Decision making and Teemo

Abyss Gear Syxx·4/5/2017, 10:19:40 AM·3 votes·1,212 views

Teemo needs a rework. He is old, he is popular, he is statistically inferior.

I would not mind him staying the way he was if simple champions were being given the same base damage as champions who complex or are 'meant to be tanks' but this isn't the case so it's needed.

Teemo's biggest problem is that he falls off because he is very dependent on an early lead. This early lead however can be easily shut down by ganking. Even a Teemo with map awareness will have problems escaping a champ with a gap closer and cc on their kit. Some just need the gap closer.

Rather than making Teemo complex I'd really like it if he could make choices since he has been listed as an assassin at some point. I'd really like to see the ability to make decisions of risk available to him.

These abilities in general should be looked at:

W: Move quick... Firstly no... it's not move quick, it's move faster. Faster than who though? Everyone else has a gap closer and this is literally a wasted ability with no damage on it. Even the ones who get a movement speed increase on their kit get it stronger and incorporate something more into this. This skill is useless in the sight of the current gameplay unless you aren't hated. And lets face it. If you are teemo, you are hated.

W: Move like a butterfly

  1. When activated, click or leave your cursor over a friendly unit within flash range and blink to that target. Bouncy Shrooms/Don't copy me.
  2. This can be used on mushrooms which will lower it's cd and bait enemies a lot easier into them giving it some sort of risk for foes.

E: Toxic shot This shot isn't really all that deadly. Most tanks build magic resist and have hp regen. I couldn't explain it before but this is the reason why damage spread out over time sucks in general. You do as much damage but not only does every tick receive the mitigation but in the face of hp regen and potions it becomes close to useless without a lead. People are adamant about building teemo ap because of the poison but how many times have you chased a tank down to about 1 toxic shot worth of damage only for them to live? Not only that but every auto from toxic shot resets the timer and only gives 1 additional tick worth of damage. [As it's easy to mitigate with potions, hp regen and a tiny bit of MR] Against a tank besides singed, this doesn't really work out too well.

Remember when Teemo could buy malady, AND wits end? I do. And actually kill a tank that wasn't singed? Those days were nice weren't they?

E: Toxic shots [Toggle] Toxic shots : Creeping poison Initial damage down from regular shots with a higher ap ratio on the dot damage. Each additional auto attack adds .5 additional second of poison plus the base damage. When the timer on the poison reaches zero it bursts on the target. [So say it's 6 damage per second, you autoed 6 times for plus 3 seconds of poison plus the base damage of 6 damage per second. which would be a total burst dot of 66 damage]

Toxic shots: Instant poison Initial damage from regular shots is higher [scaling lightly with ad as well as ap.] with a lower ap base and ratio on the dot damage. Each additional attack reduces the opposing champion's resistances by 1 to a maximum of 5. The reducing effect will stay on the target as long as they are poisoned at all. Each additional attack increases the poison duration by .5 with no other effect than resistance being lowered. [Though swapping the poison will keep this effect running.]

Before there was no decision to make and it really isn't skilled to just auto someone not being able to take into mind their abilities. A burst dot might get around a shield and instant damage helps against foes who want to burst you down. Teemo is currently forced to rely on itemization to change his focus but most people do build him on hit ap because especially this season, the burst is needed. There is no reward for him correctly choosing the poison that suits the situation and there really should be as it's already a risk if he decides to fight someone for longer than aa q aa. If he is making a good choice he definitely should be rewarded for it too.

R: Noxious trap Well currently it really isn't all that noxious again, most people who say "liandries" expect you to itemize before YOUR ULTIMATE IS GOOD.... This is the crux of the character so what is up with that? No this is bad design, sorry Riot. Liandries doesn't proc on his autos and Q isn't sustained damage so overall it's a bad build on teemo for anything besides pen and hp. Two items separeately are better. [Say T2 boots and any hp ap item...]

R:Crippling Trap The name doesn't matter but not only does the target take poison damage based on the mushroom but also all poison applied on the target afterwards should receive bonuses by the rank of the ability. Poisons added receive additional effects.

Crippling Trap applies crippling poison which cannot be renewed without another crippling trap. While crippling poison is active: toxic shot: instant poison should do true damage [will not receive any other benefits from crippling poison.] toxic shot: creeping poison will do an additional 20% damage when it expires. Crippling poison: If it is already there it will refresh. Crippling poison's non-slow effects are doubled including duration. This doesn't stack any more than this time. Blinding poison: This poison while crippling poison is active will work like graves or quinn blind in the areas that crippling poison was active during crippling poison's duration.

Remember that only toxic shot is getting a buff in damage not his itemization. Attack speed and on hit will still be fresh but guinsoos and gunblade should be teemo's go-to build items since malady isn't in the game, and wit's end isn't an effective item to build for the most part. [Poor end game potential. Even for resists teemo could do better with abyssal scepter because it doesn't need to stack] I could however see nashor's tooth working quite nicely both in this build and a straight ap build with these remakes.

