Excuse my language but.. CAN YOU FU*KING FIX MATCHMAKING???? (Rant/blueprint idea)
Headliner is for attention i want a rioter to address this already.. enough of champion balance talk. Talk about what are you guys going to do about matchmaking in solo queue. We need changes !!! among your teams you guys have to be able to come up with the system taking "EFFORT" into consideration alongside the win/lose factor.
If i won a match making several mistakes in this case dying too much. Obviously dying in a match is a strong factor in winning or losing, a single death can snowball all sorts of shit but we all know this already BUT the system doesn't judge us for how much we die even though dying is the worst thing you can practically do in a match.. soo there's no fucking excuse why if i am carrying my team well attempting to carry 3 but the 4th is this jerk-off that doesn't follow pings or seems to be be completely oblivious to the mini map. How does that tell me that i am good as a player alone?
When you lose that LP
- Farm
- Kill participation
- Objective participation
- Map awareness
^^ALL of this shit is out the window your current system tells the player NO you need to be to be able to carry despite all the circumstances that arise solely based off something SOMEONE ELSE did not YOU.
That one player on your team should not entirely be the 100% factor on losing 100% of your LP/MMR it should take a portion a large one.
That said there's no way around auguring it, deaths are a excellent way of deciding how well you did if the other factors aren't as high on the goodness factor for example "objective participation". So you go
3 / 0 / 5 in a 30 min match right? but out of 10 objectives that were taken you were only involved in 3.. the system then could then count the objectives each team takes. Epic monsters slain, towers and shut downs.
Here the system will judge you so if you missed out on less than half of your teams taken objectives then you would score "Poor" in this area so:
- Less than 50%, Poor
- More than 50%, Adequate
- More than 75%, Excellent
- 100%, Perfect
This is only how it would grade objectives, now for deaths. When a match finishes the total score could be split in a pie chart with you among your teammates. For this example we scored "Poor" on objectives but have less than 20% of the teams total deaths... so then the system here can then make the decision and make out that this player was either:
- Semi AFK OR
- Trolling
This decision is also based off kill participation if your playing the game at all your gonna attack SOMEBODY at a given point in a match. Doesn't matter if you got no kills those assists showcase your participation your HELPING someone take someone else out. This should matter and this should be taken as valuable information for the system to further judge performance.
Map awareness. If you made a danger ping within 5 seconds of the enemy jungler entering the mini-map WHERE the ping was used, this should earn you a point in this area of judgement. Map awareness is KEY in winning any damn match displaying you have map awareness should give you a few bonus points.
Lastly gold income. A large gold income with low participation scores showcases you were busy, a large one with so on the other hand shows you were making moves the entire match. Gold income doesn't have to factor that much in % because it can easily become associated with NOT participating or communicating with your team.
So there you have it, all things players can possibly do in a given match can be scored and judged based off %%%% its not rocket science, at the very end you get this pie chart consisting of all the areas i talked about. That chart is then applied AFTER you won or lose that match.
KEEP IN MIND. That this entire pie chart could maybe only infulence perhaps only 10% , the other 90% being the win/lose factor. If so, then so be it. The crisis right now is that this pie chart DOESN'T exist at all. Therefore "Effort" is not recognized in league of legends properly.