And there goes Syndra...

Gelfrosh·1/24/2015, 9:18:08 AM·1 votes·1,185 views
Syndra (The Dark Sovereign) - Champions - League of Legends

EDIT Well I've checked back on her win rates a few weeks later to see if people are just not used to the new Syndra, and you know what I see? A consistant 43-44% win rate for the last SIX WEEKS. And that's in ranked. Her popularity is also declining steadily. But of course, they're not fixing a damn thing. No, that would be too hard to fix something that they broke trying to fix when it wasn't broken to begin with. Oh well. Haven't played the game since her nerf because I find the game unplayable. EDIT

So, this recent patch nerfed Syndra. I'm a Syndra Main. No, I'm not making this post to cry about how she got nerfed, because I do think she needed nerfed.
Her early game Q damage was too high. But they lowered it too much, and they added on MORE completely unneeded nerfs to her just to add insult to injury.

"but it's not fair! she can stun then R combo me and kill me in 3 seconds!" yeah, which is why you learn how to dodge/negate a stun and learn how to kill a mage that has no form of escape and only two CCs, both of which require a very mana costly combo to use.

And if you wanted to fix her burst damage to be survivable to more champions/builds, why was her R completely untouched?

"Oh but riot said in their patch notes they wanted her to have more counters in lane phase because she counters too many assassins!"

These are the exact words of the patch notes. "Syndra's strength as a single-target burst-mage makes her a valuable pick considering the field of assassins she's currently facing. While we're a fan of her strength in focused pick compositions, her ability to dictate the early laning phases of would-be counterpicks makes her more of an all-rounded laner than we'd like. Weakening Dark Sphere in the first few levels and making her Scatter the Weak stun line up better visually should decrease the frustrations of her lane without curbing too much of that untapped power (hehe)."

so then, if she supposedly dictates early lane phase of her counter picks, why does she get ABSOLUTELY DESTROYED by some of the most popular assassins in the game?

Zed, Fizz, Akali, Talon, just to name a few. (even if talon isn't really popular anymore)

And then we go to my biggest piece of evidence for the nerfs being too harsh: her win rate in ranked. "Oh but winrate doesn't mean everything! There's good champions that have bad win rates!" Sure, there's plenty of viable champions that just have a lower than average winrate, assuming the average is 50%. Wanna know what syndra's average win rate in ranked was before and after the nerfs?

BEFORE: 48-50%

AFTER: 41-43%

"Oh but people are still adjusting to her nerfs! Her win rates will get better!"

Sure, they might go up a little bit, but I'm seriously doubting they're gonna get anywhere above 45 or 46 percent until they fix this shit. Her stun especially.

"Oh but you're just basing her win rate on the lower ranks where people are less skilled!"

The lowest win rate for syndra post nerf out of any division was 34% and that was MASTER AND CHALLENGER.

"But those are unpredictable ranks that have wild fluctuations with win rates!"

Okay, we'll look at diamond. Her lowest win rate post nerf was 38% and her best was 43%. In diamond tier.

How about plat? 40%-43%.

How about gold? 39%-43%.

See my point?

Her nerfs were far to harsh and didn't even fix the problems she has that "prevent counterplay" according to Riot. Her R damage is still exactly the same, her stun is a NIGHTMARE to land now, and her Q damage early game even with full AP runes does less damage than a basic attack at low levels. And it costs mana.

"Oh but her nerfs were only to her early game! She's still the same later on!" Let's pretend they only nerfed her damage and her stun was still exactly the same as before. Okay, so, her scaling. Medicore. Around the 0.6 and 0.7 rate for most of her spells. Her base damage? Well, after the nerfs her base damage until ranks 4-5 for her Q are complete shit and do next to nothing. 70 was too high for a level 1 spell, yes. 50 is too low, especially after the mana regen nerfs and her retarded mana costs.

But whatever. I know half of you aren't even gonna read this far and are only commenting saying I'm "qqing about my main getting nerfed". Or you're gonna try to justify a champion having a 40-43% average win rate.

4 Comments

Talinis1/24/2015, 10:07:04 AM1 votes

Don't worry, Rito knows how to fix champions properly, that is why AP fizz build next patch will have at best 40% win rate as well :), it's too bad his win rates will be kept afloat by all the better players switching to AD bruiser since it's a good viable build that's getting a buff from the changes overall. I feel you though. Rito needs to do more research instead of just swinging hammers. They don't play enough to understand all the little details and the very super in depth stuff about each champion. On paper, the fizz changes don't look that bad for AP, until you realize the "power shift" is on an ult that is one of the most negated/counterable skill shots in the entire game. Which is evidenced when you actually play the game instead of just looking at papers. I'm sure they know just how to fix syndra as well....

SmokingPuffin1/24/2015, 7:13:11 PM1 votes

if she supposedly dictates early lane phase of her counter picks, why does she get ABSOLUTELY DESTROYED by some of the most popular assassins in the game? Zed, Fizz, Akali, Talon, just to name a few

No clue where you get this. Syndra is really good against all of those in lane.

She probably got overnerfed. It's a bit hard to say, because there appears to be a bug where the stun doesn't stun. Meddler already mentioned they have some rollbacks on the nerfs scheduled for 5.2.