Been here since beta, taking a long break, sharing why

The Pr0taku·7/18/2018, 10:51:42 AM·2 votes·577 views

Intro: I've been pretty much in league since the alpha years, helped make the first treeline, ghost GP/Fiddle & toxic mundo skins and even had one of the 1st thousand accounts to reach level 30. I'm a game designer grad from San Fran's Art Institute and even stream for team Dignitas officially. I'll be quitting until next year because I'm just unable to enjoy any role for some time now. Much of this is me stating what I find broken to the point that it needs to be reworked/balanced in the exact opposite direction for the sake of enjoyment of all, not just one type of player. See if u can get Riot to notice any of the glaring issues we've been struggling from this last few years while I'm gone, maybe we'll get some stuff right?

Anywho, heres all the things, trust me, I know game design and want a balanced game:

  • One shot/One combo kill isn't fun, and doubly so when every single character can do it pre lvl 6

  • Champions are being changed more than items, which is kinda the opposite of how it should be.

  • Tutorials on how to counter jungle, when to push, item interaction and everything relevant, still don't exist.

  • Item balance has been absent the last few years. (new mage items were great but too weak for the costs and just left that way)

  • Tenacity doesn't effect knockups... even a little?!? every champ has one these days tho = no real CC counter building, just tanking or i-frames.

  • Future updates and bug fixing yet to come is never communicated in advance with the players to be discussed, unlike 99% of other online games.

  • Cooldowns are too champ to champ based with no really balanced average interaction, only engaging when its better or not.

  • Dashes are undervalued by the design team and have become hidden op on most all whom have them due to low costs/CDs.

  • I had 7000 + games on old treeline... 2400 on dominion... still no PVE or new maps which woulda been awesome (think star guardian event with progression like other game's raids with league champs for party compositions 5, 10, 20 at a time even!)

  • All the changes since new runes and up to didn't address a single REAL issue with the old mastery system.

  • Broken hitboxes/animation (this is the biggest issue, majority of high winrate champs come with animations that are later than the dmg, I chose this game over supporting DOTA 2 in 2007/8 because the smooth pathing and precise hit boxes...)

  • Too complicated for newbies/ too many champs to get anyone I know interested in playing, they all ask ~ "how do you get into this without already knowing everything?". (I still don't understand leathality but it doesn't matter b/cuz it one shots everything at every level on the right champ)

  • Theres still spam champs with no resources in the game, not to mention energy is just spam, no strategy in a game with no resources pure and simple.

  • Majority of champs I've mainned had a rework where their bugs remain unfixed and their animations get less clear (Vlad, Ryze, Corki, Twitch, Morde)

  • I don't enjoy being blatantly OP so I can't climb, peaked diamond 3 on 3 accounts in 1 month last season doing it, it was awful.

  • Stealth, still broken b/cuz camouflage isn't implemented on all stealth champs still and no pink wards exist for some reason.

  • Spell vamp was removed from ap casters but remains for hybrid burst champs whom already have options on building that pure ap doesn't, rip counter building.

  • HP Scaling moves are still really in the wind and just kinda tact on without offering any build differences

  • The Mana potion sustain problems were made worse with corrupting potion being introduced with infinite charges not better.

  • Balance team has forgotten that AD should never even come close to outscaling AP because AD adds to auto attacks. Any flat AD champ bursts and out scales almost everyone these days while still doing aoe.

  • Jungle XP leaves the jungle not only ahead in levels after the "jungle XP nerf" but also full hp on clear. Not having to cs or worry about a laner constantly shouldn't be more rewarded than those who are on the map all game & champs whom clear with full hp usually do/scale better than those who don't. Matches devolve into the jungle waiting to ks after fights in hopes of carrying 70-80% of matches since about 2016/17 and still jungle items grant heal? lol

  • Team play is discourage by the new honor system imo, too much punishing the wrong people in my experience, usually the nice guy gets flammed until he tilts and only the toxics remain (many friends quit after 5 months of playing with honor 0s after getting reported by premades who all chat flame)

  • All my skilled gamer friends quit during the lee sin and riven years cuz they did execution dmg for free, now theres like 2 more no cost champs doing just that; yas aatrox,

  • Late game scaling isn't rewarded properly nor to the right champs. example, Nassus kills and 2v1's more than half his lane matchups by lvl 6, rather than 300 stacks 20 min as his power spike should be, over compensated for his Doran ring stacking trick getting removed.

  • Many champ's kits are buffed where they shouldn't be and weak where they should (Yas dashes weaker than q is less fun than charging dashes imo. took away Orrn's unstoppable effect instead of the shield??)

  • Crit chance was supposed to be removed with the dodge on ninja tabi for something less RNG (Riot's words), now we have Poppys shield landing on invisible teemos and free crit kits Q_Q

  • The new runes ruin any real chance at playing in an original way and should really just be removed. (even Scarra said it on stream) They pretty much make all champs play the same based on rune rather than champ kit or matchup. (old runes without masteries would have been the better bet imo) P.S. hail of blades and conqueror should be in each others rune trees cuz the base stats they offer are OP on one and make no sense for the other (Conq = Domination, HoB = Precision)

  • One tricking is too effective and really goes against everything I enjoyed about league while diminishing the strategy/picking/counterbuilding, no reward for having a real champ pool cuz they all die to 8-12 diff rotating OP champs (this isn't just a complaint against a specific, even the one trickers quit league after something else takes the place of their current champ.

In conclusion, I'd love to continue discussing this, as MOBAs are in my blood, but I'll probably be on LoL hiatus until I see some changes in the right direction.

GLHF Fam

~The Pr0taku aka Tsubaki MKIII

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