Akali? Concerns and possible mini Rework solution.

Lo4ding·5/27/2019, 10:28:43 AM·2 votes·1,434 views

With recent nerfs to akali on PBE. It got me thinking why is she so hard to balance for riot that she is slowly falling into ryze/azir tier of nerfs. I have played reworked akali few times (definitely not my main but really enjoyable champion) and I have played a lot against her. Few times when I had played her i had reaction "Ok, this is broken."

Her game-play is unique, dynamic and have really high skill ceiling. But. She is trying to act like an assassin with high burst and mobility but someone pushing her to be skirmisher with long invisibility with no counter-play and high sustain with ravage hunter/gun-blade. I think that this is core of her balance problems. She is both and she is strong in both areas.

Before series of hard nerfs she could R into enemy back-lane, drop W and, if she is a little bit ahead, she could 1vs5 with almost no counter-play. This is exponentially stronger in coordinated play, because she can literally zone whole enemy team and she just doesn't die. Not talking about her Flexibility in build paths and possibility to build both ap and ad. To be played on mid and top. etc.

I think that root of it is her W. Her smoke is so busted that even with how squishy she is, she just doesn't die. I would like to see her as a high efficient ninja that excels at quick positioning and assassinating targets that doesn't know what hit them.

So I have tried to design a Ezreal level of her W rework.


Twilight Shroud Cooldown: **11 / 10.5 / 10 / 9 / 8 ** Energy restored: 30 / 35 / 40 / 45 / 50 Bonus Movement Speed: 35 / 40 / 45 / 50 / 55% Shroud duration: 1.5 seconds

Active: Akali restores Energy and detonates a smoke bomb under her, creating a circular smoke shroud. The shroud does not permeate terrain.

Entering the shroud renders Akali invisible, gaining Movement speed and causing all sources of True Sight (except for turrets) to grant obscured vision instead. Invisibility last for 1.5 seconds on leaving shroud and Akali's basic attacks and abilities will break the invisibility.

The Shuriken Flip marked section of Twilight Shroud's will linger for the mark's duration, even after the shroud ends.

At levels 6th and 11th Akali gains additional charge of Twilight Shroud.


Here is an idea behind this. I wanted to make her shroud more engage, disengage and sticking tool than "you cant hit me for 10 seconds" tool. Bigger movement speed bonus for quicker reposition and better making use of her passive. Better scaling into late game with multiple charges.

On top of it, i think that it makes more thematic sense to have her smoke bomb more smoke bomb behaviour.

I would like to hear your thoughts about it. Do you agree with me or do you think that problem with "new" akali is somewhere else?

[slayer-jinx-catface]

2 Comments

IP Masquerena5/27/2019, 3:21:46 PM1 votes

1 Second is just way too short unless you completely remove the fade timer and add back canceling abilities mid cast.

Why do I say that?

Her fade timer is 1 second early, scales with game timer up to 0.65 at 30 minutes, basically, your idea of W will grant nothing for most of the game due to the fade timer.

If you make it 3 seconds, sure, it's long enough to allow both sides counter play and allow her to, you know, actually use it.

And even if you remove the fade timer, 1 second is still too short, so maybe 2 seconds would be a good point?

EDIT: And since it's this short, it could grant the obscure under tower effect again, as it will only dodge 1 shot IF timer properly (fade timer), thus allowing her to actually tower even if not fed/enemy bellow 200 hp. As right now, unless these conditions are met, she's the only assassin who can't reliably tower dive.

Flashes5/27/2019, 5:01:47 PM1 votes

So the reason that no one likes playing against Akali is because she doesn't have a weak phase in the game. I mean it.

"Oh just poke her out." She has an engage tool as well as shroud to avoid dying.

"Oh just engage and win." She has two disengage tools and will 90% of the time smack your ass in a 1v1 trade.

"Oh just hide under turret"

In all seriousness, Akali has no real weaknesses, nor does she have a weak phase in the game, and she has no real counterplay either.

Point and Click Hard CC does not count as counterplay in my book.