Zac, Galio, Yorick, Reworks are Awkward and solved nothing.

Buckshot Baby·5/12/2017, 2:20:04 PM·6 votes·1,026 views

I really liked both these characters and thought their game play and kit were fun. They just needed a bit of damage/ tank balance. The reworks have completely changed these characters. When I heard riot was going to rework them, my first thought was why? There are other champs that really could use anything to boost their fun factor. I get it. That is my opinion and maybe they were not played that often and wanted to update them to get them back in the pool.

Galio I admit was the most successful of the remakes. His skins are beautiful. His abilities seemed to stray from he was known for. I loved his Ult. When you jump in a group and CC them, it made you feel good. The trade off was longer cooldowns on this abilites and a larger mana use. You had to think about when you were going to use your spells. He wasn't the most technical toon, but you had to think a little. Now his abilities seem like a mish mash of his old stuff that kinda feels ok, but my point is, they completely created a new character. They could have named him anything and no one would have noticed much. I miss his speed boost and shield I could dump on a team mate. He was a true Tank/support character. Now he was built to Top/Jungle/Support/ seen mid too for some reason (didn't go well).

Zac was awesome. I liked bouncing around like a bowl of jello. His Ult is now awkward and I lose him in team battles with it occasionally because hes on the floor. His Q is the most annoying thing in his rework. He seems pretty pointless running around trying to stay attached when his old Q flowed with his old rotation. I don't even want to play him anymore. Sad.

Yorick was a fun remake, but it went away from his ghouls. His abilites that dropped ghouls were a great idea before the remake. I liked they all did different things. They seem like a by product now. Its all about his shovel and his donut of doom. His rework is now lost and was pretty pointless considering you don't really see him much in play. (At least in my lowly cesspool of matches).

I think Galio will stick around for a while, but Zac will end up on the cutting room floor with Yorick with an awkward kit and underpowered when there are so many better choices to lane with.

Amumu, Kalista, Kindred, Mordakaiser, Urgot, Skarner, Zac, Yorick could all use serious attention in my opinion, but don't change them completely. There seems to be a trend to change the characters completely instead of trying to retain what made them great.

I do like the effort. I would rather have a new character then rework an old champion so much, that it doesn't resemble the old character. I think Galio was successful because you created a completely new character and put an old name on it. But we lost the old one. It scares me to think you might remake a character that is great and I love to play and it turns into something that isn't and improvement or isn't the same character (Katarina-Loved old one, New one is clunky. I don't like the dashes everywhere.)

Good Luck on the Rift and feed me. I need all the help I can get.

P.S. I will admit the rework of SION was badly needed and you guys at riot did an amazing job. He was the first toon I ever bought cause I thought he looked cool and if you played the old sion, you know what horror that was. Poor guy. His old kit was lost and you made him a Lumber Jack Legend. Thank You!

"It is better to fail in originality then to succeed in imitation." -Herman Melville

24 Comments

Jbels5/12/2017, 2:29:42 PM8 votes

Yorick is still pretty involved with his ghouls. Most of his damage output comes from them actually. Trading in lane becomes pretty hard without them. Galio's rework solved the problem of him being used as nothing more than a low counterplay Flash ult. He still has the option in his kit, but it's much more fair. He also has other uses now besides it.

Zac......Zac's rework was bad, really really bad. And completely unwarranted. He was doing fine, chilling at a 49-50% winrate, and his kit wasn't toxic. It was fair, had counterplay, and wasn't overbearing. Zac is an example of Riot making changes for the sake of making changes, instead of making changes for the sake of game health.

Nahui5/12/2017, 2:47:24 PM3 votes

Galio I thought was a raging success. It's not about putting them in the meta, but making them a justifiable pick in many scenarios without being labeled a troll for it. He went from a mana starved, awkwardly melee CSing ranged nuke tank that really only existed to be an ult bot to this actual stone vanguard who has a kit built for tanking while still retaining a good bit of damage. I was very happy here.

Sion was an amazing success as well. He went from some top, cliche lifesteal tank or cheesy ap nuke into a meaningful juggernaut with many unique tools that actually made him feel like a hulking beast.

Zac I think they have thematically down. I love the new Zac thematically. Old Zac's jump+ult was a little repetitive. He jumps and hits you and you knock up(E). Then he jumps and hits you and you get knocked up (R), and then it was just spam boring, generic spells (Linear, short range skillshot slow, and a mash button, think like Eve and Hecarim). I think Zac now has more of a gooey feeling, where he can still jump in and all, but has this cool gooey mechanic where he can take everyone inside him and launch them off, or grab two people and with extreme stretch and tensile strength, smash them together. I think he really feels like this goo-themed secret lab weapon.

It's the clunkiness of the spells that I think are the problem. I like his Q, but the fact that you must auto for the smash portion is a little weird. I think if they'd made it a two-cast skill shot, where you can hit the same person twice and do the damage or try and hit another guy and smash them together, it'd be better. But I guess one could argue that is an extreme type of CC, so maybe making it a two-cast skill shot might make it too easy to do? Not sure, I don't think so, but in my games, Zac can usually grab one, but there is no way for him to walk up to another champion unless CC'd or directly next to him and execute the CC without flash. Maybe they can extend his auto range during the spell or something, but for now it's just awkward.

