Can we compaire Ornn to Poppy?
Every one of Ornn's abilities feel like they are just a different or upgraded version of Poppy's abilities.
We cant really compare passives, but Poppy occasionally gets a ranged auto attack and Ornn can give bonus stats to everyone on his team and doesn't ever have to return to base. So I feel like Ornn has the upper hand there, but they are both situational so its arguable.
Poppy's Q is shorter ranged and the slow is more situational (they have to be standing on the spot created), while Ornn's seemed to be longer ranged but also apply a decent slow. And it creates terrain, because why not.
Poppy's W can prevent enemies from using mobility spells, which is a nice and interesting niche ability, but the active just gives her movement speed. Meanwhile Ornn has so much packed into his W... He can avoid crowd control if timed right, he also gains a shield, he also does damage, he also gives a new effect that extends CC on them. I guess Poppy gets bonus magic resistance and armor, so she will be a bit tankier than Ornn, but does that matter when he deals more damage (possibly, we shall see) and arguably has more CC?
And of course, the biggest thing that bothers me, the E. Poppy's E is a point-and-click dash that can only be used on enemies (I.E. it is very difficult to escape a situation with). Meanwhile, it looked like Ornn's dash is just a free dash, meaning it can be used to escape as well as engage, automatically being better than Poppy's. Also, he shares the same mechanic as Poppy in the sense that if he collides with the wall he creates CC. However, this CC is not affected by tenacity (unlike Poppy's stun), and also can effect MULTIPLE PEOPLE, while Poppy's can only be used on one person! Also it destroys player made terrain, which is a very important niche. And lastly, Ornn can create terrain to use this on, Poppy has to hope the enemy stands near a wall near her.
And lastly, the ultimate. Poppy, if positioning very well and used properly, can potentially disengage a bad fight very well, but also can knock maybe 1 or 2 enemies away from the fight, allowing your team to engage on the carries while their front line is flying away from her ult. So, it is good for disengage, and situational for team fights, but does require very good positioning and skill to use correctly. Meanwhile, Ornn can effect almost an entire team, based on the size of the ult shown, and then can easily knock up multiple people. It is also harder to react to than poppy's ult since it comes from behind.
So to summarize, Ornn's E is better than Poppy's in almost every way, Ornn's Q appears to be better but we will have to see damage/slow numbers to confirm, and both characters have a lot happening on their W but Ornn has a bit more in my opinion.
Poppy has the niche of being very tanky (gets bonus resistances for free) and blocking mobility spells. Ornn will have the niche of the late-game bonus to all allies (his passive), the "can stay in lane forever" niche (his other passive, because he gets two), can extend crowd control effects, and can break player made terrain.
I like the character a lot, I just feel like he is going to completely override Poppy in game. I'm just wondering if there will ever be a situation where you want Poppy over Ornn, which I think is bad because I haven't even seen a Poppy in a while...
Thoughts? Am I just being overly concerned? Obviously none of this is confirmed until we actually see him in game, but theoretically he seems better in almost every way.