Azir... The Bugs

Dahbeast21·9/17/2014, 12:22:03 PM·2 votes·957 views

Hello, Dahbeast21 here. I'm not extremely mad at Riot. I love LoL. And it was our fault as a community we wanted him released so early, however it's been a day now and no changes have been made. I understand the coding is very complicated and it is a hard process to fix him, but why not now. I've seen his bugs, but I haven't been able to play a single match with him. I'm a little on edge. I kinda would like to know where you guys are at fixing him, and when I can expect him.

5 Comments

Redundancyy9/17/2014, 2:55:41 PM1 votes

I gotta agree with you on this. They seriously botched this whole release. Guess that's what happens when they try to rush a champion so soon after Gnar was released.

ïîï9/17/2014, 3:28:31 PM1 votes

Their trying to make more complex champions were timing, build, position, and skill are more important.

deadlychuck9/18/2014, 3:23:08 PM1 votes

actually due to the complex nature of the champion's kits, specifically with the release of Gnar and Azir , the logic behind the codes is much more complex for them to function. Here is the other thing to remember when it comes to coding. Debugging (which is the technical term for going through and fixing bugs in the code) gets much much more difficult as the complexity of the object (in this case the champions) increases.

So a champion like Ezreal is comparatively very easy to code. A lot of basic skill shots which all use similar codes with slightly changes numbers. If there were to be a bug on ezreal it could be as simple as a variable getting used twice, or a constant being wrong.

In the case of Gnar and Azir, the tricky part is that due to how the timing of some skills work for them, you have very different results from similar inputs meaning that the code is much harder to debug due to the complexity of the output.

While i much prefer champions with a high skill cap, part of the territory of a complex skill set is a more difficult and complex debugging process.