Can we not allow people building full tank to outdamage carries?

Derp Princess·6/22/2015, 4:04:53 PM·6 votes·1,238 views

Obviously the tank meta and cinderhulk enchant is still in full bloom. The same exact champions keep popping up over and over while if you attempt to play squishy champions who can out damage them you early you end up getting outscaled massively, just to check their items and see 5 or 6 tank items.

Going against 3+ tanks on the enemy team is not one bit fun for someone like me and has effectively killed my will to play actively. I'm sure some people have to agree with me going against Cho'Gath, Sejuani, Amumu, Gragas, Rek'Sai, Thresh, Leona, and Nautilus almost every single game got old several patches ago.

Can we please have more tank killing items, the current ones aren't exactly cutting it. There is nothing to deter people from building teams consisting of 4 tanks and an AD Carry currently and we don't have enough bans to ban them all.

14 Comments

Colgate Gator6/22/2015, 5:12:24 PM3 votes

Let's try the flipside.

"Can we not allow people building full damage to outlive tanks?"

FourVsFive6/22/2015, 5:06:31 PM2 votes

I always see tanks do highest dmg in game, mainly due to aoe and staying in fight longer and thornmail.

67chrome6/22/2015, 6:02:08 PM2 votes

Can we not allow people building full tank to outdamage carries?

I struggled with this notion before as well, until I realized something:

Range and Mobility are as good, if not better, defensive mechanics compared to actual defense when it comes to LoL.

In your typical JRPG with turn-based combat, then yeah - counter-balancing defense and damage is a clear choice, because those are the only 2 real avenues to balance things.

But in LoL? Champions can move around, dodge things intentionally, utilize range to strike opponents without getting hit back. Range is pretty nifty for not taking damage, to the point item 3041 isn't a particularly bad item on Lux . Mobility is amazing for surviving, that's pretty much indisputable. A Kalista is just not going to need the same level of defense as an Udyr to survive the same situations.

Anyways, due to how LoL's itemization works: Fighter/Tanks don't actually start the game with their defensive mechanic (defense) and need to build items out of the defense tree to survive long enough to do their job - which is dealing damage. Because assassins, mages, and marksman already come equipped with their defensive mechanics allowing them to survive long enough to do their job (in mobility and/or range), most assassins, mages, and marksman come with lacking damage and need to build damage to deal damage. Fighter/Tanks tend to get enough damage for free they can compete with the DPS of other damage classes, allowing them to build defense and do damage: rather than placing double the itemization burden on them (which would make them pretty useless). This is why Nasus gets a potential 300 AD steroid, infinite-damage stacking Q, and the largest flat armor and MR shredding debuff in the game, where a damage roll like Caitlyn only gets 50% bonus damage every 10 attacks.

But anyways: DrMundo Shyvana Nasus Udyr Warwick Darius Olaf Sion are allowed to be damage rolls while being tanky because being tanky isn't any better than being rather mobile and being a damage roll or having exceptional range and being a damage roll.

Meep Man6/22/2015, 4:07:03 PM2 votes

I have never seen this happen unless they have scaling off of health damage like Volibear. I mean, I played as a Zac with about 160 MR, 135~ armor, and 4000 health and still got bursted down by a Fiora and a LeBlanc. My damage was decent sure, but I couldnt bring it anywhere near as quick as those guys. I cant imagine what a decent ADC could throw at me.

TeemoJenkins6/22/2015, 4:10:58 PM2 votes

[{quoted}](name=Neko Kagami,realm=NA,application-id=3ErqAdtq,discussion-id=Yud4sL6K,comment-id=,timestamp=2015-06-22T16:04:53.637+0000)

Obviously the tank meta and cinderhulk enchant is still in full bloom. Can we please have more tank killing items, the current ones aren't exactly cutting it. There is nothing to deter people from building teams consisting of 4 tanks and an AD Carry currently and we don't have enough bans to ban them all.

Please link ONE game where a tank built Full Tank and out damaged the ADC on their team.

Mat7itan6/22/2015, 7:56:47 PM1 votes

I've never seen a tank out damage a carry. Except when they are super fed so they are a few levels and items ahead of everyone else.

ZileanUltJesusOP6/22/2015, 4:38:18 PM1 votes

That awkward moment where nasus doesn't give a fuck what the meta is and still goes full tank and out damages carries

3tyson6/22/2015, 4:39:29 PM1 votes

if the tank outdamage you you got to cs more

SwiftKitten886/22/2015, 5:06:28 PM1 votes

i never understnd this either.. i full tank build should be TANKY not out damage someone who builds full damage.

if a full tank and a full damage 1v1 the damage should ALWAYS win.. granted they should take a long time to kill the tank.. but they shouldn't LOSE to the tank