An Acceptable and Effective Yasuo Nerf;

LXII·12/21/2016, 8:30:49 PM·42 votes·2,458 views

I don't really mind the guy so much, so all the "get rid of his windwall!!!" and whatnot has never been something I supported.

That being said, I've noticed the only time Yasuo really annoys me is when he finishes PD before I get my first item then starts to do 1,000,000 dmg to me over the course of a second or two despite having no AD to back up his attack speed and crit chance. So I thought about it, and the obvious issue here is the fact that while he may not have AD to back it he is still critting me damn near every time with just 1 item so that's gonna add up. That's not okay. Imagine if ADCs rushed a PD, they would do nothing, like literally nothing with it and get stomped by the enemy ADC that bought only a BF and maybe boots.

TO THE POINT A while ago when Essence Reaver was updated the "Crit to CDR" ratio was different and it got tweaked because the ER+Zeal spike was too good (netting you an additional 20% CDR just for the Zeal). So... let's do this to Yasuo? Stop just giving his Crit a flat 2x modifier. Make it to where the more he gets (obviously stopping at 50%) the more it increases. He has 30% from PD? That's cool, bump him to 45-50%, he has an additional 20% from IE now? Alright, now he gets the full 100% he currently gets.

Seems minor, but I think it would slow down the "omg he killed me one time early, now we lost the game" feeling that we currently experience. It also does that without trashing his 2 item spike AND discouraging PD+literally anything else rush builds that have plagued us in the past.

This was a quick idea I had, so it may not be all there yet, feel free to discuss. (and sorry if this has already been proposed, there are far too many "nerf Yasuo" threads for me to check before posting)

52 Comments

Brighton12/21/2016, 8:38:34 PM13 votes

Well they could also make the passive crit scale with ult rank starting at 1.25x and going up .25x per rank, if they really want to do anything to him that is.

Irelia Bot12/22/2016, 3:45:14 AM4 votes

He could in theory have straight up lower crit damage ratios at lower levels and have it max out around level 13. Something like 150/160/170/180/190% damage dealt oncrits at levels 1/4/7/10/13. This would actually promote Yasuo to build an item with AD on it early... or might make him build trinity force again which would be a another trade off since it costs 1050 gold more then phantom dancer.

It would not be the first time a passive would scale to max before a high level. Akali's new passive starts at an 8 second cooldown and scales down to 4 seconds at level 9.

Ruin Lance12/21/2016, 9:02:56 PM4 votes

this is actually a pretty good idea. it would definitely emphasize that he's very squishy early on since he has to build damage early while making his PD power spike less oppressive. it honestly might even be a good idea to make it so that he doesn't get his crit bonus at all until 50%.

i'm impressed that someone actually came up with a sensible yasuo change. i honestly hope that riot looks at doing something like this.

Melledoneus12/22/2016, 5:20:03 AM3 votes

If Riot implements this next patch, you know who to thank.

Also, who's Thea and is her Zero Suit form better than Samus'?

ph1234k12/21/2016, 8:38:13 PM2 votes

He has a 50% win rate. I don't think he needs any nerfs. He is fairly straightforward to beat.

Blumpkin Nation12/21/2016, 8:53:10 PM2 votes

I don't know why he needs an increased crit passive on his shield passive....passive.

If they refuse to take such a dumb mechanic off of him, the least they could do it add the additional crit chance to his ult.

Similar to how Sona's CDR works on her ult.

Yasuo Ult: 1= 25% increase, 2= 50% increase. 3=75% increase.

That would also force him to either buy damage earlier on or risk having less crit chance early with more crit items while not affecting his late game too much.

edit: didn't see Brighton's post below-- But basically that.

GULAG 4 U12/21/2016, 10:06:55 PM2 votes

will it scale back to 2x at some point?

Cresmont12/22/2016, 5:25:24 PM2 votes

i play yasuo on my other account a decent amount

first, let me thank this guy for not being a qq retard (although atm hes op) second, i also think they should make the shield harder to proc early with scaling crit dmg to get there thsi would lower his 1item powerspike and make him to decide, do i want the tankiness or the dmg

idontgiveabother12/22/2016, 2:43:06 AM1 votes

What about frozen mallet and warlords? At that point you know you're barely going to have a chance. Then he gets a ga because he doesn't need more damage/crit since he has the crit multiplier and you're all screwed.

KoKoboto12/22/2016, 4:04:40 AM1 votes

A lot of people know that Yasuo isn't overpowered but he is so toxic to go up against unless you picked a counter.

NightmareAmazoX12/22/2016, 1:51:05 AM1 votes

Pal, His critcal strikes already do reduced damage than all the champions in the game.

Yasuo's critical strike chance is doubled, but his critical strikes deal 90% damage (So a crit does 200% of your AD, but because his INTENT reduces it to 90% - his auto-attack crits will only do 180% Damage, instead of 200%. (Base crits are 2x Damage a.k.a 200% Damage) If he has an Infinity Edge with the +50% Crit Damage modifier (Or runes for that matter) again if he auto-attacks you and it crits it will deal 90% Damage - so 90% of that 250% of your AD which is 225% Damage.

INTENTS Crit reduction is reduced to 75% damage on Steel Tempest so his Crits will deal 25% less Damage (75%) when his Q applies them (His Q Can critically strike) so he will crit for 150% Damage when his Q applies the crit (instead of 200%) and if he has Infinity Edge, instead of it dealing 250% Damage it will be 75% (of that 250%) so he will critically strike (with Q) for 187.5% Damage. After 333 AD (or 267 AD if Yasuo has purchased Infinity Edge) critically striking basic attacks will do more damage than critically striking Steel Tempest due to the 25% damage penalty.

His passive has penalties.

One thing they could do is flip the critical damage reductions, So it would be more rewarding to land your Steel Tempest (Q) instead of doing more damage with AA, But there is one problem that i know for sure people wouldn't like is, His laning phase would become more oppressive which people do not like at all.

AHeroNamedHawke12/22/2016, 3:04:13 AM1 votes

Two things

One, if you want to know where the issue is stemming from, you need only look at Fervor. 90% of his damage is from autoattacking, and Fervor can now critically strike. That means he's getting ~80 bonus damage each attack from it at level 9, around the time he'd hit 100% crit

Two, he already gets a 10% reduction to critical strikes, which maths out to 20% less damage than a crit on anyone else. 180% AD isn't that bad if a champion has no AD or defense to back it up, but Fervor and PD together cover both weaknesses