True damage too abundant

kjm99·7/14/2018, 2:55:31 AM·19 votes·7,516 views

If true damage is going to be as easy to obtain as it is things need to change. Infinity Edge should either not give crit or shouldn't have true damage, as a core item for nearly every ADC true damage should not be a part of it. The true damage should be shifted to its own item. Conqueror is also too strong statwise, it needs to lose either its true damage, its bonus AD, or its reset on melee champs. Compared to every other keystone its overloaded and benefits a wide range of champions.

26 Comments

Ahpe7/14/2018, 3:02:45 AM3 votes

{quoted}

If true damage is going to be as easy to obtain as it is things need to change. Infinity Edge should either not give crit or shouldn't have true damage, as a core item for nearly every ADC true damage should not be a part of it. The true damage should be shifted to its own item. Conqueror is also too strong statwise, it needs to lose either its true damage, its bonus AD, or its reset on melee champs. Compared to every other keystone its overloaded and benefits a wide range of champions.

Can you elaborate on how Conqueror is too strong and overloaded compared to other keystones

IllusionLord3337/14/2018, 4:15:13 AM3 votes

Based off of personal play and data gathered from the boards, true damage is definitely an issue. Some champions have reason to have true damage in their kits, and I think true damage should be much rarer than it is now. To me, at most a non-true damage focused champion should have a max amount of 10-15% true damage, and that might even be considered high. At the end of season seven, if you saw true damage in a kit it was like: Neato! True damage! Now practically anyone can have it and it isn’t special anymore...

Hyquiem7/15/2018, 2:39:55 AM2 votes

ENOUGH WITH THE CONQUEROR NERF CRIES. It won’t help anyone. It won’t change anything. So pls, just stop it’s not even a big deal.

Teridax687/14/2018, 8:12:10 PM2 votes

I think true and max health damage needs to be reevaluated in general. Both aim to devalue tankiness, which then pushes tank and fighters to have more raw stats to compensate for the loss. In both cases, this power has been shifted to damage, rather than durability, leading to an environment where the game's most durable classes fall too quickly, but are frequently capable of burst. Eliminating target-agnostic damage from the game could allow said classes to revert to a more stable state, one where they would become more survivable without needing more stats, and where they could stand to have their damage nerfed without suffering too heavily for it.

As for Infinity Edge, I think the item needs to go, honestly. It's a stat stick that has become increasingly weird in its attempt to justify its existence in the game, and I think neither the doubled crit nor the true damage are particularly fun or interactive passives. Crit in general has this really weird and artificial power curve at the moment, and could stand to be reworked completely, now that the stat is limited to Zeal and its upgrades. I'd personally find it a lot better if ADC items generally offered certain amounts of AD in combination with either attack speed, CDR, or both, which would already offer more diverse means of stat branching than, say, AP itemization, which focuses primarily on AP and CDR.

DuskDaUmbreon7/14/2018, 10:10:56 PM2 votes

True damage isn't the problem.

The problem is when true damage becomes too useful because the underlying component to it is too generally useful.

Conquerer would be a great rune if its sole purpose was to beat tanks. If the only intent of the rune was to let fighters beat tanks, that would be fine.

The 10-35 AD is way too much, though. Drop it to 3-15, so that you're not completely fucked if they end up having basically no armor/mr for whatever reason, and make it not stack up fully against minions. There. Rune is far more healthy now.

IE was made into an item to let ADCs kill tanks without doing (much) more damage to squishies. That's a good change, given that crit being too bursty was a problem for a while.

Daddy Ants7/14/2018, 5:32:36 PM2 votes

Revert IE and nerf the % crit damage amp.

Nerf or rework Conqueror.

sorted.

ankoanko197/14/2018, 12:00:56 PM1 votes

What a bad argument for conquerer. So Aery is also ''op overloaded, super busted 1000k dmg omg you have to see this'' type of keystone since it can be used on every champion? There is legit no conquerer bruiser abusing this, its only ADC's.

Halodjin Tyr7/14/2018, 6:40:18 AM1 votes

chain CC is also growing to be a serious problem too, especially with INsta KO champions now becoming more abundant. their is legit nothing more toxic then Jax, Pyke, and Urgot on the same team with a vlad mid. YOu get double pulled back stunned and eatten one way or another their is NO counter play to this.