His ult I have mixed feelings about. I love the theme, fits him perfectly. Nothing like a big goo guy that can morph into any shape being able to bubble a bunch of champs and bounce off. But as of right now, it's success rate is meh and you're often better off using the knock up form of it. People can usually walk right off if not CC'd during the charge, and if they possess any sort of mobility, there's no chance of being taken. I saw an interesting proposal in another thread to make Zac's ult grounding, in that as he is charging his jump, you're not allowed to use mobility spells. I love this, although might make his E into his R too good, so perhaps they could add a slow on top of it as well, but maybe extend the charge time by a second. Weak slow, nothing more than 15-20%, but something so they can't just walk off.

Yorick I'm not sure about. They did sort of pull a Sion, where they changed him thematically quite a bit. A lot of critics claim that he's not as lane dominant, which I would argue was the point since old Yorick had the rep of being useless to a team, but about guaranteed to win lane. His old kit was fun, but very uninteractive at the same time. Each spell summoned a ghoul that'd chase until death. That's really it. Yeah his spells had other effects, but gameplay wise, it'd just be Yorick engaging, you hear a bunch of gutteral, sloshy noises of ghouls spawning, and that'd be it.

New Yorick has more of a grave robber feel I think. He raises ghouls from the bodies of the dead, he can command the ghouls should he properly land the spell, has a bit of a unique CC that synergizes well with his kit, and he can summon his Maiden which I believe is connected to the dead in some way (I'm not lore-savvy.) On top of that, the whole ghoul leap mechanic I find pretty fun, much better than his old ghouls just drifting towards you. Now you get hit by the E and you think oh shit as 4 ghouls turn around and decide fuck your face in particular. I don't know how effective his rework was per se, but I think it did increase his general viability and general favor with the public. I think it was mainly the Yorick mains (All 3) that complained the most, because he doesn't feel at all like old Yorick. But, old Yorick was pretty shit so maybe that's a good thing. While the old ghouls looked more unique, I think the new ones feel better and are generally more effective. It's much better in lane than Yorick spawning ghouls and you having to back up or take free trade damage and sustaining him.

Hopefully the upcoming reworks will be good. Sejuani, albeit OP now, I think was a pretty good one. Old Sej was a little lame, nothing cool about her kit really besides her ult. But, they made her ult more unique as well as that new double swing spell.

Maokai I'm not sure about. I personally don't like it that much, but that's because he's become a cheesy mage support. Maybe they can change his numbers or something to go back to being a real tank, but for now he's just there to load a bush with 500 saplings and laugh when someone walks in. Basically urf maokai. His ult is sorta cool, but I see it as a worse version of Nami's. Yeah it's wider, so it covers much more area, but it's shorter range, and the root is always worse than the knock up/slow of the wave. Plus, it begins slowly. But, I do understand the ults serve different purposes, in that Maokai's is meant to disorient and scatter a team, allowing his team to pick people off in the disunity and chaos while Nami's is meant to be a hard disruption and CC'ing the team for a quick second or two. Still, I can't help but think Nami's is still better with increased speed, range, CC both soft and hard, as well as the fact that it will apply her passive to any ally hit (MS increase) as well as not breaking when it hits a champion like a root does.

Michael7025/12/2017, 2:44:45 PM2 votes

They already ruined Amumu. He's just a support for an AP team comp now. They nerfed his W by 33%. He doesn't melt shit. Not to mention sunfire got nerfed. Yeah, it's bad.

Hyperiön5/15/2017, 3:25:31 PM1 votes

Bruh, Galio is fun AF to play.

As much as I liked old Galio, this new kit is really great.

Dokkaebi5/12/2017, 2:27:57 PM1 votes

Now they're more fun to play against. It did solve something.

AgeOfTheMage5/16/2017, 12:52:46 PM1 votes

I mean, I enjoy post re-work yorick, though I did enjoy pre-rework galio, zac was fine before the rework though.

Zerenza5/12/2017, 3:12:34 PM1 votes

Wrong. Tried to get a meme of donald trump saying it but oh well.

Anyway, yoricks rework solved all of his problems, he was nerfed in the ground on release 5 year's ago because his ghouls were to hard to click on and it was basically impossible to hit them 90% of the time. His ultimate was horrible game design and he was a severely feast or famine champion after they nerfed him.

Now yorick is fun, he does his split pushing job just like before but his ghouls have counterplay and he isn't overbearing. His maiden mechanic still needs fine tuning but as a yorick main his rework was incredible, who cares of other people don't play him much i have a 75% winrate with him and i'm perfectly happy.

Funkin Dunkin5/15/2017, 3:19:01 PM1 votes

Please don't change my Skarner....he's been nerfed and ruined enough. If anything revert him back to his original.