/MR mitigation, 500 damage after mitigation). Does Champion B reduce that damage to 920 and absorb 80 damage? Or does Champion B reduce that damage to 460 (after mitigation) and absorb 40 damage? Does the damage that Champion B absorb FURTHER get mitigated by their own armor/MR? Does the 80 or 40 damage get reduced by 8%, and then further reduced by armor/MR from there?
  5. Does being under 15% max HP mean the champion with Bond of Stone only gets 4% reduction? Or, do they still get 8% but without the absorb part?
  6. What happens when two or more champions near each other have Bond of Stone? Where does that damage go? How does it get reduced and absorbed?

It's REALLY hard for me to do math to decide whether Strength of the Ages is better or Bond of Stone. Strength of the Ages is better than Bond of Stone if we assume just 4% damage reduction. However, it's worse if you make it 8%, but is that 8% truly 8% if you're absorbing damage that other champions are taking? Is that 8% even 8% if you're too far away from an ally? How far is too far?

This is why we need Sandbox Mode. Or, at least, for Rito to fucking explain their shit better.

4 Comments

ValyrianBlade11/17/2015, 3:14:13 AM2 votes

Can't promise these are right but I'm fairly confident in my understanding.

  1. It's a relatively small range. I don't know the exact unit value, but you can see the buff when you're within range. It feels like 800-900.

  2. 8% damage reduction on yourself is constant. Having more allies will not result in you having more damage reduction.

  3. That said, if you're beside 4 allies and an aoe ability hits all 5 of you, you'll absorb 8% of the damage dealt to EACH of them.

  4. No idea here, but my best guess is that the allied champion gets attacked and takes damage as per their damage mitigation. 8% of the damage they would have received after mitigation is instead dealt to you as true damage (barring the cap of you going below 15% health).

  5. Should still get 8% damage reduction. Only the absorption should be affected by the cap.

  6. Again curious on this, but my best guess is that the damage is transferred once, as my guess was the transfer is true damage (which can't be mitigated, although this would raise the question as to whether bond of stone works on true damage - my guess is no). Also though, if two allies have bond of stone and 1 ally doesn't and gets attacked, that ally will receive one of the following: 16% damage transferred (8% to each) or 15.36% damage transferred (8% to one ally, then 8% of the remaining 92% to the other ally). I'd guess the effective is additive (flat 16%, calculated all at once) but again uncertain.

Strongly agree that this could have been communicated better. And since it's getting nerfed (the no ally is being reduced to 2%, rest the same) I'm also interested in the alternative tanky keystone, "Grasp of the Undying". My initial understanding was that the hit just heals me for 3% of my max health. Then I heard that it deals 3% of your max health as true damage and heals you for that much (AMAZING). Now I checked here: http://leagueoflegends.wikia.com/wiki/Grasp_of_the_Undying_(Season_2016_Mastery) It says it deals 3% of your max health as magic damage and heals for the same amount. Not quite as amazing but still insanely strong (loads of damage and if you get three attacks off with it you're effectively better off than with bond of stone in a teamfight [minus the damage transfer]).

Also while I was there: http://leagueoflegends.wikia.com/wiki/Bond_of_Stone_(Season_2016_Mastery)

1000 range. Other questions not answered though.

Cherysse11/17/2015, 2:47:35 AM1 votes

I think it works with damage mitigation, and if it works on all allies it means that you are up to take 32% extra damage from AoE abilities.

Crett11/17/2015, 2:48:36 AM1 votes

agree