Some helpful changes to the game I'd like

Great Ozymandius·11/11/2016, 6:48:41 PM·1 votes·313 views
  1. Create a "don't attack move" key binding. When you click with this, you move towards the target location but do not attack. In a lot of teamfights, it can be annoying when you accidentally click on a minion or a player and end up attacking when really you are just trying to move in that direction. For example, you are kiting back, but instead of moving back you accidentally auto a minion that is behind you. Another example: you are shaco and you want to move behind the enemy carry but you accidentally click the carry and end up attacking from the front.

  2. Allow champions to push minions and other champions aside. The ability to push another champion would depend upon the size of your champion. So, for example, dragon form shyvanna, chogath, mundo, and naut could all easily push smaller champion like cait, or kha, or kat, out of the way by don't-attack-moving through them. You would need to use alternative routing programs -- normal movement commands choose a route moving around minions and champs, but "don't attack move" could take the shortest path (around terrain) including by pushing through enemy or allied units".

  3. With champison that can push other units, it would be cool if these champs could pin units against terrain. So if you are shyvanna or chogath, for example, and you push your target against a wall, then the target cannot move away and would need to burn flash, or use a mobility spell, or get someone else to displace you, or kill you. This would certainly make teamfights in jungles more interesting while also making tanks/juggernauts feel more unique.

  4. It would be cool if very large tanks, like nautilus and chogath, could also block autoattacks (making these champions living braum shields), and maybe even mobility spells (e.g., lee sin cannot safeguard through chogath). When a tank stands in your way, you should not be able to easily move or shoot through them. Not actually sure if this final change would be a good change, but it could be interesting.

Thoughts?

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