Creep Score or Gold

Omnipherious·9/12/2014, 8:41:28 AM·9 votes·2,340 views

Consider that: 10 CS on a jungler could only be 70 gold from 10 different 7 gold small monsters. 10 CS on a jungler could also be 400 gold from 10 different 40 gold big monsters.

Similarly at level 1: 3 melee minions give you 19 gold a piece for 57 total. 3 caster minions give you 14 gold a piece for 42 total, 4 would give 56 total.

Which is more valuable as information? Which would you prefer to see in the scoreboard?

18 Comments

Kao Atlantis9/12/2014, 8:58:05 AM5 votes

I like the mechanic how it is right now because it is an estimation rather than a hard number that your opponents can see. You can infer what items your enemy might buy on their back but you can't be as certain as you would be if you had their gold score. It adds an element of intuition and prediction to the game that you wouldn't have if you knew the solid gold numbers.

Also with the importance of last-hitting minions, the creep score is valuable to see how efficient your farming is in lane. You can get a lot of information on how confident your opponent is laning against you depending on how even or uneven your CS is.

I could see an argument for having both numbers displayed, however I like the way it is now without the exact gold known.

I do want to see other's opinions though, so upvote for you.

Teenbus9/12/2014, 6:03:34 PM2 votes

I think knowing the gold differential would be both OP and misleading. If you know that the enemy team got dragon, but didn't have vision of the event, chances are this wouldn't be factored into their gold in this new UI you're proposing. The only thing that I can get behind is the addition of gold gained from your support's Relic Shield to CS.

LittleBlast9/12/2014, 10:16:11 AM2 votes

Thing is, minion gold scales up with game time.

AvariceSyn9/12/2014, 10:34:33 AM2 votes

I wouldn't mind seeing both, actually.

Wind Cat9/12/2014, 9:58:51 AM2 votes

Actually it's a super good idea to change creep score to gold because 3 small wraiths give you 3 cs, but almost no gold. Or allow players to change CS to gold in options menu if it is possible.

Startyger9/13/2014, 4:47:03 AM1 votes

Would there be a detriment to being able to see enemy gold totals? Power is determined more by the items on hand rather that the amount of gold earned. I don't see a reason to hide this knowledge from opposing teams especially since CS and KDA are available. The only exception I can think of is if someone was watching super close and noticed a gold spike from a sneaky dragon/baron but this information is usually picked up very quickly anyway (either with a quick ward, face check, or shiny purple buff). Can you think of any other time that revealing gold count gives extra information that I missed?

GundayMonday9/12/2014, 5:30:54 PM1 votes

Completely agree. You could make an argument for Gold and Exp from the jungle being metrics. If I get secure a dragon while the enemy jungler clears his entire jungle's small camps, which one is better? Exp + Gold tells you, creep score does not. I would want to see this in the post game metrics (over time would be cool too).

During the actual game, I like creep score better. If you're really OCD about it and have good vision, you can track the enemy jungler's route based on how his CS is going up or down. Wraiths are 4 cs, wolves are 3 cs, golems are 2 cs, wight is 1 cs, red/blue buff 3, etc. Trickier to do that if gold from jungle is the metric being shown.

Killerrabbit7699/12/2014, 7:12:23 PM1 votes

Personally, I would like to see how much gold I have actually gained from my last hitting as well as my CS value. However, I believe that if this is ever added as an option that the players should not be able to see the gold value that the other players have gained from their last hitting. At the very least make it so that the enemy teams gold values are not available for me to see.