is riot's idea of a juggernaut doomed to fail?
riot designs the new ones as big, beefy dudes who hurt hard but cannot engage you on their own terms and have a really low threat range.
but the most successful juggernauts (measuring high elo and pro play) are the ones who ignore the second part. Dr. Mundo, Trundle and Olaf are the Juggernauts that AFAIK have the best track record for pro play/dominating high elo when they're good, if only as niche counterpicks (like Mundo shitting on APs, Trundle becoming god-tier in tank metas), because they can both hit you with ranged attacks and start a fight really well. Olaf also gets to bypass the juggernaut vulnerability to CC. The other juggernaut who fares really well in the top ranks is Mordekaiser, because he doesn't need to bother with melee unless he's all-inning you; both W and E allow him to extend his threat range, and he's extremely good as an ADC replacement in bot. If you want to consider Singed and Cho'Gath, they have the same thing; Cho has the added benefit of being able to 100-0 with ult alone.
Conversely, the Juggernauts who do follow the standard the closest -- Garen, Volibear, Udyr -- are the ones who struggle the most unless they're overtuned or, in Udyr's case, found a new build to cheese with. They have no range at all and are limited to running at you. I would attribute their failure to lack of compensation for what they don't have. It strikes me as strange that Olaf and Mundo have ranged potential permaslows AND ways to reduce or ignore CC, but of the other 3 only Garen can, and only for 3/4 of a second. Voli and Udyr just have to hope you don't notice them so they can get close to you.
Darius has been the most generally successful Juggernaut in soloQ because he doesn't swing wildly between strong and weak like many of his peers. In addition to that, despite not having much range, he can still start a fight thanks to his pull, and he's compensated generously for not having range or CC resistance with sheer damage potential. He's considered the golden standard for Juggernauts, but despite generally being all-around good, I don't think he's ever shown up in professional play beyond Worlds season 5.
So which design is overall better? When we rework or create new juggernauts, who should be the standard? People (usually) find designs like Darius, Yorick and Illaoi more reasonable to play against, but they tend to only show up in higher elo if they're overtuned or it's a VERY beneficial meta for them. Mundo, Trundle and Olaf are far more successful in pro play, but are strongly disliked when they start becoming popular in soloQ.
If it's the Darius or the Illaoi design (telegraphed attacks, not much to get around CC, makes up for it with having lots of healing in fight and/or good poke, depends on you coming to them to fight), how can we make those champions usable in pro play without being OP? If it's the Mundo design (very reliable damage, can start fights very well), how can we make them more tolerable for the soloQ players? Is the ideal design for them somewhere in-between?
pls respond
are the better ones for both sides, they are more interesting to play as and against.
= [slayer-pantheon-rainbows]