Too many jungle items.
As the item database accessible via the League of Legends website is not yet updated to include the items rolled-out during the update to SR, I have not taken a proper look at the items individually. But if I had, I wouldn't have written this yet, because I'd still be reading them. There seem to me to be too many jungle items. There are 16 different (fully built) items whose shared component is
.
That's:
, with enchantments:
,
,
,
and so on for the items:
.
I feel as if I've seen a move away from items by numbers, such as the changes made to
and
to make them more different from each other as well as from
.
However, with these jungle items, none of them seem particularly unique at all. I can see the reasoning behind something like this. It's meant to match the play styles of all junglers by creating an item that corresponds to that play style. Personally though, I feel that the store is just cluttered. The 4 main jungle items of the old SR seemed to work fine for all of the play styles that occupied the jungle. The same item format has been used for boots. The boots build into one of 7 different subsequent boots, and from there can be enchanted with one of 5 different enchantments. This is a total of 35 different items (much more than the number of items built off hunter's machete. Here's the difference: The enchantments to boots are simpler, and most every role/champ/play style uses boots while only one role/play style per team uses a jungle item.
I think it'd be better if Riot found a way to create a few very unique items (or even thematic like
,
and
) that supported the entirety of the jungle's needs.