@RIOT Questions About The Future of Game Balance and the Pro Scene

EyesOfTheFox·3/24/2016, 12:16:19 AM·1 votes·319 views

WIth a statement made by a Rioter on the boards about how Riot plans to look at pro play more to balance the current game state,

  1. What are Riot's thoughts on the pros pretty much spending the first 10 minutes of every game avoiding each other and just trading uncontested T1 and T2 towers (which I find extremely boring to watch)?

  2. Based on the above question, Do you feel this strategy is healthy for the game, as both teams are basically using this strategy to just get gold boosts faster and earlier.

  3. Are there any plans to make tower adjustments so this strategy is harder to pull off, especially with how weak towers are in the first 10 minutes of the game (which I believe is the main reason for this strategy in the first place)?

With those out of the way, here are a few more thoughts:

I'm not saying they are wrong for playing that style of game, the pros are always looking to take advantage of every weakness and strength in the game. So much so, that pro players now even say they don't really pick for team comp, they just pick OP champions off a tier list they have (granted they do keep counters in mind for some positions, but they still just pick the same OP champions over and over and over and o...zzzzzzzzzzzzzz). Even in ranked and on the boards, everyone just says, "If you want to climb just play a broken champion and spam that champion until Riot nerfs them." If the game was truly balanced, then I wouldn't have to worry about spamming a "broken" champion, as most of the champions I play are not LCS worthy (Wukong the king of average that does a lot of awesome things and is capable of greatness, just not as well as other champions, and has more counter picks than I can fathom. Then there's Miss Fortune who finally got love when they bumped the damage on her E and made her LCS worthy OP champion status, then decided to nerf it and now its practically useless (thanks Thunderlord's -_-;). I know Riot wants people to get hyped about the slow, that, again, other champions that aren't MF do better.

As much balance as Riot claims they want and I do think counters are becoming more noticeable which is good, there's just too much discrepancy between the power levels of all the champions in a given role. Why make three really strong champions in a role, and leave all the others out to dry, I feel there should be more balance within given roles. It should be the kits of the champions within that role that determine their strengths and weaknesses of those champions, however sometimes the power gaps among the champions in a given role are so large that it makes the weaker champions nonviable even if their kit has awesome features. For instance, Twitch and Kalista, both "rend" enemies they've attacked for extra damage, yet Kalista's is so much more powerful, that Twitch will not be picked over her because she is so overloaded, LCS proves this.

Final question (kinda off topic):

  1. Has Riot ever thought of a featured game mode where ALL champions have the exact same base stats #EqualOpportunity?

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