Crippling trap does slow the same way as it does currently, but half of the damage should be upfront to people walking into the shrooms while people around it will receive the damage but over time.

These are things that would make playing teemo more interesting and fun and a bit more skill based in addition to actually synergizing and going with his kit rather than only relying on his ludicrously expense build path while having really poor defensive stats and abilities.

Teemo would have more choices and wouldn't always have to run from fights and could play tankier and still do a decent amount of damage with a tanky atk speed build. Which would be rewarding and something many of his allies want to see.

22 Comments

Pupel4/5/2017, 1:33:17 PM4 votes

Actually he has a point and they are reworking him. Teemo issue is he is too dependant on hard counters. If you counter Teemo he cant do anything. for instance any Assassin can kill teemo because he has no way to fight against them and certain meele champs cant fight him. basically most fights with teemo are decided by pre-determind factors. Also his kit is outdated and need some modernizations.

SirΤeemο4/5/2017, 10:52:27 AM2 votes

nice post. 100% non sense ... lol in fact teemo is the only champion who is strong in all kind of metas and can go again all the champions... ad teemo tank teemo ap teemo attack speed teemo support teemo teemo top teemo mid teemo everywhere ...

by the way.. teemo got already a rework in season 5 .. he is not getting another one.. read the old patches before posting crap here ...

1374344/5/2017, 1:49:11 PM1 votes

{quoted} People are adamant about building teemo ap because of the poison but how many times have you chased a tank down to about 1 toxic shot worth of damage only for them to live?

Lol people don't play AP teemo specifically because of the E damage.

Abyss Gear Syxx4/11/2017, 9:53:45 PM1 votes

Point proven, here is a list of win rates based on getting first blood. Teemo comes in at 114 underneath Soraka... yet he is supposed to shine denying farm from his lane opponent and being a 'lane bully' so how does that work?

http://imgur.com/a/ETrrS

Notice how even soraka has a bigger impact getting blood and even secures it more often.

Full post about how FB affects champions and which ones get the biggest advantage from it is here.

http://na.leagueoflegends.com/en/page/first-blood-stats-behind-slaughter

Abyss Gear Syxx4/15/2017, 10:00:26 PM1 votes

http://leagueoflegends.wikia.com/wiki/Nunu

Just had to face this as teemo. When a tank has a basic damage ability that is higher damage scaling than a damage character has an effect that lasts longer, can level up to level 6 [because of visionary rework] and has beefier stats for free? ANd before you think you can auto nunu down, just know he can run away after the snowball which is longer range than teemo's auto attacks. You'll get 1 auto in before he walks away otherwise scott free. It's not a good trade considering his hp pool is bigger even if you were trading the same ability over and over. No, Teemo is vastly underpowered and his kit just doesn't work against anything, even old characters with a revamp. What good is a movespeed W when the enemy as a lock on slow that comes with damage free?

It's his job to tank, but he'd definitely out damage teemo with his abilities alone because Teemo will sooner be harassed out of lane than Nunu will ever be. Ice Blast [Nunu's Q] costs the same but not if he autos minions, which he can do for free because of consume at level 2 which heals him of all the damage you would be trading with him.

When a tank outdoes a damage character's damage straight up there is a balance issue. Even if you look at the numbers and their playstyle, If Nunu is meant to be hit and run he does it better without poison because his cooldowns, costs, mana pool, hp pool, base move speed, base mr and base armor allow him to make those 'risks'/trades. Teemo has nothing to reward him for taking risks and no escapes either.

Early game magic resist and hp do not help either, as you'll be bullied out or face flash q, ignite ult, have no gank potential, he'll be higher leveled, and have more gold so better items too. I don't see how teemo even works as a damage character. If he is supposed to be damage at all, which at this point I find it hard to believe. I have far more success playing him with tanky masteries and runes rathar than offensively. He just doesn't function the way a damage dealer should.

If he is considered a marksman his range needs to be increased and his ult needs to be more useful. If he is considered a defensive tank then he deserves a beefing up of all his base stats, and cc that doesn't require waiting to use. He isn't a bruiser, his base ad is too low. He isn't an assassin he can't kill anything besides an adc, and I am not seeing how he'd even deal with most of the newer ones if he was a marksman. His late game potential is not adc level though you can make it decent by buying tons of expensive items, but late game is irrelevant with a character who has an identity crisis like this one.

Bird Brains4/5/2017, 1:35:09 PM1 votes

I think Teemo is pretty low on the Priority Tier List for RW's and as far as his rework goes... expect something like the Warwick RW.

SirΤeemο4/5/2017, 10:57:19 AM1 votes

by the way.. i see why you made this post BECAUSE U CAN'T PLAY TEEMO http://i.imgur.com/GWLgl5M.png NICE GAMES BOY... 2 games lost = "rework teemo"