Kindred's ult needs work
Kindred's ult keeps people in one place and stalls teamfights, which makes the 1 second after the ult the most important part of the teamfight. While some people might like the sense of anticipation building up to that one second, I think it takes away from the teamfight as a whole by reducing it to a single test of reaction speed, and breaks from the death theme of kindred by not only keeping everyone alive, but healing them as well.
Any suggestions on what could be changed to make it fit better?