MMR system need a overhall

Gamer Life·7/26/2019, 5:45:11 PM·4 votes·1,608 views

MMR system / matchmaking need a overhall. It isnt work and is just boring now. I can not get a game that is even close to being winnable because all I get is awful players who cant even do the basics

You cant just making a matchmaking system that goes off how maney wins and loseing someone has. i have had enough I havnt had a win in 4 days because all I get is dog shit players who can even release that it isnt all about there KDR.

The system need an overhall, It need to inclued much more then just how maney win or loses they have in that queue. I am getting to the point were i will make as much noise as possable online just to keep people away from league because Riot and its devs dont care

17 Comments

rujitra7/27/2019, 2:30:05 AM3 votes

Riot ranks me too low, I'm too good for this, but it's not my fault at all.

Take responsibility and work on your skill for the same amount of time you spend complaining and it'll work wonders.

MordridtheBlack7/26/2019, 5:46:48 PM2 votes

it just needs to be gutted and they need to just use our physical ranking to find matches

if you are unranked (and I mean truly unranked) then you get matched with all of iron and low bronze players in ranked matches

Kai Guy7/26/2019, 6:32:53 PM2 votes

You cant just making a matchmaking system that goes off how many wins and losing someone has

Its not. Its wins losses and context of who your playing.

It uses a probability distribution model. That sorts players by setting expectations. 50% odds for players at the same rating is the basic expectation, it does not matter how high or low your # is. If your vs some one with the same # it expects 50%.When its wrong, then it changes your rating. If your beating people consistently you move up until you stop winning a majority. If you lose consistently you sink until you stop losing a majority.

You cant blame teammates, if you called it a RNG coin flip WTF BADDIES DECIDED GAMES 100%... Then law of large numbers will come into play. Cuz your on your team 100% of games. The odds are stacked in your favor if your rating is lower then your skill and its only bad players who decided a game. Your not bad? Then your never an issue for team. So 10 players, 5 v 5. Team A has you. 4 remaining slots vs 5 remaining slots. 1 game losing player? Higher odds to be on the enemy team. Should look like 61% to 39% odds to win if the game is decided by baddies rather then personal impact assuming your never the baddie.

This results in a stable slanted WR for you personally, that means that your only ever going to climb in the long run because of "bad players". Obviously this means that if there is a game winning player, some one high skill who single handedly decided games then the odds are higher the enemy team will have that player... But... well if that's your argument your literally telling people there are higher skill players then you, and that high personal skill impacts match results. The very point of a skill rating system.

A mathematical equation provides the same results with the same variables. Its fair, its the same every time. If your data plugs into the system, and some other person has identical data, you end up with the exact same rating. You don't get locked in place, it will always adjust to new data.

This kind of system has existed for a long time. They are proven to work. They are well documented. They have been peer reviewed for ages.

Riots has its issues. Duoing is badly implemented. But despite that, as long as any one is willing to invest enough time to put in the games to remove RNG from a low sample size it will correctly get you into a Range.

Here is a rant on various MM systems and Rating systems

Teh Song7/26/2019, 7:09:59 PM2 votes
  1. Those players you complain about are on the enemy team equally as often as they are on yours. The only constant factor in your matches, so if you are losing more often than winning that is entirely your fault.

  2. Despite that, you are right about what matchmaking needs. Because League is a team based game, people HAVE to be judged on individual metrics. Using win vs loss does NOT work in team based games. Because of how much team-play matters in this game, winning vs losing is literally the least significant variable in determining a person's skill, and the matchmaking system needs to reflect that.

5050BS7/27/2019, 7:14:35 PM1 votes

So you can do a system that is off of just wins/losses

The issue is the ELO does not work for RNG teams and RNG champs

If

  1. Teams didnt change
  2. All players play to win
  3. There are no Smurfs

Then ELO would work

But there is too much RNG in anything lower then Diamond maybe even Masters

Basically if you dont get your main role and your main champ just dodge. Because you need over 65%-75% win rate overall to climb and few can do that on not their main anything.

The system is build to keep your climb basically non-existent.

FioraWillCarry7/27/2019, 9:20:40 PM1 votes