People don't understand the difference between overpowered, overloaded, and complex.
Example. A cast range of almost 1k units with a 250 AOE 340 (+ 80% AP) Nuke with _3.5 seconds of hard CC _on a basic ability with a 16 and sub 100 MP cost + A 215 (+ 35% AP) 800 range 200 unit Aoe Poke that's got a AOE slow, Heals user for over 100 hp, provides a 35% Ms boost for 5 seconds and also buffs the next cast of W to give allies a 5 second MS boost and heals?
That doesn't sound to fair on paper unless you realize I am talking about
and completely ignoring realistic usage for best case situations.
8,260 base damage with 1,125% Ap scaling on a single best case R cast.
Then there is simplistic shit that just destroyed the game for a while.
season 1 was Basic AF and a god dam nightmare to deal with mid lane AP build. Q. E. That's all he had to do. R for sustain and never had to leave. Roam. Q + E = Kill. That's it.
R with enemy ap scaling just clicked on the right target and that removed them from a fight.
with her current kit? Get rid of her passives ring, get rid of the MS the range the Energy refund. Make it so she loses all the "overloaded" extra bits of that ability and make it function like
? Guess what, that's a buff cuz it gives her the ability to chain the procts back to back in less time.
on release did a lot less then his current kit but fuck if I don't have flashbacks from that kit when it hit live.
Overpowerd can be simple. Look at the recent Garren hate or better check the
Ap build frustration people are currently experience.
Overloaded is far to much that's also OP.
Complex is just complex.
Thanks for coming to my Ted talk I guess?