Can we remember that Yasuo is still broken as all hell
the last nerf on yasuo didnt really do anything except lower his attack speed growth
can dash out of skill shots, with no repercussions of dashing with no skill shot being used. In other words, he doesn't have to worry about using a limited number of dashes in his kit so he can save it when escaping from being damaged.
can block many ults, and skillshots with w if he cant use e
can effectively have a higher dmg output than most adcs because he can have 100% crit from 2 items allowing him to build more attack damage
gets free defenses from simply moving making poking during laning phase to whittle him down almost impossible without wasting all mana -this leaves a small window of opportunity to actually hurt him due to his tornado being up and fear of being ulted
- this also allows him to wait until your resources are drained, i.e mana, to all in you.
He uses no resources, no mana, no energy. You dont see people complaining about zed, although he is a whole different animal, but yasuo can just intsagib many skillshots and abilities with absurd amounts of dashes and can make an instant wind wall should he not be able to dodge the last skill shot that a ranged character uses.
His allies may still be able to shoot projectiles through his wind wall
Going against yasuo as a melee character is completely doable and balanced and maybe more in favor towards his opponent. But yasuo's kit is designed to absolutely shut down ranged characters and its in my opinion creating an unhealthy gaming experience of either shut yasuo down hard making his game play not fun or him destroying his opponents making their game play not fun.
I motion to either take away that shield, make him use some sort of resource like mana or energy, allow him to only use 2-3 dashes within a set amount of time(which is still A LOT, ahri's ult only lets her dash 3 times and thats an ultimate on a high cool-down) (kassiden's dash allows him to go up to 4 times BUT there is a devastatingly high cost to it), perhaps reduce the crit bonus he receives or lower the amount of damage his crits make such as instead of the normal double damage it is x1.5
Something needs to even out the playing field with characters like yasuo, zed, and fizz, but mostly yasuo